X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.h;h=76ecad81e101254dea4832984f2022dd9e2055da;hp=f39d37dd4e664b3e865d7baa592fb20540eaae3e;hb=659c54582ddb1bbbf80f7022a80c027ab0bd4c42;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/tt.h b/src/tt.h index f39d37dd..76ecad81 100644 --- a/src/tt.h +++ b/src/tt.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -33,28 +34,41 @@ //// Types //// -/// The TTEntry class is the class of transposition table entries. +/// The TTEntry class is the class of transposition table entries +/// +/// A TTEntry needs 128 bits to be stored +/// +/// bit 0-63: key +/// bit 64-95: data +/// bit 96-111: value +/// bit 112-127: depth +/// +/// the 32 bits of the data field are so defined +/// +/// bit 0-16: move +/// bit 17-19: not used +/// bit 20-22: value type +/// bit 23-31: generation class TTEntry { public: TTEntry(); TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation); - Key key() const; - Depth depth() const; - Move move() const; - Value value() const; - ValueType type() const; - int generation() const; - -private: + Key key() const { return key_; } + Depth depth() const { return Depth(depth_); } + Move move() const { return Move(data & 0x1FFFF); } + Value value() const { return Value(value_); } + ValueType type() const { return ValueType((data >> 20) & 7); } + int generation() const { return (data >> 23); } + +private: Key key_; uint32_t data; int16_t value_; int16_t depth_; }; - /// The transposition table class. This is basically just a huge array /// containing TTEntry objects, and a few methods for writing new entries /// and reading new ones. @@ -67,13 +81,14 @@ public: void set_size(unsigned mbSize); void clear(); void store(const Position &pos, Value v, Depth d, Move m, ValueType type); - bool retrieve(const Position &pos, Value *value, Depth *d, Move *move, - ValueType *type) const; + TTEntry* retrieve(const Position &pos) const; void new_search(); void insert_pv(const Position &pos, Move pv[]); int full(); private: + inline TTEntry* first_entry(const Position &pos) const; + unsigned size; int writes; TTEntry* entries;