X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftt.h;h=eeb18e32acff0510656537dad8cdac29b4a8f1f6;hp=fb50ddfcf03b5d75237b9de4e5847234cd69232c;hb=e4fc9d84d7bf854c07b791573a0c5377e8393279;hpb=ecd07e51d0f03ccd3e41e5634518b299989254dd diff --git a/src/tt.h b/src/tt.h index fb50ddfc..eeb18e32 100644 --- a/src/tt.h +++ b/src/tt.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -23,40 +23,38 @@ #include "misc.h" #include "types.h" -/// The TTEntry is the 128 bit transposition table entry, defined as below: +/// The TTEntry is the 14 bytes transposition table entry, defined as below: /// -/// key: 32 bit -/// move: 16 bit -/// bound type: 8 bit -/// generation: 8 bit -/// value: 16 bit -/// depth: 16 bit -/// static value: 16 bit -/// static margin: 16 bit +/// key 32 bit +/// move 16 bit +/// bound type 8 bit +/// generation 8 bit +/// value 16 bit +/// depth 16 bit +/// eval value 16 bit struct TTEntry { - void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev) { + Move move() const { return (Move )move16; } + Bound bound() const { return (Bound)bound8; } + Value value() const { return (Value)value16; } + Depth depth() const { return (Depth)depth16; } + Value eval_value() const { return (Value)evalValue; } - key32 = (uint32_t)k; - move16 = (uint16_t)m; - bound8 = (uint8_t)b; - generation8 = (uint8_t)g; - value16 = (int16_t)v; - depth16 = (int16_t)d; - evalValue = (int16_t)ev; - } - void set_generation(uint8_t g) { generation8 = g; } +private: + friend class TranspositionTable; - uint32_t key() const { return key32; } - Depth depth() const { return (Depth)depth16; } - Move move() const { return (Move)move16; } - Value value() const { return (Value)value16; } - Bound bound() const { return (Bound)bound8; } - int generation() const { return (int)generation8; } - Value eval_value() const { return (Value)evalValue; } + void save(uint32_t k, Value v, Bound b, Depth d, Move m, uint8_t g, Value ev) { + + key32 = (uint32_t)k; + move16 = (uint16_t)m; + bound8 = (uint8_t)b; + generation8 = (uint8_t)g; + value16 = (int16_t)v; + depth16 = (int16_t)d; + evalValue = (int16_t)ev; + } -private: uint32_t key32; uint16_t move16; uint8_t bound8, generation8; @@ -66,13 +64,13 @@ private: /// A TranspositionTable consists of a power of 2 number of clusters and each /// cluster consists of ClusterSize number of TTEntry. Each non-empty entry -/// contains information of exactly one position. Size of a cluster shall not be -/// bigger than a cache line size. In case it is less, it should be padded to -/// guarantee always aligned accesses. +/// contains information of exactly one position. The size of a cluster should +/// not be bigger than a cache line size. In case it is less, it should be padded +/// to guarantee always aligned accesses. class TranspositionTable { - static const unsigned ClusterSize = 4; // A cluster is 64 Bytes + static const unsigned ClusterSize = 4; public: ~TranspositionTable() { free(mem); } @@ -80,8 +78,7 @@ public: const TTEntry* probe(const Key key) const; TTEntry* first_entry(const Key key) const; - void refresh(const TTEntry* tte) const; - void set_size(size_t mbSize); + void resize(uint64_t mbSize); void clear(); void store(const Key key, Value v, Bound type, Depth d, Move m, Value statV); @@ -104,13 +101,4 @@ inline TTEntry* TranspositionTable::first_entry(const Key key) const { return table + ((uint32_t)key & hashMask); } - -/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry -/// to avoid aging. Normally called after a TT hit. - -inline void TranspositionTable::refresh(const TTEntry* tte) const { - - const_cast(tte)->set_generation(generation); -} - #endif // #ifndef TT_H_INCLUDED