X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftimeman.cpp;h=df4ba9b23b9f6531f8c51d3ce7d105b47db03071;hp=f794ab133326e8a31ed8a50044a7d62c92726cdc;hb=6bc0256292cf51d390fee0cb78963da884dc2677;hpb=c6ce612f0ada9b5f0d9530128545d1ee7d58b3e5 diff --git a/src/timeman.cpp b/src/timeman.cpp index f794ab13..df4ba9b2 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -28,17 +26,17 @@ TimeManagement Time; // Our global time management object -/// init() is called at the beginning of the search and calculates the bounds -/// of time allowed for the current game ply. We currently support: -// 1) x basetime (+z increment) -// 2) x moves in y seconds (+z increment) + +/// TimeManagement::init() is called at the beginning of the search and calculates +/// the bounds of time allowed for the current game ply. We currently support: +// 1) x basetime (+ z increment) +// 2) x moves in y seconds (+ z increment) void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { - TimePoint minThinkingTime = Options["Minimum Thinking Time"]; - TimePoint moveOverhead = Options["Move Overhead"]; - TimePoint slowMover = Options["Slow Mover"]; - TimePoint npmsec = Options["nodestime"]; + TimePoint moveOverhead = TimePoint(Options["Move Overhead"]); + TimePoint slowMover = TimePoint(Options["Slow Mover"]); + TimePoint npmsec = TimePoint(Options["nodestime"]); // opt_scale is a percentage of available time to use for the current move. // max_scale is a multiplier applied to optimumTime. @@ -61,12 +59,9 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { startTime = limits.startTime; - //Maximum move horizon of 50 moves + // Maximum move horizon of 50 moves int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50; - // Adjust moveOverhead if there are tiny increments - moveOverhead = std::max(10, std::min(limits.inc[us] / 2, moveOverhead)); - // Make sure timeLeft is > 0 since we may use it as a divisor TimePoint timeLeft = std::max(TimePoint(1), limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg)); @@ -80,9 +75,9 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { // game time for the current move, so also cap to 20% of available game time. if (limits.movestogo == 0) { - opt_scale = std::min(0.007 + std::pow(ply + 3.0, 0.5) / 250.0, + opt_scale = std::min(0.008 + std::pow(ply + 3.0, 0.5) / 250.0, 0.2 * limits.time[us] / double(timeLeft)); - max_scale = 4 + std::pow(ply + 3, 0.3); + max_scale = std::min(7.0, 4.0 + ply / 12.0); } // x moves in y seconds (+ z increment) @@ -94,8 +89,8 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { } // Never use more than 80% of the available time for this move - optimumTime = std::max(minThinkingTime, opt_scale * timeLeft); - maximumTime = std::min(0.8 * limits.time[us] - moveOverhead, max_scale * optimumTime); + optimumTime = TimePoint(opt_scale * timeLeft); + maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, max_scale * optimumTime)); if (Options["Ponder"]) optimumTime += optimumTime / 4;