X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.cpp;h=57dd00790e816670cea1bdfbfea870896492dce5;hp=501d016fd70461995a1554852dd8c70766ec52a9;hb=6c0a37bbf2ecb828cb41cb3cfac122f34c2a6e4b;hpb=ed2754227a53c38f2570dc92b731c83cf4e0e434 diff --git a/src/tt.cpp b/src/tt.cpp index 501d016f..57dd0079 100644 --- a/src/tt.cpp +++ b/src/tt.cpp @@ -25,9 +25,6 @@ #include #include #include -#if !defined(NO_PREFETCH) -# include -#endif #include "movegen.h" #include "tt.h" @@ -41,7 +38,7 @@ TranspositionTable TT; TranspositionTable::TranspositionTable() { - size = writes = 0; + size = overwrites = 0; entries = 0; generation = 0; } @@ -91,16 +88,6 @@ void TranspositionTable::clear() { } -/// TranspositionTable::first_entry returns a pointer to the first -/// entry of a cluster given a position. The low 32 bits of the key -/// are used to get the index in the table. - -inline TTEntry* TranspositionTable::first_entry(const Key posKey) const { - - return entries[uint32_t(posKey) & (size - 1)].data; -} - - /// TranspositionTable::store writes a new entry containing a position, /// a value, a value type, a search depth, and a best move to the /// transposition table. Transposition table is organized in clusters of @@ -113,6 +100,7 @@ inline TTEntry* TranspositionTable::first_entry(const Key posKey) const { void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) { + int c1, c2, c3; TTEntry *tte, *replace; uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key @@ -128,18 +116,19 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, tte->save(posKey32, v, t, d, m, generation, statV, kingD); return; } - else if (i == 0) // replace would be a no-op in this common case + + if (i == 0) // replace would be a no-op in this common case continue; - int c1 = (replace->generation() == generation ? 2 : 0); - int c2 = (tte->generation() == generation ? -2 : 0); - int c3 = (tte->depth() < replace->depth() ? 1 : 0); + c1 = (replace->generation() == generation ? 2 : 0); + c2 = (tte->generation() == generation ? -2 : 0); + c3 = (tte->depth() < replace->depth() ? 1 : 0); if (c1 + c2 + c3 > 0) replace = tte; } replace->save(posKey32, v, t, d, m, generation, statV, kingD); - writes++; + overwrites++; } @@ -160,31 +149,6 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const { } -/// TranspositionTable::prefetch looks up the current position in the -/// transposition table and load it in L1/L2 cache. This is a non -/// blocking function and do not stalls the CPU waiting for data -/// to be loaded from RAM, that can be very slow. When we will -/// subsequently call retrieve() the TT data will be already -/// quickly accessible in L1/L2 CPU cache. -#if defined(NO_PREFETCH) -void TranspositionTable::prefetch(const Key) const {} -#else - -void TranspositionTable::prefetch(const Key posKey) const { - -#if defined(__INTEL_COMPILER) || defined(__ICL) - // This hack prevents prefetches to be optimized away by - // Intel compiler. Both MSVC and gcc seems not affected. - __asm__ (""); -#endif - - char const* addr = (char*)first_entry(posKey); - _mm_prefetch(addr, _MM_HINT_T2); - _mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead -} - -#endif - /// TranspositionTable::new_search() is called at the beginning of every new /// search. It increments the "generation" variable, which is used to /// distinguish transposition table entries from previous searches from @@ -193,7 +157,7 @@ void TranspositionTable::prefetch(const Key posKey) const { void TranspositionTable::new_search() { generation++; - writes = 0; + overwrites = 0; } @@ -223,20 +187,23 @@ void TranspositionTable::insert_pv(const Position& pos, Move pv[]) { /// will often get single-move PVs when the search stops while failing high, /// and a single-move PV means that we don't have a ponder move. -void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) { +void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) { const TTEntry* tte; StateInfo st; Position p(pos, pos.thread()); int ply = 0; - // Update position to the end of current PV - while (pv[ply] != MOVE_NONE) - p.do_move(pv[ply++], st); + assert(bestMove != MOVE_NONE); + + pv[ply] = bestMove; + p.do_move(pv[ply++], st); - // Try to add moves from TT while possible + // Extract moves from TT when possible. We try hard to always + // get a ponder move, that's the reason of ply < 2 conditions. while ( (tte = retrieve(p.get_key())) != NULL && tte->move() != MOVE_NONE + && (tte->type() == VALUE_TYPE_EXACT || ply < 2) && move_is_legal(p, tte->move()) && (!p.is_draw() || ply < 2) && ply < PLY_MAX) @@ -249,11 +216,11 @@ void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PL /// TranspositionTable::full() returns the permill of all transposition table -/// entries which have received at least one write during the current search. +/// entries which have received at least one overwrite during the current search. /// It is used to display the "info hashfull ..." information in UCI. int TranspositionTable::full() const { double N = double(size) * ClusterSize; - return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N)))); + return int(1000 * (1 - exp(overwrites * log(1.0 - 1.0/N)))); }