X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftimeman.cpp;h=ba0adea527249b38080288907bc500373bca353b;hp=4763671a845edf6805e03a62a668816dc59732b1;hb=9eceb894ac91b9b4a88d1972778705304666ac33;hpb=df722521ba7027df394ed6370571cb5dc2ed6da1 diff --git a/src/timeman.cpp b/src/timeman.cpp index 4763671a..ba0adea5 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -25,13 +26,15 @@ #include "timeman.h" #include "uci.h" +TimeManagement Time; // Our global time management object + namespace { enum TimeType { OptimumTime, MaxTime }; const int MoveHorizon = 50; // Plan time management at most this many moves ahead - const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio - const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio + const double MaxRatio = 7.09; // When in trouble, we can step over reserved time with this ratio + const double StealRatio = 0.35; // However we must not steal time from remaining moves over this ratio // move_importance() is a skew-logistic function based on naive statistical @@ -41,9 +44,9 @@ namespace { double move_importance(int ply) { - const double XScale = 9.3; - const double XShift = 59.8; - const double Skew = 0.172; + const double XScale = 7.64; + const double XShift = 58.4; + const double Skew = 0.183; return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero } @@ -78,13 +81,29 @@ namespace { /// inc > 0 && movestogo == 0 means: x basetime + z increment /// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment -void TimeManagement::init(const Search::LimitsType& limits, Color us, int ply, TimePoint now) +void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { int minThinkingTime = Options["Minimum Thinking Time"]; int moveOverhead = Options["Move Overhead"]; int slowMover = Options["Slow Mover"]; + int npmsec = Options["nodestime"]; + + // If we have to play in 'nodes as time' mode, then convert from time + // to nodes, and use resulting values in time management formulas. + // WARNING: Given npms (nodes per millisecond) must be much lower then + // real engine speed to avoid time losses. + if (npmsec) + { + if (!availableNodes) // Only once at game start + availableNodes = npmsec * limits.time[us]; // Time is in msec - start = now; + // Convert from millisecs to nodes + limits.time[us] = (int)availableNodes; + limits.inc[us] *= npmsec; + limits.npmsec = npmsec; + } + + startTime = limits.startTime; unstablePvFactor = 1; optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime); @@ -111,6 +130,4 @@ void TimeManagement::init(const Search::LimitsType& limits, Color us, int ply, T if (Options["Ponder"]) optimumTime += optimumTime / 4; - - optimumTime = std::min(optimumTime, maximumTime); }