X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.cpp;h=24e94c8008bd691c4045719f065359dd1ff3ee5a;hp=8918e515fd5180c8c5a5f21523c4f5c2e2268538;hb=40c863d41af5058a02f1de3423a000d801dcb08a;hpb=1e7aaed8bc4247a742d515811f0e484ff40309b8 diff --git a/src/tt.cpp b/src/tt.cpp index 8918e515..24e94c80 100644 --- a/src/tt.cpp +++ b/src/tt.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,143 +17,105 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - -#include #include #include +#include "bitboard.h" #include "tt.h" -// The main transposition table -TranspositionTable TT; +TranspositionTable TT; // Our global transposition table -//// -//// Functions -//// -TranspositionTable::TranspositionTable() { +/// TranspositionTable::set_size() sets the size of the transposition table, +/// measured in megabytes. Transposition table consists of a power of 2 number +/// of clusters and each cluster consists of ClusterSize number of TTEntry. - size = 0; - entries = 0; - generation = 0; -} +void TranspositionTable::set_size(uint64_t mbSize) { -TranspositionTable::~TranspositionTable() { - - delete [] entries; -} + assert(msb((mbSize << 20) / sizeof(TTEntry)) < 32); + uint32_t size = ClusterSize << msb((mbSize << 20) / sizeof(TTEntry[ClusterSize])); -/// TranspositionTable::set_size sets the size of the transposition table, -/// measured in megabytes. + if (hashMask == size - ClusterSize) + return; -void TranspositionTable::set_size(size_t mbSize) { + hashMask = size - ClusterSize; + free(mem); + mem = calloc(size * sizeof(TTEntry) + CACHE_LINE_SIZE - 1, 1); - size_t newSize = 1024; - - // Transposition table consists of clusters and - // each cluster consists of ClusterSize number of TTEntries. - // Each non-empty entry contains information of exactly one position. - // newSize is the number of clusters we are going to allocate. - while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20)) - newSize *= 2; - - if (newSize != size) + if (!mem) { - size = newSize; - delete [] entries; - entries = new TTCluster[size]; - if (!entries) - { - std::cerr << "Failed to allocate " << mbSize - << " MB for transposition table." << std::endl; - exit(EXIT_FAILURE); - } - clear(); + std::cerr << "Failed to allocate " << mbSize + << "MB for transposition table." << std::endl; + exit(EXIT_FAILURE); } + + table = (TTEntry*)((uintptr_t(mem) + CACHE_LINE_SIZE - 1) & ~(CACHE_LINE_SIZE - 1)); } -/// TranspositionTable::clear overwrites the entire transposition table +/// TranspositionTable::clear() overwrites the entire transposition table /// with zeroes. It is called whenever the table is resized, or when the /// user asks the program to clear the table (from the UCI interface). -/// Perhaps we should also clear it when the "ucinewgame" command is received? void TranspositionTable::clear() { - memset(entries, 0, size * sizeof(TTCluster)); + std::memset(table, 0, (hashMask + ClusterSize) * sizeof(TTEntry)); +} + + +/// TranspositionTable::probe() looks up the current position in the +/// transposition table. Returns a pointer to the TTEntry or NULL if +/// position is not found. + +const TTEntry* TranspositionTable::probe(const Key key) const { + + const TTEntry* tte = first_entry(key); + uint32_t key32 = key >> 32; + + for (unsigned i = 0; i < ClusterSize; ++i, ++tte) + if (tte->key() == key32) + return tte; + + return NULL; } -/// TranspositionTable::store writes a new entry containing position key and -/// valuable information of current position. -/// The Lowest order bits of position key are used to decide on which cluster -/// the position will be placed. -/// When a new entry is written and there are no empty entries available in cluster, -/// it replaces the least valuable of entries. -/// A TTEntry t1 is considered to be more valuable than a TTEntry t2 if t1 is from the -/// current search and t2 is from a previous search, or if the depth of t1 -/// is bigger than the depth of t2. +/// TranspositionTable::store() writes a new entry containing position key and +/// valuable information of current position. The lowest order bits of position +/// key are used to decide in which cluster the position will be placed. +/// When a new entry is written and there are no empty entries available in the +/// cluster, it replaces the least valuable of the entries. A TTEntry t1 is considered +/// to be more valuable than a TTEntry t2 if t1 is from the current search and t2 +/// is from a previous search, or if the depth of t1 is bigger than the depth of t2. -void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) { +void TranspositionTable::store(const Key key, Value v, Bound b, Depth d, Move m, Value statV) { int c1, c2, c3; TTEntry *tte, *replace; - uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key + uint32_t key32 = key >> 32; // Use the high 32 bits as key inside the cluster + + tte = replace = first_entry(key); - tte = replace = first_entry(posKey); - for (int i = 0; i < ClusterSize; i++, tte++) + for (unsigned i = 0; i < ClusterSize; ++i, ++tte) { - if (!tte->key() || tte->key() == posKey32) // empty or overwrite old + if (!tte->key() || tte->key() == key32) // Empty or overwrite old { - // Preserve any existing ttMove - if (m == MOVE_NONE) - m = tte->move(); + if (!m) + m = tte->move(); // Preserve any existing ttMove - tte->save(posKey32, v, t, d, m, generation, statV, kingD); - return; + replace = tte; + break; } - if (i == 0) // Replacing first entry is default and already set before entering for-loop - continue; - + // Implement replace strategy c1 = (replace->generation() == generation ? 2 : 0); - c2 = (tte->generation() == generation ? -2 : 0); + c2 = (tte->generation() == generation || tte->bound() == BOUND_EXACT ? -2 : 0); c3 = (tte->depth() < replace->depth() ? 1 : 0); if (c1 + c2 + c3 > 0) replace = tte; } - replace->save(posKey32, v, t, d, m, generation, statV, kingD); -} - - -/// TranspositionTable::retrieve looks up the current position in the -/// transposition table. Returns a pointer to the TTEntry or NULL -/// if position is not found. - -TTEntry* TranspositionTable::retrieve(const Key posKey) const { - - uint32_t posKey32 = posKey >> 32; - TTEntry* tte = first_entry(posKey); - - for (int i = 0; i < ClusterSize; i++, tte++) - if (tte->key() == posKey32) - return tte; - - return NULL; -} - - -/// TranspositionTable::new_search() is called at the beginning of every new -/// search. It increments the "generation" variable, which is used to -/// distinguish transposition table entries from previous searches from -/// entries from the current search. -void TranspositionTable::new_search() { - generation++; + replace->save(key32, v, b, d, m, generation, statV); }