X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=03053591f05c5426392b5c494562fde2409a28bd;hp=94c291f6b5383bd9400e48471f1a1b8c70eb82e4;hb=7b0a2f2a90b63d9e5e092786fbfb54cd8ad3d8e5;hpb=c7e7d9217b232eb7d75b083a45f001ef998c9deb diff --git a/src/types.h b/src/types.h index 94c291f6..03053591 100644 --- a/src/types.h +++ b/src/types.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -89,7 +89,7 @@ typedef uint64_t Key; typedef uint64_t Bitboard; const int MAX_MOVES = 256; -const int MAX_PLY = 100; +const int MAX_PLY = 120; const int MAX_PLY_PLUS_6 = MAX_PLY + 6; /// A move needs 16 bits to be stored @@ -98,6 +98,7 @@ const int MAX_PLY_PLUS_6 = MAX_PLY + 6; /// bit 6-11: origin square (from 0 to 63) /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) +/// NOTE: EN-PASSANT bit is set only when a pawn can be captured /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in /// any normal move destination square is always different from origin square @@ -138,10 +139,11 @@ enum Phase { }; enum ScaleFactor { - SCALE_FACTOR_DRAW = 0, - SCALE_FACTOR_NORMAL = 64, - SCALE_FACTOR_MAX = 128, - SCALE_FACTOR_NONE = 255 + SCALE_FACTOR_DRAW = 0, + SCALE_FACTOR_ONEPAWN = 48, + SCALE_FACTOR_NORMAL = 64, + SCALE_FACTOR_MAX = 128, + SCALE_FACTOR_NONE = 255 }; enum Bound { @@ -154,7 +156,7 @@ enum Bound { enum Value { VALUE_ZERO = 0, VALUE_DRAW = 0, - VALUE_KNOWN_WIN = 15000, + VALUE_KNOWN_WIN = 10000, VALUE_MATE = 30000, VALUE_INFINITE = 30001, VALUE_NONE = 30002, @@ -236,10 +238,10 @@ enum Rank { }; -/// The Score enum stores a midgame and an endgame value in a single integer +/// The Score enum stores a middlegame and an endgame value in a single integer /// (enum). The least significant 16 bits are used to store the endgame value -/// and the upper 16 bits are used to store the midgame value. The compiler is -/// free to choose the enum type as long as it can store the data, so we +/// and the upper 16 bits are used to store the middlegame value. The compiler +/// is free to choose the enum type as long as it can store the data, so we /// ensure that Score is an integer type by assigning some big int values. enum Score { SCORE_ZERO, @@ -259,12 +261,12 @@ inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000 /// standard compliant, seems to work for Intel and MSVC. #if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) -inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } +inline Value eg_value(Score s) { return Value(int16_t(s & 0xFFFF)); } #else inline Value eg_value(Score s) { - return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); + return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U)); } #endif @@ -294,7 +296,7 @@ ENABLE_OPERATORS_ON(Square) ENABLE_OPERATORS_ON(File) ENABLE_OPERATORS_ON(Rank) -/// Added operators for adding integers to a Value +/// Additional operators to add integers to a Value inline Value operator+(Value v, int i) { return Value(int(v) + i); } inline Value operator-(Value v, int i) { return Value(int(v) - i); }