X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftimeman.cpp;h=146818e6fde6efac0638ae87ee459e7adedb6f78;hp=8bda4f25abca4b667dbf08cbef6e5832855af632;hb=3ede7daab3ae9c3cc8c408c8e2cfe821f6f79e43;hpb=a71209868bdd8361d0607acf7725f70e9d1f2019 diff --git a/src/timeman.cpp b/src/timeman.cpp index 8bda4f25..146818e6 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -29,8 +29,8 @@ namespace { /// Constants const int MoveHorizon = 50; // Plan time management at most this many moves ahead - const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio - const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio + const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio + const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio // MoveImportance[] is based on naive statistical analysis of "how many games are still undecided @@ -76,9 +76,9 @@ namespace { } -void TimeManager::pv_instability(float bestMoveChanges) { +void TimeManager::pv_instability(double bestMoveChanges) { - unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime); + unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime / 1.4); } @@ -110,16 +110,11 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color u // Initialize to maximum values but unstablePVExtraTime that is reset unstablePVExtraTime = 0; - optimumSearchTime = maximumSearchTime = limits.time[us]; // In msec - - // Scale down emergencyBaseTime if we are under very high time pressure to - // avoid moving immediately and so blundering. - if (maximumSearchTime) - emergencyBaseTime /= std::max(emergencyBaseTime * 100 / maximumSearchTime, 1); + optimumSearchTime = maximumSearchTime = limits.time[us]; // We calculate optimum time usage for different hypothetic "moves to go"-values and choose the // minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values. - for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++) + for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); ++hypMTG) { // Calculate thinking time for hypothetic "moves to go"-value hypMyTime = limits.time[us] @@ -149,17 +144,17 @@ namespace { template int remaining(int myTime, int movesToGo, int currentPly, int slowMover) { - const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); - const float TStealRatio = (T == OptimumTime ? 0 : StealRatio); + const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); + const double TStealRatio = (T == OptimumTime ? 0 : StealRatio); - int thisMoveImportance = move_importance(currentPly) * slowMover / 100; + double thisMoveImportance = double(move_importance(currentPly) * slowMover) / 100; int otherMovesImportance = 0; for (int i = 1; i < movesToGo; ++i) otherMovesImportance += move_importance(currentPly + 2 * i); - float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance); - float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance); + double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance); + double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance); return int(floor(myTime * std::min(ratio1, ratio2))); }