X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=fd7343a8f57a1d9d2bc0f1c40f27c94ad1148098;hp=97ed219a67f6eb93640ccc1480f6f7ca4aed9eb9;hb=27c5cb59127101d834636d4faa0062d4e7bd05ce;hpb=ecc5ff6693f116f4a8ae5f5080252f29b279c0a1 diff --git a/src/thread.h b/src/thread.h index 97ed219a..fd7343a8 100644 --- a/src/thread.h +++ b/src/thread.h @@ -34,30 +34,27 @@ #include "search.h" #include "thread_win32.h" -struct Thread; - -const size_t MAX_THREADS = 128; - /// ThreadBase struct is the base of the hierarchy from where we derive all the /// specialized thread classes. struct ThreadBase : public std::thread { + ThreadBase() { exit = false; } virtual ~ThreadBase() = default; virtual void idle_loop() = 0; void notify_one(); - void wait(volatile const bool& b); - void wait_while(volatile const bool& b); + void wait(std::atomic& b); + void wait_while(std::atomic& b); Mutex mutex; ConditionVariable sleepCondition; - volatile bool exit = false; + std::atomic exit; }; -/// Thread struct keeps together all the thread related stuff like locks, state -/// and especially split points. We also use per-thread pawn and material hash +/// Thread struct keeps together all the thread related stuff like locks, state, +/// history and countermoves tables. We also use per-thread pawn and material hash /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. @@ -72,14 +69,14 @@ struct Thread : public ThreadBase { Endgames endgames; size_t idx, PVIdx; int maxPly; - volatile bool searching; + std::atomic searching; Position rootPos; Search::RootMoveVector rootMoves; - Search::Stack stack[MAX_PLY+4]; - HistoryStats History; - MovesStats Countermoves; - Depth depth; + Depth rootDepth; + HistoryStats history; + MovesStats counterMoves; + Depth completedDepth; }; @@ -87,10 +84,11 @@ struct Thread : public ThreadBase { /// special threads: the main one and the recurring timer. struct MainThread : public Thread { + MainThread() { thinking = true; } // Avoid a race with start_thinking() virtual void idle_loop(); void join(); void think(); - volatile bool thinking = true; // Avoid a race with start_thinking() + std::atomic thinking; }; struct TimerThread : public ThreadBase { @@ -98,19 +96,20 @@ struct TimerThread : public ThreadBase { static const int Resolution = 5; // Millisec between two check_time() calls virtual void idle_loop(); + void check_time(); bool run = false; }; /// ThreadPool struct handles all the threads related stuff like init, starting, -/// parking and, most importantly, launching a slave thread at a split point. +/// parking and, most importantly, launching a thread. /// All the access to shared thread data is done through this class. struct ThreadPool : public std::vector { - void init(); // No c'tor and d'tor, threads rely on globals that should be - void exit(); // initialized and are valid during the whole thread lifetime. + void init(); // No constructor and destructor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } void read_uci_options();