X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftimeman.cpp;h=484aaa65998684cf6e6718d5c06d8d3b3a4052fd;hp=e63454ebd7b3f85f4d6dedaafbe4df949e7133d2;hb=b54bcfddaa2a5f6c5d4d5b54243a682a098f49a3;hpb=759b3c79cf94d101163f646b1eb2a9f9c64293ab diff --git a/src/timeman.cpp b/src/timeman.cpp index e63454eb..484aaa65 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -52,13 +52,13 @@ namespace { } template - int remaining(int myTime, int movesToGo, int ply, int slowMover) { + TimePoint remaining(TimePoint myTime, int movesToGo, int ply, TimePoint slowMover) { - constexpr double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); - constexpr double TStealRatio = (T == OptimumTime ? 0 : StealRatio); + constexpr double TMaxRatio = (T == OptimumTime ? 1.0 : MaxRatio); + constexpr double TStealRatio = (T == OptimumTime ? 0.0 : StealRatio); - double moveImportance = (move_importance(ply) * slowMover) / 100; - double otherMovesImportance = 0; + double moveImportance = (move_importance(ply) * slowMover) / 100.0; + double otherMovesImportance = 0.0; for (int i = 1; i < movesToGo; ++i) otherMovesImportance += move_importance(ply + 2 * i); @@ -66,7 +66,7 @@ namespace { double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance); double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance); - return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast + return TimePoint(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast } } // namespace @@ -83,22 +83,23 @@ namespace { void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { - int minThinkingTime = Options["Minimum Thinking Time"]; - int moveOverhead = Options["Move Overhead"]; - int slowMover = Options["Slow Mover"]; - int npmsec = Options["nodestime"]; + TimePoint minThinkingTime = Options["Minimum Thinking Time"]; + TimePoint moveOverhead = Options["Move Overhead"]; + TimePoint slowMover = Options["Slow Mover"]; + TimePoint npmsec = Options["nodestime"]; + TimePoint hypMyTime; // If we have to play in 'nodes as time' mode, then convert from time // to nodes, and use resulting values in time management formulas. - // WARNING: Given npms (nodes per millisecond) must be much lower then - // the real engine speed to avoid time losses. + // WARNING: to avoid time losses, the given npmsec (nodes per millisecond) + // must be much lower than the real engine speed. if (npmsec) { if (!availableNodes) // Only once at game start availableNodes = npmsec * limits.time[us]; // Time is in msec - // Convert from millisecs to nodes - limits.time[us] = (int)availableNodes; + // Convert from milliseconds to nodes + limits.time[us] = TimePoint(availableNodes); limits.inc[us] *= npmsec; limits.npmsec = npmsec; } @@ -108,20 +109,20 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { const int maxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon; - // We calculate optimum time usage for different hypothetical "moves to go"-values + // We calculate optimum time usage for different hypothetical "moves to go" values // and choose the minimum of calculated search time values. Usually the greatest // hypMTG gives the minimum values. for (int hypMTG = 1; hypMTG <= maxMTG; ++hypMTG) { // Calculate thinking time for hypothetical "moves to go"-value - int hypMyTime = limits.time[us] - + limits.inc[us] * (hypMTG - 1) - - moveOverhead * (2 + std::min(hypMTG, 40)); + hypMyTime = limits.time[us] + + limits.inc[us] * (hypMTG - 1) + - moveOverhead * (2 + std::min(hypMTG, 40)); - hypMyTime = std::max(hypMyTime, 0); + hypMyTime = std::max(hypMyTime, TimePoint(0)); - int t1 = minThinkingTime + remaining(hypMyTime, hypMTG, ply, slowMover); - int t2 = minThinkingTime + remaining(hypMyTime, hypMTG, ply, slowMover); + TimePoint t1 = minThinkingTime + remaining(hypMyTime, hypMTG, ply, slowMover); + TimePoint t2 = minThinkingTime + remaining(hypMyTime, hypMTG, ply, slowMover); optimumTime = std::min(t1, optimumTime); maximumTime = std::min(t2, maximumTime);