X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=e5a198c88e764902d74ff6f509c4ef4075cefbb5;hp=d97a25a693831b047a547ba539d51fc01e7fec06;hb=339e1b49f619ceffa75019e196adf4de74b32cce;hpb=8da2153ee89dd6874cdf35bacedcc73ea8d13d2c diff --git a/src/thread.h b/src/thread.h index d97a25a6..e5a198c8 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,63 +17,119 @@ along with this program. If not, see . */ - #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED - -//// -//// Includes -//// +#include #include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" -#include "search.h" - - -//// -//// Constants and variables -//// - -const int THREAD_MAX = 8; - -//// -//// Types -//// +const int MAX_THREADS = 32; +const int MAX_ACTIVE_SPLIT_POINTS = 8; struct SplitPoint { - SplitPoint *parent; - Position pos; - SearchStack sstack[THREAD_MAX][PLY_MAX]; - SearchStack *parentSstack; - int ply; + + // Const data after splitPoint has been setup + SplitPoint* parent; + const Position* pos; Depth depth; - volatile Value alpha, beta, bestValue; bool pvNode; - Bitboard dcCandidates; - int master, slaves[THREAD_MAX]; + Value beta; + int ply; + int master; + Move threatMove; + + // Const pointers to shared data + MovePicker* mp; + SearchStack* ss; + + // Shared data Lock lock; - MovePicker *mp; - volatile int moves; - volatile int cpus; - bool finished; + volatile int64_t nodes; + volatile Value alpha; + volatile Value bestValue; + volatile int moveCount; + volatile bool betaCutoff; + volatile int slaves[MAX_THREADS]; +}; + +// ThreadState type is used to represent thread's current state +enum ThreadState +{ + THREAD_INITIALIZING, // thread is initializing itself + THREAD_SEARCHING, // thread is performing work + THREAD_AVAILABLE, // thread is waiting for work + THREAD_BOOKED, // other thread (master) has booked us as a slave + THREAD_WORKISWAITING, // master has ordered us to start + THREAD_TERMINATED // we are quitting and thread is terminated }; +// We use per-thread Pawn and material hash tables so that once we get a +// pointer to an entry its life time is unlimited and we don't have to +// care about someone changing the entry under our feet. + struct Thread { - SplitPoint *splitPoint; - int activeSplitPoints; - uint64_t nodes; - bool failHighPly1; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool workIsWaiting; - volatile bool printCurrentLine; - unsigned char pad[64]; + MaterialInfoTable materialTable; + PawnInfoTable pawnTable; + int maxPly; + Lock sleepLock; + WaitCondition sleepCond; + volatile ThreadState state; + SplitPoint* volatile splitPoint; + volatile int activeSplitPoints; + SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + + void wake_up() { + lock_grab(&sleepLock); + cond_signal(&sleepCond); + lock_release(&sleepLock); + } +}; + + +// ThreadsManager class is used to handle all the threads related stuff like init, +// starting, parking and, the most important, launching a slave thread at a split +// point. All the access to shared thread data is done through this class. + +class ThreadsManager { + /* As long as the single ThreadsManager object is defined as a global we don't + need to explicitly initialize to zero its data members because variables with + static storage duration are automatically set to zero before enter main() + */ +public: + Thread& operator[](int threadID) { return threads[threadID]; } + void init_threads(); + void exit_threads(); + void init_hash_tables(); + + int min_split_depth() const { return minimumSplitDepth; } + int active_threads() const { return activeThreads; } + void set_active_threads(int cnt) { activeThreads = cnt; } + + void read_uci_options(); + bool available_thread_exists(int master) const; + bool thread_is_available(int slave, int master) const; + bool cutoff_at_splitpoint(int threadID) const; + void idle_loop(int threadID, SplitPoint* sp); + + template + void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue, + Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode); +private: + Lock mpLock; + Depth minimumSplitDepth; + int maxThreadsPerSplitPoint; + bool useSleepingThreads; + int activeThreads; + volatile bool allThreadsShouldExit; + Thread threads[MAX_THREADS]; }; +extern ThreadsManager ThreadsMgr; #endif // !defined(THREAD_H_INCLUDED)