X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.h;h=c41f231e2a251ec8f3035a5509abdca3e6232635;hp=fa77f72829c5e8062cc5a2bd51c6a87f5e1e1aee;hb=9edc7d6958fd616daecb0ab9ae2aa92042b3d34a;hpb=1e7aaed8bc4247a742d515811f0e484ff40309b8 diff --git a/src/tt.h b/src/tt.h index fa77f728..c41f231e 100644 --- a/src/tt.h +++ b/src/tt.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,55 +17,13 @@ along with this program. If not, see . */ - #if !defined(TT_H_INCLUDED) #define TT_H_INCLUDED -#include - -#include "depth.h" -#include "move.h" -#include "value.h" - - -//// -//// Types -//// - - -/// A simple fixed size hash table used to store pawns and material -/// configurations. It is basically just an array of Entry objects. -/// Without cluster concept or overwrite policy. - -template -class SimpleHash { - - SimpleHash(const SimpleHash&); - SimpleHash& operator=(const SimpleHash&); - -public: - SimpleHash() { - - entries = new Entry[HashSize]; - if (!entries) - { - std::cerr << "Failed to allocate " << HashSize * sizeof(Entry) - << " bytes for material hash table." << std::endl; - exit(EXIT_FAILURE); - } - memset(entries, 0, HashSize * sizeof(Entry)); - } - - ~SimpleHash() { delete [] entries; } - - Entry* find(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); } +#include "misc.h" +#include "types.h" -protected: - Entry* entries; -}; - - -/// The TTEntry class is the class of transposition table entries +/// The TTEntry is the class of transposition table entries /// /// A TTEntry needs 128 bits to be stored /// @@ -86,51 +44,89 @@ protected: class TTEntry { public: - void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) { - - key32 = k; - data = (m & 0xFFFF) | (t << 21) | (g << 23); - value16 = (int16_t)v; - depth16 = (int16_t)d; - staticValue = (int16_t)statV; - staticValueMargin = (int16_t)kd; + void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g) { + + key32 = (uint32_t)k; + move16 = (uint16_t)m; + bound = (uint8_t)b; + generation8 = (uint8_t)g; + valueUpper = (int16_t)(b & BOUND_UPPER ? v : VALUE_NONE); + depthUpper = (int16_t)(b & BOUND_UPPER ? d : DEPTH_NONE); + valueLower = (int16_t)(b & BOUND_LOWER ? v : VALUE_NONE); + depthLower = (int16_t)(b & BOUND_LOWER ? d : DEPTH_NONE); + } + + void update(Value v, Bound b, Depth d, Move m, int g) { + + move16 = (uint16_t)m; + generation8 = (uint8_t)g; + + if (bound == BOUND_EXACT) + bound = BOUND_UPPER | BOUND_LOWER; // Drop 'EXACT' flag + + if (b & BOUND_UPPER) + { + valueUpper = (int16_t)v; + depthUpper = (int16_t)d; + + if ((bound & BOUND_LOWER) && v < valueLower) + { + bound ^= BOUND_LOWER; + valueLower = VALUE_NONE; + depthLower = DEPTH_NONE; + } + } + + if (b & BOUND_LOWER) + { + valueLower = (int16_t)v; + depthLower = (int16_t)d; + + if ((bound & BOUND_UPPER) && v > valueUpper) + { + bound ^= BOUND_UPPER; + valueUpper = VALUE_NONE; + depthUpper = DEPTH_NONE; + } + } + + bound |= (uint8_t)b; } - void set_generation(int g) { data = move() | (type() << 21) | (g << 23); } - uint32_t key() const { return key32; } - Depth depth() const { return Depth(depth16); } - Move move() const { return Move(data & 0xFFFF); } - Value value() const { return Value(value16); } - ValueType type() const { return ValueType((data >> 21) & 3); } - int generation() const { return data >> 23; } - Value static_value() const { return Value(staticValue); } - Value static_value_margin() const { return Value(staticValueMargin); } + void set_generation(int g) { generation8 = (uint8_t)g; } + + uint32_t key() const { return key32; } + Depth depth() const { return (Depth)depthLower; } + Depth depth_upper() const { return (Depth)depthUpper; } + Move move() const { return (Move)move16; } + Value value() const { return (Value)valueLower; } + Value value_upper() const { return (Value)valueUpper; } + Bound type() const { return (Bound)bound; } + int generation() const { return (int)generation8; } private: uint32_t key32; - uint32_t data; - int16_t value16; - int16_t depth16; - int16_t staticValue; - int16_t staticValueMargin; + uint16_t move16; + uint8_t bound, generation8; + int16_t valueLower, depthLower, valueUpper, depthUpper; }; /// This is the number of TTEntry slots for each cluster const int ClusterSize = 4; -/// TTCluster consists of ClusterSize number of TTEntries. -/// Size of TTCluster must not be bigger than a cache line size. -/// In case it is less, it should be padded to guarantee always aligned accesses. + +/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster +/// must not be bigger than a cache line size. In case it is less, it should +/// be padded to guarantee always aligned accesses. struct TTCluster { TTEntry data[ClusterSize]; }; -/// The transposition table class. This is basically just a huge array -/// containing TTCluster objects, and a few methods for writing new entries -/// and reading new ones. +/// The transposition table class. This is basically just a huge array containing +/// TTCluster objects, and a few methods for writing and reading entries. class TranspositionTable { @@ -142,8 +138,8 @@ public: ~TranspositionTable(); void set_size(size_t mbSize); void clear(); - void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD); - TTEntry* retrieve(const Key posKey) const; + void store(const Key posKey, Value v, Bound b, Depth d, Move m); + TTEntry* probe(const Key posKey) const; void new_search(); TTEntry* first_entry(const Key posKey) const; void refresh(const TTEntry* tte) const; @@ -151,15 +147,15 @@ public: private: size_t size; TTCluster* entries; - uint8_t generation; // To properly compare, size must be smaller then TT stored value + uint8_t generation; // Size must be not bigger then TTEntry::generation8 }; extern TranspositionTable TT; -/// TranspositionTable::first_entry returns a pointer to the first -/// entry of a cluster given a position. The lowest order bits of the key -/// are used to get the index of the cluster. +/// TranspositionTable::first_entry() returns a pointer to the first entry of +/// a cluster given a position. The lowest order bits of the key are used to +/// get the index of the cluster. inline TTEntry* TranspositionTable::first_entry(const Key posKey) const { @@ -167,8 +163,8 @@ inline TTEntry* TranspositionTable::first_entry(const Key posKey) const { } -/// TranspositionTable::refresh updates the 'generation' value of the TTEntry -/// to avoid aging. Normally called after a TT hit, before to return. +/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry +/// to avoid aging. Normally called after a TT hit. inline void TranspositionTable::refresh(const TTEntry* tte) const {