X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftimeman.cpp;h=28505e4e900dc4bd9ef78353f3d0846d64ee79cd;hp=aece49d5772d6892aea8b3a64d506c87a2c572cb;hb=bb83a417cb708e105c88052809ddfdf308b55aa9;hpb=0759d8f4302d0ad262a2dabca465f1618677aeba diff --git a/src/timeman.cpp b/src/timeman.cpp index aece49d5..28505e4e 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,10 +17,9 @@ along with this program. If not, see . */ -#include #include +#include -#include "misc.h" #include "search.h" #include "timeman.h" #include "ucioption.h" @@ -30,8 +29,8 @@ namespace { /// Constants const int MoveHorizon = 50; // Plan time management at most this many moves ahead - const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio - const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio + const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio + const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio // MoveImportance[] is based on naive statistical analysis of "how many games are still undecided @@ -73,18 +72,17 @@ namespace { enum TimeType { OptimumTime, MaxTime }; template - int remaining(int myTime, int movesToGo, int fullMoveNumber); + int remaining(int myTime, int movesToGo, int fullMoveNumber, int slowMover); } -void TimeManager::pv_instability(int curChanges, int prevChanges) { +void TimeManager::pv_instability(double bestMoveChanges) { - unstablePVExtraTime = curChanges * (optimumSearchTime / 2) - + prevChanges * (optimumSearchTime / 3); + unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime / 1.4); } -void TimeManager::init(const Search::LimitsType& limits, int currentPly) +void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us) { /* We support four different kind of time controls: @@ -108,25 +106,26 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly) int emergencyBaseTime = Options["Emergency Base Time"]; int emergencyMoveTime = Options["Emergency Move Time"]; int minThinkingTime = Options["Minimum Thinking Time"]; + int slowMover = Options["Slow Mover"]; // Initialize to maximum values but unstablePVExtraTime that is reset unstablePVExtraTime = 0; - optimumSearchTime = maximumSearchTime = limits.time; + optimumSearchTime = maximumSearchTime = limits.time[us]; // We calculate optimum time usage for different hypothetic "moves to go"-values and choose the // minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values. - for (hypMTG = 1; hypMTG <= (limits.movesToGo ? std::min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++) + for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); ++hypMTG) { // Calculate thinking time for hypothetic "moves to go"-value - hypMyTime = limits.time - + limits.increment * (hypMTG - 1) + hypMyTime = limits.time[us] + + limits.inc[us] * (hypMTG - 1) - emergencyBaseTime - emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon); hypMyTime = std::max(hypMyTime, 0); - t1 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly); - t2 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly); + t1 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly, slowMover); + t2 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly, slowMover); optimumSearchTime = std::min(optimumSearchTime, t1); maximumSearchTime = std::min(maximumSearchTime, t2); @@ -143,19 +142,19 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly) namespace { template - int remaining(int myTime, int movesToGo, int currentPly) + int remaining(int myTime, int movesToGo, int currentPly, int slowMover) { - const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); - const float TStealRatio = (T == OptimumTime ? 0 : StealRatio); + const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); + const double TStealRatio = (T == OptimumTime ? 0 : StealRatio); - int thisMoveImportance = move_importance(currentPly); + int thisMoveImportance = move_importance(currentPly) * slowMover / 100; int otherMovesImportance = 0; - for (int i = 1; i < movesToGo; i++) + for (int i = 1; i < movesToGo; ++i) otherMovesImportance += move_importance(currentPly + 2 * i); - float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance); - float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance); + double ratio1 = (TMaxRatio * thisMoveImportance) / double(TMaxRatio * thisMoveImportance + otherMovesImportance); + double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / double(thisMoveImportance + otherMovesImportance); return int(floor(myTime * std::min(ratio1, ratio2))); }