X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.cpp;h=a8f871465bb46224ddfbe220001ab0e53bf5b6c7;hp=01d4365522a772af5a09887106a3372d8044cd6f;hb=c97104e8540b72ee2c6c9c13d3773d2c0f9ec32f;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/tt.cpp b/src/tt.cpp index 01d43655..a8f87146 100644 --- a/src/tt.cpp +++ b/src/tt.cpp @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -23,6 +24,7 @@ #include #include +#include #include "tt.h" @@ -34,17 +36,19 @@ /// Constructor TranspositionTable::TranspositionTable(unsigned mbSize) { + size = 0; generation = 0; writes = 0; entries = 0; - this->set_size(mbSize); + set_size(mbSize); } /// Destructor TranspositionTable::~TranspositionTable() { + delete [] entries; } @@ -53,25 +57,28 @@ TranspositionTable::~TranspositionTable() { /// measured in megabytes. void TranspositionTable::set_size(unsigned mbSize) { - unsigned newSize; assert(mbSize >= 4 && mbSize <= 1024); - for(newSize = 1024; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); - newSize *= 2); - newSize /= 2; + unsigned newSize = 1024; - if(newSize != size) { + // We store a cluster of 4 TTEntry for each position and newSize is + // the maximum number of storable positions + for ( ; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); newSize *= 2); + newSize /= 2; + if (newSize != size) + { size = newSize; delete [] entries; entries = new TTEntry[size * 4]; - if(entries == NULL) { + if (!entries) + { std::cerr << "Failed to allocate " << mbSize << " MB for transposition table." << std::endl; exit(EXIT_FAILURE); } - this->clear(); + clear(); } } @@ -82,6 +89,7 @@ void TranspositionTable::set_size(unsigned mbSize) { /// Perhaps we should also clear it when the "ucinewgame" command is recieved? void TranspositionTable::clear() { + memset(entries, 0, size * 4 * sizeof(TTEntry)); } @@ -99,22 +107,26 @@ void TranspositionTable::store(const Position &pos, Value v, Depth d, Move m, ValueType type) { TTEntry *tte, *replace; - tte = replace = entries + int(pos.get_key() & (size - 1)) * 4; - for(int i = 0; i < 4; i++) { - if((tte+i)->key() == pos.get_key()) { - if(m == MOVE_NONE) - m = (tte+i)->move(); - *(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation); - return; - } - if(replace->generation() == generation) { - if((tte+i)->generation() != generation || - (tte+i)->depth() < replace->depth()) - replace = tte+i; + tte = replace = first_entry(pos); + for (int i = 0; i < 4; i++, tte++) + { + if (!tte->key() || tte->key() == pos.get_key()) // empty or overwrite old + { + if (m == MOVE_NONE) + m = tte->move(); + + *tte = TTEntry(pos.get_key(), v, type, d, m, generation); + return; } - else if((tte+i)->generation() != generation && - (tte+i)->depth() < replace->depth()) - replace = tte+i; + else if (i == 0) // replace would be a no-op in this common case + continue; + + int c1 = (replace->generation() == generation ? 2 : 0); + int c2 = (tte->generation() == generation ? -2 : 0); + int c3 = (tte->depth() < replace->depth() ? 1 : 0); + + if (c1 + c2 + c3 > 0) + replace = tte; } *replace = TTEntry(pos.get_key(), v, type, d, m, generation); writes++; @@ -122,58 +134,55 @@ void TranspositionTable::store(const Position &pos, Value v, Depth d, /// TranspositionTable::retrieve looks up the current position in the -/// transposition table, and extracts the value, value type, depth and -/// best move if the position is found. The return value is true if -/// the position is found, and false if it isn't. - -bool TranspositionTable::retrieve(const Position &pos, Value *value, - Depth *d, Move *move, - ValueType *type) const { - TTEntry *tte; - bool found = false; - - tte = entries + int(pos.get_key() & (size - 1)) * 4; - for(int i = 0; i < 4 && !found ; i++) - if((tte+i)->key() == pos.get_key()) { - tte = tte + i; - found = true; - } - if(!found) { - *move = MOVE_NONE; - return false; - } +/// transposition table. Returns a pointer to the TTEntry or NULL +/// if position is not found. - *value = tte->value(); - *type = tte->type(); - *d = tte->depth(); - *move = tte->move(); +const TTEntry* TranspositionTable::retrieve(const Position &pos) const { - return true; + TTEntry *tte = first_entry(pos); + + for (int i = 0; i < 4; i++, tte++) + { + if (tte->key() == pos.get_key()) + return tte; + } + return NULL; } +/// TranspositionTable::first_entry returns a pointer to the first +/// entry of a cluster given a position. + +inline TTEntry* TranspositionTable::first_entry(const Position &pos) const { + + return entries + (int(pos.get_key() & (size - 1)) << 2); +} + /// TranspositionTable::new_search() is called at the beginning of every new /// search. It increments the "generation" variable, which is used to /// distinguish transposition table entries from previous searches from /// entries from the current search. void TranspositionTable::new_search() { + generation++; writes = 0; } -/// TranspositionTable::insert_pv() is called at the end of a search +/// TranspositionTable::insert_pv() is called at the end of a search /// iteration, and inserts the PV back into the PV. This makes sure the /// old PV moves are searched first, even if the old TT entries have been /// overwritten. void TranspositionTable::insert_pv(const Position &pos, Move pv[]) { + UndoInfo u; Position p(pos); - for(int i = 0; pv[i] != MOVE_NONE; i++) { - this->store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE); + for (int i = 0; pv[i] != MOVE_NONE; i++) + { + store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE); p.do_move(pv[i], u); } } @@ -184,6 +193,7 @@ void TranspositionTable::insert_pv(const Position &pos, Move pv[]) { /// It is used to display the "info hashfull ..." information in UCI. int TranspositionTable::full() { + double N = double(size) * 4.0; return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N)))); } @@ -195,36 +205,6 @@ TTEntry::TTEntry() { } TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m, - int generation) { - key_ = k; - data = (m & 0x7FFFF) | (t << 20) | (generation << 23); - value_ = v; - depth_ = int16_t(d); -} - - -/// Functions for extracting data from TTEntry objects. - -Key TTEntry::key() const { - return key_; -} - -Depth TTEntry::depth() const { - return Depth(depth_); -} - -Move TTEntry::move() const { - return Move(data & 0x7FFFF); -} - -Value TTEntry::value() const { - return Value(value_); -} - -ValueType TTEntry::type() const { - return ValueType((data >> 20) & 3); -} - -int TTEntry::generation() const { - return (data >> 23); -} + int generation) : + key_ (k), data((m & 0x7FFFF) | (t << 20) | (generation << 23)), + value_(v), depth_(int16_t(d)) {}