X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftimeman.cpp;h=28505e4e900dc4bd9ef78353f3d0846d64ee79cd;hp=3bc9a317d6aabfc8c31f720360b5312ddc2181a8;hb=bb83a417cb708e105c88052809ddfdf308b55aa9;hpb=82f6779c2e549a264dbfc76d4c668f4c2ea831cd diff --git a/src/timeman.cpp b/src/timeman.cpp index 3bc9a317..28505e4e 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -29,8 +29,8 @@ namespace { /// Constants const int MoveHorizon = 50; // Plan time management at most this many moves ahead - const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio - const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio + const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio + const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio // MoveImportance[] is based on naive statistical analysis of "how many games are still undecided @@ -76,9 +76,9 @@ namespace { } -void TimeManager::pv_instability(float bestMoveChanges) { +void TimeManager::pv_instability(double bestMoveChanges) { - unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime); + unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime / 1.4); } @@ -110,16 +110,11 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color u // Initialize to maximum values but unstablePVExtraTime that is reset unstablePVExtraTime = 0; - optimumSearchTime = maximumSearchTime = limits.time[us]; // In msec - - // Scale down emergencyBaseTime if we are under very high time pressure to - // avoid moving immediately and so blundering. - if (maximumSearchTime) - emergencyBaseTime /= std::max(emergencyBaseTime * 100 / maximumSearchTime, 1); + optimumSearchTime = maximumSearchTime = limits.time[us]; // We calculate optimum time usage for different hypothetic "moves to go"-values and choose the // minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values. - for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++) + for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); ++hypMTG) { // Calculate thinking time for hypothetic "moves to go"-value hypMyTime = limits.time[us] @@ -149,17 +144,17 @@ namespace { template int remaining(int myTime, int movesToGo, int currentPly, int slowMover) { - const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); - const float TStealRatio = (T == OptimumTime ? 0 : StealRatio); + const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); + const double TStealRatio = (T == OptimumTime ? 0 : StealRatio); int thisMoveImportance = move_importance(currentPly) * slowMover / 100; int otherMovesImportance = 0; - for (int i = 1; i < movesToGo; i++) + for (int i = 1; i < movesToGo; ++i) otherMovesImportance += move_importance(currentPly + 2 * i); - float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance); - float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance); + double ratio1 = (TMaxRatio * thisMoveImportance) / double(TMaxRatio * thisMoveImportance + otherMovesImportance); + double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / double(thisMoveImportance + otherMovesImportance); return int(floor(myTime * std::min(ratio1, ratio2))); }