X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.cpp;h=9dbfcb5ac92e5fada772fd8c20a74a4a41921c63;hp=1dc97f5d71cb9d6e05ae3aabe6887a6ce4ebc617;hb=3cf6471738dc704ddf553d5f8d2dc9875c2ccbe7;hpb=02f96fcf5ec82ddf4b94f7992acdfb548a7a218c diff --git a/src/tt.cpp b/src/tt.cpp index 1dc97f5d..9dbfcb5a 100644 --- a/src/tt.cpp +++ b/src/tt.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,30 +17,18 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - -#include #include +#include -#include "evaluate.h" -#include "movegen.h" +#include "bitboard.h" #include "tt.h" -// The main transposition table -TranspositionTable TT; - -//// -//// Functions -//// +TranspositionTable TT; // Our global transposition table TranspositionTable::TranspositionTable() { - size = 0; - entries = 0; - generation = 0; + size = generation = 0; + entries = NULL; } TranspositionTable::~TranspositionTable() { @@ -49,37 +37,36 @@ TranspositionTable::~TranspositionTable() { } -/// TranspositionTable::set_size sets the size of the transposition table, -/// measured in megabytes. +/// TranspositionTable::set_size() sets the size of the transposition table, +/// measured in megabytes. Transposition table consists of a power of 2 number of +/// TTCluster and each cluster consists of ClusterSize number of TTEntries. Each +/// non-empty entry contains information of exactly one position. void TranspositionTable::set_size(size_t mbSize) { - size_t newSize = 1024; + size_t newSize = 1ULL << msb((mbSize << 20) / sizeof(TTCluster)); + + if (newSize == size) + return; - // We store a cluster of ClusterSize number of TTEntry for each position - // and newSize is the maximum number of storable positions. - while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20)) - newSize *= 2; + size = newSize; + delete [] entries; + entries = new (std::nothrow) TTCluster[size]; - if (newSize != size) + if (!entries) { - size = newSize; - delete [] entries; - entries = new TTCluster[size]; - if (!entries) - { - std::cerr << "Failed to allocate " << mbSize - << " MB for transposition table." << std::endl; - Application::exit_with_failure(); - } + std::cerr << "Failed to allocate " << mbSize + << "MB for transposition table." << std::endl; + exit(EXIT_FAILURE); } + + clear(); // Operator new is not guaranteed to initialize memory to zero } -/// TranspositionTable::clear overwrites the entire transposition table +/// TranspositionTable::clear() overwrites the entire transposition table /// with zeroes. It is called whenever the table is resized, or when the /// user asks the program to clear the table (from the UCI interface). -/// Perhaps we should also clear it when the "ucinewgame" command is recieved? void TranspositionTable::clear() { @@ -87,28 +74,27 @@ void TranspositionTable::clear() { } -/// TranspositionTable::store writes a new entry containing a position, -/// a value, a value type, a search depth, and a best move to the -/// transposition table. Transposition table is organized in clusters of -/// four TTEntry objects, and when a new entry is written, it replaces -/// the least valuable of the four entries in a cluster. A TTEntry t1 is -/// considered to be more valuable than a TTEntry t2 if t1 is from the -/// current search and t2 is from a previous search, or if the depth of t1 -/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL -/// never replaces another entry for the same position. +/// TranspositionTable::store() writes a new entry containing position key and +/// valuable information of current position. The lowest order bits of position +/// key are used to decide on which cluster the position will be placed. +/// When a new entry is written and there are no empty entries available in cluster, +/// it replaces the least valuable of entries. A TTEntry t1 is considered to be +/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from +/// a previous search, or if the depth of t1 is bigger than the depth of t2. -void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) { +void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) { int c1, c2, c3; TTEntry *tte, *replace; - uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key + uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key inside the cluster tte = replace = first_entry(posKey); + for (int i = 0; i < ClusterSize; i++, tte++) { - if (!tte->key() || tte->key() == posKey32) // empty or overwrite old + if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old { - // Preserve any exsisting ttMove + // Preserve any existing ttMove if (m == MOVE_NONE) m = tte->move(); @@ -116,11 +102,9 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, return; } - if (i == 0) // replace would be a no-op in this common case - continue; - + // Implement replace strategy c1 = (replace->generation() == generation ? 2 : 0); - c2 = (tte->generation() == generation ? -2 : 0); + c2 = (tte->generation() == generation || tte->type() == BOUND_EXACT ? -2 : 0); c3 = (tte->depth() < replace->depth() ? 1 : 0); if (c1 + c2 + c3 > 0) @@ -130,11 +114,11 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, } -/// TranspositionTable::retrieve looks up the current position in the -/// transposition table. Returns a pointer to the TTEntry or NULL -/// if position is not found. +/// TranspositionTable::probe() looks up the current position in the +/// transposition table. Returns a pointer to the TTEntry or NULL if +/// position is not found. -TTEntry* TranspositionTable::retrieve(const Key posKey) const { +TTEntry* TranspositionTable::probe(const Key posKey) const { uint32_t posKey32 = posKey >> 32; TTEntry* tte = first_entry(posKey); @@ -155,59 +139,3 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const { void TranspositionTable::new_search() { generation++; } - - -/// TranspositionTable::insert_pv() is called at the end of a search -/// iteration, and inserts the PV back into the PV. This makes sure -/// the old PV moves are searched first, even if the old TT entries -/// have been overwritten. - -void TranspositionTable::insert_pv(const Position& pos, Move pv[]) { - - StateInfo st; - EvalInfo ei; - Value v; - Position p(pos, pos.thread()); - - for (int i = 0; pv[i] != MOVE_NONE; i++) - { - TTEntry *tte = retrieve(p.get_key()); - if (!tte || tte->move() != pv[i]) - { - v = (p.is_check() ? VALUE_NONE : evaluate(p, ei)); - store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[i], v, ei.kingDanger[pos.side_to_move()]); - } - p.do_move(pv[i], st); - } -} - - -/// TranspositionTable::extract_pv() builds a PV by adding moves from the -/// transposition table. We consider also failing high nodes and not only -/// VALUE_TYPE_EXACT nodes. This allow to always have a ponder move even -/// when we fail high at root and also a long PV to print that is important -/// for position analysis. - -void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) { - - const TTEntry* tte; - StateInfo st; - Position p(pos, pos.thread()); - int ply = 0; - - assert(bestMove != MOVE_NONE); - - pv[ply] = bestMove; - p.do_move(pv[ply++], st); - - while ( (tte = retrieve(p.get_key())) != NULL - && tte->move() != MOVE_NONE - && move_is_legal(p, tte->move()) - && (!p.is_draw() || ply < 2) - && ply < PLY_MAX) - { - pv[ply] = tte->move(); - p.do_move(pv[ply++], st); - } - pv[ply] = MOVE_NONE; -}