X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.h;h=2b2ce606eff1bd8615f7834101d70f7c8c550641;hp=e8dc021bafc1d537524ebdfa2b55754d98388f6b;hb=4b55d3d8831a7cc70d8f4790111fb13b1863bc7b;hpb=aabd526f7c9cec1d1f6a8f7da738311487aa42b8 diff --git a/src/tt.h b/src/tt.h index e8dc021b..2b2ce606 100644 --- a/src/tt.h +++ b/src/tt.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -36,12 +36,12 @@ /// The TTEntry class is the class of transposition table entries /// -/// A TTEntry needs 128 bits to be stored +/// A TTEntry needs 96 bits to be stored /// -/// bit 0-63: key -/// bit 64-95: data -/// bit 96-111: value -/// bit 112-127: depth +/// bit 0-31: key +/// bit 32-63: data +/// bit 64-79: value +/// bit 80-95: depth /// /// the 32 bits of the data field are so defined /// @@ -54,11 +54,11 @@ class TTEntry { public: TTEntry() {} - TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation) + TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation) : key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)), value_(int16_t(v)), depth_(int16_t(d)) {} - Key key() const { return key_; } + uint32_t key() const { return key_; } Depth depth() const { return Depth(depth_); } Move move() const { return Move(data & 0x1FFFF); } Value value() const { return Value(value_); } @@ -66,13 +66,27 @@ public: int generation() const { return (data >> 23); } private: - Key key_; + uint32_t key_; uint32_t data; int16_t value_; int16_t depth_; }; -/// The transposition table class. This is basically just a huge array + +/// This is the number of TTEntry slots for each position +const int ClusterSize = 5; + +/// Each group of ClusterSize number of TTEntry form a TTCluster +/// that is indexed by a single position key. Cluster is padded +/// to a cache line size so to guarantee always aligned accesses. + +struct TTCluster { + TTEntry data[ClusterSize]; + char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])]; +}; + + +/// The transposition table class. This is basically just a huge array /// containing TTEntry objects, and a few methods for writing new entries /// and reading new ones. @@ -81,20 +95,30 @@ class TranspositionTable { public: TranspositionTable(); ~TranspositionTable(); - void set_size(unsigned mbSize); + void set_size(size_t mbSize); void clear(); void store(const Key posKey, Value v, ValueType type, Depth d, Move m); TTEntry* retrieve(const Key posKey) const; + void prefetch(const Key posKey) const; void new_search(); void insert_pv(const Position& pos, Move pv[]); + void extract_pv(const Position& pos, Move pv[], const int PLY_MAX); int full() const; private: inline TTEntry* first_entry(const Key posKey) const; - unsigned size, writes; - TTEntry* entries; + // Be sure 'writes' is at least one cache line away + // from read only variables. + unsigned char pad_before[64 - sizeof(unsigned)]; + unsigned writes; // heavy SMP read/write access here + unsigned char pad_after[64]; + + size_t size; + TTCluster* entries; uint8_t generation; }; +extern TranspositionTable TT; + #endif // !defined(TT_H_INCLUDED)