X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=fd7343a8f57a1d9d2bc0f1c40f27c94ad1148098;hp=abb7a22333800f4aa2d648290640f71261e749ab;hb=27c5cb59127101d834636d4faa0062d4e7bd05ce;hpb=00d9e9fd283b31e63389af091b158dbc3fedfc0e diff --git a/src/thread.h b/src/thread.h index abb7a223..fd7343a8 100644 --- a/src/thread.h +++ b/src/thread.h @@ -34,10 +34,6 @@ #include "search.h" #include "thread_win32.h" -struct Thread; - -const size_t MAX_THREADS = 128; - /// ThreadBase struct is the base of the hierarchy from where we derive all the /// specialized thread classes. @@ -57,8 +53,8 @@ struct ThreadBase : public std::thread { }; -/// Thread struct keeps together all the thread related stuff like locks, state -/// and especially split points. We also use per-thread pawn and material hash +/// Thread struct keeps together all the thread related stuff like locks, state, +/// history and countermoves tables. We also use per-thread pawn and material hash /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. @@ -78,9 +74,9 @@ struct Thread : public ThreadBase { Position rootPos; Search::RootMoveVector rootMoves; Depth rootDepth; - Search::Stack stack[MAX_PLY+4]; HistoryStats history; MovesStats counterMoves; + Depth completedDepth; }; @@ -100,19 +96,20 @@ struct TimerThread : public ThreadBase { static const int Resolution = 5; // Millisec between two check_time() calls virtual void idle_loop(); + void check_time(); bool run = false; }; /// ThreadPool struct handles all the threads related stuff like init, starting, -/// parking and, most importantly, launching a slave thread at a split point. +/// parking and, most importantly, launching a thread. /// All the access to shared thread data is done through this class. struct ThreadPool : public std::vector { - void init(); // No c'tor and d'tor, threads rely on globals that should be - void exit(); // initialized and are valid during the whole thread lifetime. + void init(); // No constructor and destructor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } void read_uci_options();