X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.h;h=021019be4c18ef71f2a04fe18c71ebfd51fa8bc9;hp=e838b0902fb9c140c8cd7bea1c551a00d4878213;hb=06a350f1aee97f05c3416853fb54385b23030ebc;hpb=60b5da4cc8639d907d0beeee67055271b464779f diff --git a/src/tt.h b/src/tt.h index e838b090..021019be 100644 --- a/src/tt.h +++ b/src/tt.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -46,8 +46,8 @@ /// the 32 bits of the data field are so defined /// /// bit 0-16: move -/// bit 17-19: not used -/// bit 20-22: value type +/// bit 17-18: not used +/// bit 19-22: value type /// bit 23-31: generation class TTEntry { @@ -55,14 +55,14 @@ class TTEntry { public: TTEntry() {} TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation) - : key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)), + : key_ (k), data((m & 0x1FFFF) | (t << 19) | (generation << 23)), value_(int16_t(v)), depth_(int16_t(d)) {} uint32_t key() const { return key_; } Depth depth() const { return Depth(depth_); } Move move() const { return Move(data & 0x1FFFF); } Value value() const { return Value(value_); } - ValueType type() const { return ValueType((data >> 20) & 7); } + ValueType type() const { return ValueType((data >> 19) & 0xF); } int generation() const { return (data >> 23); } private: @@ -70,10 +70,23 @@ private: uint32_t data; int16_t value_; int16_t depth_; - uint32_t pad_to_16_bytes; }; -/// The transposition table class. This is basically just a huge array + +/// This is the number of TTEntry slots for each position +const int ClusterSize = 5; + +/// Each group of ClusterSize number of TTEntry form a TTCluster +/// that is indexed by a single position key. Cluster is padded +/// to a cache line size so to guarantee always aligned accesses. + +struct TTCluster { + TTEntry data[ClusterSize]; + char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])]; +}; + + +/// The transposition table class. This is basically just a huge array /// containing TTEntry objects, and a few methods for writing new entries /// and reading new ones. @@ -82,27 +95,27 @@ class TranspositionTable { public: TranspositionTable(); ~TranspositionTable(); - void set_size(unsigned mbSize); + void set_size(size_t mbSize); void clear(); void store(const Key posKey, Value v, ValueType type, Depth d, Move m); TTEntry* retrieve(const Key posKey) const; void prefetch(const Key posKey) const; void new_search(); void insert_pv(const Position& pos, Move pv[]); - void extract_pv(const Position& pos, Move pv[]); + void extract_pv(const Position& pos, Move pv[], const int PLY_MAX); int full() const; private: inline TTEntry* first_entry(const Key posKey) const; - // Be sure 'writes' is at least one cacheline away + // Be sure 'writes' is at least one cache line away // from read only variables. unsigned char pad_before[64 - sizeof(unsigned)]; unsigned writes; // heavy SMP read/write access here unsigned char pad_after[64]; - unsigned size; - TTEntry* entries; + size_t size; + TTCluster* entries; uint8_t generation; };