X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftimeman.cpp;h=ddee63d747eda4cf122368f72c65488bbb951061;hp=c3d27dee1cee449d62865d8c62212027b8c144ac;hb=94dd204c3b10ebe0e6c8df5d7c98de5ba4906cad;hpb=cf0295f1ad2902badeaf9ccf6cb433314465595c diff --git a/src/timeman.cpp b/src/timeman.cpp index c3d27dee..ddee63d7 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,144 +17,107 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - +#include +#include #include -#include "misc.h" -#include "ucioption.h" - -//// -//// Local definitions -//// +#include "search.h" +#include "timeman.h" +#include "uci.h" namespace { - /// Constants + enum TimeType { OptimumTime, MaxTime }; + + const int MoveHorizon = 50; // Plan time management at most this many moves ahead + const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio + const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio - const int MoveHorizon = 50; // Plan time management at most this many moves ahead - const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio - const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio + const double xscale = 9.3; + const double xshift = 59.8; + const double skewfactor = 0.172; - // MoveImportance[] is based on naive statistical analysis of "how many games are still undecided - // after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage. + // move_importance() is a skew-logistic function based on naive statistical + // analysis of "how many games are still undecided after n half-moves". Game + // is considered "undecided" as long as neither side has >275cp advantage. // Data was extracted from CCRL game database with some simple filtering criteria. - const int MoveImportance[512] = { - 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, - 7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751, - 7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425, - 7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651, - 6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462, - 5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155, - 4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011, - 2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192, - 2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605, - 1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180, - 1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888, - 878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641, - 634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460, - 450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333, - 328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240, - 235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170, - 170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118, - 118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80, - 80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54, - 52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33, - 31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20, - 19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11, - 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, - 8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2, - 2, 1, 1, 1, 1, 1, 1, 1 }; - - int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; } - - - /// Function Prototypes - - enum TimeType { MaxTime, AbsTime }; - - template - int remaining(int myTime, int movesToGo, int currentPly); -} + double move_importance(int ply) { -//// -//// Functions -//// + return pow((1 + exp((ply - xshift) / xscale)), -skewfactor) + DBL_MIN; // Ensure non-zero + } -void get_search_times(int myTime, int myInc, int movesToGo, int currentPly, - int* maxSearchTime, int* absoluteMaxSearchTime) -{ - /* We support four different kind of time controls: + template + int remaining(int myTime, int movesToGo, int currentPly, int slowMover) + { + const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); + const double TStealRatio = (T == OptimumTime ? 0 : StealRatio); - Inc == 0 && movesToGo == 0 means: x basetime [sudden death!] - Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes) - Inc > 0 && movesToGo == 0 means: x basetime + z inc. - Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc + double thisMoveImportance = (move_importance(currentPly) * slowMover) / 100; + double otherMovesImportance = 0; - Time management is adjusted by following UCI parameters: + for (int i = 1; i < movesToGo; ++i) + otherMovesImportance += move_importance(currentPly + 2 * i); - emergencyMoveHorizon :Be prepared to always play at least this many moves - emergencyBaseTime :Always attempt to keep at least this much time (in ms) at clock - emergencyMoveTime :Plus attempt to keep at least this much time for each remaining emergency move - minThinkingTime :No matter what, use at least this much thinking before doing the move - */ + double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance); + double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance); - int hypMTG, hypMyTime, mTime, aTime; + return int(myTime * std::min(ratio1, ratio2)); + } - // Read uci parameters - int emergencyMoveHorizon = get_option_value_int("Emergency Move Horizon"); - int emergencyBaseTime = get_option_value_int("Emergency Base Time"); - int emergencyMoveTime = get_option_value_int("Emergency Move Time"); - int minThinkingTime = get_option_value_int("Minimum Thinking Time"); +} // namespace - // Initialize variables to maximum values - *maxSearchTime = *absoluteMaxSearchTime = myTime; - // We calculate optimum time usage for different hypothetic "moves to go"-values and choose the - // minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values. - for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++) - { - // Calculate thinking time for hypothetic "moves to go"-value - hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0); +void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us) +{ + /* We support four different kinds of time controls: - mTime = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly); - aTime = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly); + increment == 0 && movesToGo == 0 means: x basetime [sudden death!] + increment == 0 && movesToGo != 0 means: x moves in y minutes + increment > 0 && movesToGo == 0 means: x basetime + z increment + increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment - *maxSearchTime = Min(*maxSearchTime, mTime); - *absoluteMaxSearchTime = Min(*absoluteMaxSearchTime, aTime); - } + Time management is adjusted by following parameters: - // Make sure that maxSearchTime is not over absoluteMaxSearchTime - *maxSearchTime = Min(*maxSearchTime, *absoluteMaxSearchTime); -} + emergencyMoveHorizon: Be prepared to always play at least this many moves + emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock + emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move + minThinkingTime : No matter what, use at least this much thinking before doing the move + */ -//// -//// Local functions -//// + int hypMTG, hypMyTime, t1, t2; -namespace { + // Read uci parameters + int moveOverhead = Options["Move Overhead"]; + int minThinkingTime = Options["Minimum Thinking Time"]; + int slowMover = Options["Slow Mover"]; - template - int remaining(int myTime, int movesToGo, int currentPly) - { - const float TMaxRatio = (T == MaxTime ? 1 : MaxRatio); - const float TStealRatio = (T == MaxTime ? 0 : StealRatio); + // Initialize unstablePvFactor to 1 and search times to maximum values + unstablePvFactor = 1; + optimumSearchTime = maximumSearchTime = std::max(limits.time[us], minThinkingTime); - int thisMoveImportance = move_importance(currentPly); - int otherMovesImportance = 0; + // We calculate optimum time usage for different hypothetical "moves to go"-values and choose the + // minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values. + for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); ++hypMTG) + { + // Calculate thinking time for hypothetical "moves to go"-value + hypMyTime = limits.time[us] + + limits.inc[us] * (hypMTG - 1) + - moveOverhead * (2 + std::min(hypMTG, 40)); - for (int i = 1; i < movesToGo; i++) - otherMovesImportance += move_importance(currentPly + 2 * i); + hypMyTime = std::max(hypMyTime, 0); - float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance); - float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance); + t1 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly, slowMover); + t2 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly, slowMover); - return int(floor(myTime * Min(ratio1, ratio2))); + optimumSearchTime = std::min(optimumSearchTime, t1); + maximumSearchTime = std::min(maximumSearchTime, t2); } + + if (Options["Ponder"]) + optimumSearchTime += optimumSearchTime / 4; + + // Make sure that maxSearchTime is not over absoluteMaxSearchTime + optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime); }