X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=f69012aeb0a3053130b85abada02704b7781d531;hp=46ce03aa318c07ea1d66a29a6439b886d4e496c0;hb=27c5cb59127101d834636d4faa0062d4e7bd05ce;hpb=d58176bfead421088bb3543b3cb6d1c359a3c91b diff --git a/src/thread.h b/src/thread.h index 46ce03aa..fd7343a8 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,125 +17,107 @@ along with this program. If not, see . */ -#if !defined(THREAD_H_INCLUDED) +#ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED -#include +#include +#include +#include +#include +#include +#include -#include "lock.h" #include "material.h" #include "movepick.h" #include "pawns.h" #include "position.h" +#include "search.h" +#include "thread_win32.h" -const int MAX_THREADS = 32; -const int MAX_ACTIVE_SPLIT_POINTS = 8; - -struct SplitPoint { - - // Const data after splitPoint has been setup - SplitPoint* parent; - const Position* pos; - Depth depth; - Value beta; - int nodeType; - int ply; - int master; - Move threatMove; - - // Const pointers to shared data - MovePicker* mp; - SearchStack* ss; - - // Shared data - Lock lock; - volatile int64_t nodes; - volatile Value alpha; - volatile Value bestValue; - volatile int moveCount; - volatile bool is_betaCutoff; - volatile bool is_slave[MAX_THREADS]; + +/// ThreadBase struct is the base of the hierarchy from where we derive all the +/// specialized thread classes. + +struct ThreadBase : public std::thread { + + ThreadBase() { exit = false; } + virtual ~ThreadBase() = default; + virtual void idle_loop() = 0; + void notify_one(); + void wait(std::atomic& b); + void wait_while(std::atomic& b); + + Mutex mutex; + ConditionVariable sleepCondition; + std::atomic exit; }; -/// Thread struct is used to keep together all the thread related stuff like locks, -/// state and especially split points. We also use per-thread pawn and material hash -/// tables so that once we get a pointer to an entry its life time is unlimited and -/// we don't have to care about someone changing the entry under our feet. +/// Thread struct keeps together all the thread related stuff like locks, state, +/// history and countermoves tables. We also use per-thread pawn and material hash +/// tables so that once we get a pointer to an entry its life time is unlimited +/// and we don't have to care about someone changing the entry under our feet. -struct Thread { +struct Thread : public ThreadBase { - void wake_up(); - bool cutoff_occurred() const; - bool is_available_to(int master) const; - void idle_loop(SplitPoint* sp); - void listener_loop(); - void timer_loop(); + Thread(); + virtual void idle_loop(); + void search(bool isMainThread = false); - SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; - MaterialInfoTable materialTable; - PawnInfoTable pawnTable; - int threadID; + Pawns::Table pawnsTable; + Material::Table materialTable; + Endgames endgames; + size_t idx, PVIdx; int maxPly; - Lock sleepLock; - WaitCondition sleepCond; - SplitPoint* volatile splitPoint; - volatile int activeSplitPoints; - volatile bool is_searching; - volatile bool do_sleep; - volatile bool do_terminate; - -#if defined(_MSC_VER) - HANDLE handle; -#else - pthread_t handle; -#endif + std::atomic searching; + + Position rootPos; + Search::RootMoveVector rootMoves; + Depth rootDepth; + HistoryStats history; + MovesStats counterMoves; + Depth completedDepth; +}; + + +/// MainThread and TimerThread are derived classes used to characterize the two +/// special threads: the main one and the recurring timer. + +struct MainThread : public Thread { + MainThread() { thinking = true; } // Avoid a race with start_thinking() + virtual void idle_loop(); + void join(); + void think(); + std::atomic thinking; +}; + +struct TimerThread : public ThreadBase { + + static const int Resolution = 5; // Millisec between two check_time() calls + + virtual void idle_loop(); + void check_time(); + + bool run = false; }; -/// ThreadsManager class is used to handle all the threads related stuff like init, -/// starting, parking and, the most important, launching a slave thread at a split -/// point. All the access to shared thread data is done through this class. +/// ThreadPool struct handles all the threads related stuff like init, starting, +/// parking and, most importantly, launching a thread. +/// All the access to shared thread data is done through this class. -class ThreadsManager { - /* As long as the single ThreadsManager object is defined as a global we don't - need to explicitly initialize to zero its data members because variables with - static storage duration are automatically set to zero before enter main() - */ -public: - Thread& operator[](int threadID) { return threads[threadID]; } - void init(); - void exit(); +struct ThreadPool : public std::vector { - bool use_sleeping_threads() const { return useSleepingThreads; } - int min_split_depth() const { return minimumSplitDepth; } - int size() const { return activeThreads; } + void init(); // No constructor and destructor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. - void set_size(int cnt); + MainThread* main() { return static_cast(at(0)); } void read_uci_options(); - bool available_slave_exists(int master) const; - - void getline(std::string& cmd); - void start_listener(); - void stop_listener(); - void set_timer(int msec); - - template - Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, - Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); -private: - friend struct Thread; - - Thread threads[MAX_THREADS + 2]; // Last 2 are the listener and the timer - Lock threadsLock; - Depth minimumSplitDepth; - int maxThreadsPerSplitPoint; - int activeThreads; - bool useSleepingThreads; - WaitCondition sleepCond; - std::string inputLine; + void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); + int64_t nodes_searched(); + TimerThread* timer; }; -extern ThreadsManager Threads; +extern ThreadPool Threads; -#endif // !defined(THREAD_H_INCLUDED) +#endif // #ifndef THREAD_H_INCLUDED