X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=e880b01c6fc95dc2da7ca7c8e09b648030ce3bf2;hp=7932ad45f6b0e967229b6557f69858a3abd94fcf;hb=27efc5ac996ffc679395317c8bbb16aca996296c;hpb=13d4df95cd4c56c0e730328648de54d9ed8bd81e diff --git a/src/thread.h b/src/thread.h index 7932ad45..e880b01c 100644 --- a/src/thread.h +++ b/src/thread.h @@ -48,8 +48,8 @@ public: Spinlock() { lock = 1; } // Init here to workaround a bug with MSVC 2013 void acquire() { while (lock.fetch_sub(1, std::memory_order_acquire) != 1) - for (int cnt = 0; lock.load(std::memory_order_relaxed) <= 0; ++cnt) - if (cnt >= 10000) std::this_thread::yield(); // Be nice to hyperthreading + while (lock.load(std::memory_order_relaxed) <= 0) + std::this_thread::yield(); // Be nice to hyperthreading } void release() { lock.store(1, std::memory_order_release); } }; @@ -89,14 +89,13 @@ struct SplitPoint { /// ThreadBase struct is the base of the hierarchy from where we derive all the /// specialized thread classes. -struct ThreadBase { +struct ThreadBase : public std::thread { virtual ~ThreadBase() = default; virtual void idle_loop() = 0; void notify_one(); void wait_for(volatile const bool& b); - std::thread nativeThread; Mutex mutex; Spinlock spinlock; ConditionVariable sleepCondition; @@ -137,6 +136,7 @@ struct Thread : public ThreadBase { struct MainThread : public Thread { virtual void idle_loop(); + void join(); volatile bool thinking = true; // Avoid a race with start_thinking() }; @@ -162,11 +162,9 @@ struct ThreadPool : public std::vector { MainThread* main() { return static_cast(at(0)); } void read_uci_options(); Thread* available_slave(const SplitPoint* sp) const; - void wait_for_think_finished(); void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); Depth minimumSplitDepth; - ConditionVariable sleepCondition; TimerThread* timer; };