X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.h;h=c41f231e2a251ec8f3035a5509abdca3e6232635;hp=69cdad0c17dc19f19d351a36e0b79faf5e696700;hb=9edc7d6958fd616daecb0ab9ae2aa92042b3d34a;hpb=339e1b49f619ceffa75019e196adf4de74b32cce diff --git a/src/tt.h b/src/tt.h index 69cdad0c..c41f231e 100644 --- a/src/tt.h +++ b/src/tt.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,12 +20,9 @@ #if !defined(TT_H_INCLUDED) #define TT_H_INCLUDED -#include - -#include "move.h" +#include "misc.h" #include "types.h" - /// The TTEntry is the class of transposition table entries /// /// A TTEntry needs 128 bits to be stored @@ -47,33 +44,71 @@ class TTEntry { public: - void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value statM) { - - key32 = (uint32_t)k; - move16 = (uint16_t)m; - valueType = (uint8_t)t; - generation8 = (uint8_t)g; - value16 = (int16_t)v; - depth16 = (int16_t)d; - staticValue = (int16_t)statV; - staticMargin = (int16_t)statM; + void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g) { + + key32 = (uint32_t)k; + move16 = (uint16_t)m; + bound = (uint8_t)b; + generation8 = (uint8_t)g; + valueUpper = (int16_t)(b & BOUND_UPPER ? v : VALUE_NONE); + depthUpper = (int16_t)(b & BOUND_UPPER ? d : DEPTH_NONE); + valueLower = (int16_t)(b & BOUND_LOWER ? v : VALUE_NONE); + depthLower = (int16_t)(b & BOUND_LOWER ? d : DEPTH_NONE); + } + + void update(Value v, Bound b, Depth d, Move m, int g) { + + move16 = (uint16_t)m; + generation8 = (uint8_t)g; + + if (bound == BOUND_EXACT) + bound = BOUND_UPPER | BOUND_LOWER; // Drop 'EXACT' flag + + if (b & BOUND_UPPER) + { + valueUpper = (int16_t)v; + depthUpper = (int16_t)d; + + if ((bound & BOUND_LOWER) && v < valueLower) + { + bound ^= BOUND_LOWER; + valueLower = VALUE_NONE; + depthLower = DEPTH_NONE; + } + } + + if (b & BOUND_LOWER) + { + valueLower = (int16_t)v; + depthLower = (int16_t)d; + + if ((bound & BOUND_UPPER) && v > valueUpper) + { + bound ^= BOUND_UPPER; + valueUpper = VALUE_NONE; + depthUpper = DEPTH_NONE; + } + } + + bound |= (uint8_t)b; } + void set_generation(int g) { generation8 = (uint8_t)g; } uint32_t key() const { return key32; } - Depth depth() const { return (Depth)depth16; } + Depth depth() const { return (Depth)depthLower; } + Depth depth_upper() const { return (Depth)depthUpper; } Move move() const { return (Move)move16; } - Value value() const { return (Value)value16; } - ValueType type() const { return (ValueType)valueType; } + Value value() const { return (Value)valueLower; } + Value value_upper() const { return (Value)valueUpper; } + Bound type() const { return (Bound)bound; } int generation() const { return (int)generation8; } - Value static_value() const { return (Value)staticValue; } - Value static_value_margin() const { return (Value)staticMargin; } private: uint32_t key32; uint16_t move16; - uint8_t valueType, generation8; - int16_t value16, depth16, staticValue, staticMargin; + uint8_t bound, generation8; + int16_t valueLower, depthLower, valueUpper, depthUpper; }; @@ -103,8 +138,8 @@ public: ~TranspositionTable(); void set_size(size_t mbSize); void clear(); - void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD); - TTEntry* retrieve(const Key posKey) const; + void store(const Key posKey, Value v, Bound b, Depth d, Move m); + TTEntry* probe(const Key posKey) const; void new_search(); TTEntry* first_entry(const Key posKey) const; void refresh(const TTEntry* tte) const; @@ -136,38 +171,4 @@ inline void TranspositionTable::refresh(const TTEntry* tte) const { const_cast(tte)->set_generation(generation); } - -/// A simple fixed size hash table used to store pawns and material -/// configurations. It is basically just an array of Entry objects. -/// Without cluster concept or overwrite policy. - -template -struct SimpleHash { - - typedef SimpleHash Base; - - void init() { - - if (entries) - return; - - entries = new (std::nothrow) Entry[HashSize]; - if (!entries) - { - std::cerr << "Failed to allocate " << HashSize * sizeof(Entry) - << " bytes for hash table." << std::endl; - exit(EXIT_FAILURE); - } - memset(entries, 0, HashSize * sizeof(Entry)); - } - - virtual ~SimpleHash() { delete [] entries; } - - Entry* find(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); } - void prefetch(Key key) const { ::prefetch((char*)find(key)); } - -protected: - Entry* entries; -}; - #endif // !defined(TT_H_INCLUDED)