X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=f530913cf22017f21fa49a2ca812dc6861b5439c;hp=ea645b4547fd878742135fdbaa4f7fd79647c14a;hb=3017e8c60401ecd92468a9ede3368002c4ddd440;hpb=d3d26a94b3e501459a610b8d730394125c9afd45 diff --git a/src/thread.h b/src/thread.h index ea645b45..f530913c 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,11 +20,7 @@ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED -#include #include -#include -#include -#include #include #include "material.h" @@ -39,20 +35,32 @@ const size_t MAX_THREADS = 128; const size_t MAX_SPLITPOINTS_PER_THREAD = 8; const size_t MAX_SLAVES_PER_SPLITPOINT = 4; +/// Mutex and ConditionVariable struct are wrappers of the low level locking +/// machinery and are modeled after the corresponding C++11 classes. -/// Spinlock class wraps low level atomic operations to provide a spin lock +struct Mutex { + Mutex() { lock_init(l); } + ~Mutex() { lock_destroy(l); } -class Spinlock { + void lock() { lock_grab(l); } + void unlock() { lock_release(l); } - std::atomic_int lock; +private: + friend struct ConditionVariable; -public: - Spinlock() { lock = 1; } // Init here to workaround a bug with MSVC 2013 - void acquire() { - while (lock.fetch_sub(1, std::memory_order_acquire) != 1) - while (lock.load(std::memory_order_relaxed) <= 0) {} - } - void release() { lock.store(1, std::memory_order_release); } + Lock l; +}; + +struct ConditionVariable { + ConditionVariable() { cond_init(c); } + ~ConditionVariable() { cond_destroy(c); } + + void wait(Mutex& m) { cond_wait(c, m.l); } + void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); } + void notify_one() { cond_signal(c); } + +private: + WaitCondition c; }; @@ -75,7 +83,7 @@ struct SplitPoint { SplitPoint* parentSplitPoint; // Shared variable data - Spinlock spinlock; + Mutex mutex; std::bitset slavesMask; volatile bool allSlavesSearching; volatile uint64_t nodes; @@ -92,15 +100,16 @@ struct SplitPoint { struct ThreadBase { - virtual ~ThreadBase() = default; + ThreadBase() : handle(NativeHandle()), exit(false) {} + virtual ~ThreadBase() {} virtual void idle_loop() = 0; void notify_one(); void wait_for(volatile const bool& b); - std::thread nativeThread; - std::mutex mutex; - std::condition_variable sleepCondition; - volatile bool exit = false; + Mutex mutex; + ConditionVariable sleepCondition; + NativeHandle handle; + volatile bool exit; }; @@ -136,17 +145,19 @@ struct Thread : public ThreadBase { /// special threads: the main one and the recurring timer. struct MainThread : public Thread { + MainThread() : thinking(true) {} // Avoid a race with start_thinking() virtual void idle_loop(); - volatile bool thinking = true; // Avoid a race with start_thinking() + volatile bool thinking; }; struct TimerThread : public ThreadBase { static const int Resolution = 5; // Millisec between two check_time() calls + TimerThread() : run(false) {} virtual void idle_loop(); - bool run = false; + bool run; }; @@ -166,8 +177,8 @@ struct ThreadPool : public std::vector { void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); Depth minimumSplitDepth; - Spinlock spinlock; - std::condition_variable sleepCondition; + Mutex mutex; + ConditionVariable sleepCondition; TimerThread* timer; };