X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=e5a198c88e764902d74ff6f509c4ef4075cefbb5;hp=d0eb1b4fe2d6982ed96ed0a8f778591c945b7d38;hb=339e1b49f619ceffa75019e196adf4de74b32cce;hpb=823a5918e73e47585cdf3c4504d9f7e85e18b7cc diff --git a/src/thread.h b/src/thread.h index d0eb1b4f..e5a198c8 100644 --- a/src/thread.h +++ b/src/thread.h @@ -17,42 +17,27 @@ along with this program. If not, see . */ - #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED - -//// -//// Includes -//// - #include #include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" -#include "search.h" - -//// -//// Constants and variables -//// - -const int MAX_THREADS = 16; +const int MAX_THREADS = 32; const int MAX_ACTIVE_SPLIT_POINTS = 8; - -//// -//// Types -//// - struct SplitPoint { // Const data after splitPoint has been setup SplitPoint* parent; const Position* pos; Depth depth; - bool pvNode, mateThreat; + bool pvNode; Value beta; int ply; int master; @@ -60,7 +45,7 @@ struct SplitPoint { // Const pointers to shared data MovePicker* mp; - SearchStack* parentSstack; + SearchStack* ss; // Shared data Lock lock; @@ -73,7 +58,6 @@ struct SplitPoint { }; // ThreadState type is used to represent thread's current state - enum ThreadState { THREAD_INITIALIZING, // thread is initializing itself @@ -84,12 +68,68 @@ enum ThreadState THREAD_TERMINATED // we are quitting and thread is terminated }; + +// We use per-thread Pawn and material hash tables so that once we get a +// pointer to an entry its life time is unlimited and we don't have to +// care about someone changing the entry under our feet. + struct Thread { + MaterialInfoTable materialTable; + PawnInfoTable pawnTable; + int maxPly; + Lock sleepLock; + WaitCondition sleepCond; volatile ThreadState state; SplitPoint* volatile splitPoint; volatile int activeSplitPoints; SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + + void wake_up() { + lock_grab(&sleepLock); + cond_signal(&sleepCond); + lock_release(&sleepLock); + } +}; + + +// ThreadsManager class is used to handle all the threads related stuff like init, +// starting, parking and, the most important, launching a slave thread at a split +// point. All the access to shared thread data is done through this class. + +class ThreadsManager { + /* As long as the single ThreadsManager object is defined as a global we don't + need to explicitly initialize to zero its data members because variables with + static storage duration are automatically set to zero before enter main() + */ +public: + Thread& operator[](int threadID) { return threads[threadID]; } + void init_threads(); + void exit_threads(); + void init_hash_tables(); + + int min_split_depth() const { return minimumSplitDepth; } + int active_threads() const { return activeThreads; } + void set_active_threads(int cnt) { activeThreads = cnt; } + + void read_uci_options(); + bool available_thread_exists(int master) const; + bool thread_is_available(int slave, int master) const; + bool cutoff_at_splitpoint(int threadID) const; + void idle_loop(int threadID, SplitPoint* sp); + + template + void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue, + Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode); +private: + Lock mpLock; + Depth minimumSplitDepth; + int maxThreadsPerSplitPoint; + bool useSleepingThreads; + int activeThreads; + volatile bool allThreadsShouldExit; + Thread threads[MAX_THREADS]; }; +extern ThreadsManager ThreadsMgr; #endif // !defined(THREAD_H_INCLUDED)