X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=ee7fb061229e0288ce163eda0ac944bda6118cb6;hp=b6809f4e37221dcca2329b62980f07a7e42c5238;hb=be77406a55d1840862237cffe153dc08a83108d3;hpb=63a5fc2366ba215365f8ab246f4a910fcf31c38e diff --git a/src/thread.h b/src/thread.h index b6809f4e..ee7fb061 100644 --- a/src/thread.h +++ b/src/thread.h @@ -32,6 +32,7 @@ #include "pawns.h" #include "position.h" #include "search.h" +#include "thread_win32.h" struct Thread; @@ -39,9 +40,6 @@ const size_t MAX_THREADS = 128; const size_t MAX_SPLITPOINTS_PER_THREAD = 8; const size_t MAX_SLAVES_PER_SPLITPOINT = 4; - -/// Spinlock class wraps low level atomic operations to provide a spin lock - class Spinlock { std::atomic_int lock; @@ -49,8 +47,9 @@ class Spinlock { public: Spinlock() { lock = 1; } // Init here to workaround a bug with MSVC 2013 void acquire() { - while (lock.fetch_sub(1, std::memory_order_acquire) != 1) - while (lock.load(std::memory_order_relaxed) <= 0) {} + while (lock.fetch_sub(1, std::memory_order_acquire) != 1) + for (int cnt = 0; lock.load(std::memory_order_relaxed) <= 0; ++cnt) + if (cnt >= 10000) std::this_thread::yield(); // Be nice to hyperthreading } void release() { lock.store(1, std::memory_order_release); } }; @@ -90,16 +89,16 @@ struct SplitPoint { /// ThreadBase struct is the base of the hierarchy from where we derive all the /// specialized thread classes. -struct ThreadBase { +struct ThreadBase : public std::thread { virtual ~ThreadBase() = default; virtual void idle_loop() = 0; void notify_one(); void wait_for(volatile const bool& b); - std::thread nativeThread; - std::mutex mutex; - std::condition_variable sleepCondition; + Mutex mutex; + Spinlock spinlock; + ConditionVariable sleepCondition; volatile bool exit = false; }; @@ -137,6 +136,7 @@ struct Thread : public ThreadBase { struct MainThread : public Thread { virtual void idle_loop(); + void join(); volatile bool thinking = true; // Avoid a race with start_thinking() }; @@ -162,12 +162,9 @@ struct ThreadPool : public std::vector { MainThread* main() { return static_cast(at(0)); } void read_uci_options(); Thread* available_slave(const SplitPoint* sp) const; - void wait_for_think_finished(); void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); Depth minimumSplitDepth; - Spinlock spinlock; - std::condition_variable sleepCondition; TimerThread* timer; };