X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=e71db835734d7bd2bc146b0cf71332e0d9b6ca61;hp=dea9d79720112ed77902696b8b45877d77ffd5c0;hb=dbe5e28eaa284aeaa4927ddde8a4341200e0e601;hpb=b1cf1acb93532248fb10c2ca983d80389d5aeb84 diff --git a/src/thread.h b/src/thread.h index dea9d797..e71db835 100644 --- a/src/thread.h +++ b/src/thread.h @@ -22,7 +22,6 @@ #include -#include "lock.h" #include "material.h" #include "movepick.h" #include "pawns.h" @@ -30,13 +29,13 @@ #include "search.h" const int MAX_THREADS = 32; -const int MAX_ACTIVE_SPLIT_POINTS = 8; +const int MAX_SPLITPOINTS_PER_THREAD = 8; struct SplitPoint { - // Const data after splitPoint has been setup - SplitPoint* parent; + // Const data after split point has been setup const Position* pos; + const Search::Stack* ss; Depth depth; Value beta; int nodeType; @@ -45,7 +44,8 @@ struct SplitPoint { // Const pointers to shared data MovePicker* mp; - Search::Stack* ss; + SplitPoint* parent; + // Shared data Lock lock; @@ -53,6 +53,7 @@ struct SplitPoint { volatile int64_t nodes; volatile Value alpha; volatile Value bestValue; + volatile Move bestMove; volatile int moveCount; volatile bool cutoff; }; @@ -73,7 +74,7 @@ struct Thread { void timer_loop(); void wait_for_stop_or_ponderhit(); - SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; MaterialInfoTable materialTable; PawnInfoTable pawnTable; int threadID; @@ -81,8 +82,8 @@ struct Thread { Lock sleepLock; WaitCondition sleepCond; ThreadHandle handle; - SplitPoint* volatile splitPoint; - volatile int activeSplitPoints; + SplitPoint* volatile curSplitPoint; + volatile int splitPointsCnt; volatile bool is_searching; volatile bool do_sleep; volatile bool do_exit; @@ -116,7 +117,7 @@ public: const std::set& = std::set(), bool async = false); template - Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, + Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: friend struct Thread;