X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=4e5de7f72f71214aa63c6616b960c7cd18464c58;hp=25eef007e74e0176249ae134dadee87d38ab7911;hb=45b0aea875860e9f0fe2d0435ee6163906639194;hpb=482b5b7ecebc85e427c2c839337c7a893ae3e402 diff --git a/src/types.h b/src/types.h index 25eef007..4e5de7f7 100644 --- a/src/types.h +++ b/src/types.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,7 +17,7 @@ along with this program. If not, see . */ -#if !defined(TYPES_H_INCLUDED) +#ifndef TYPES_H_INCLUDED #define TYPES_H_INCLUDED /// For Linux and OSX configuration is done automatically using Makefile. To get @@ -35,46 +35,16 @@ /// | only in 64-bit mode. For compiling requires hardware with /// | popcnt support. +#include +#include #include #include -#if defined(_MSC_VER) +#include "platform.h" -// Disable some silly and noisy warning from MSVC compiler -#pragma warning(disable: 4127) // Conditional expression is constant -#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type -#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' -#pragma warning(disable: 4996) // Function _ftime() may be unsafe +#define unlikely(x) (x) // For code annotation purposes -// MSVC does not support -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; - -#else -# include -#endif - -#if defined(_WIN32) || defined(_WIN64) -# include -typedef _timeb sys_time_t; - -inline void system_time(sys_time_t* t) { _ftime(t); } -inline uint64_t time_to_msec(const sys_time_t& t) { return t.time * 1000 + t.millitm; } -#else -# include -typedef timeval sys_time_t; - -inline void system_time(sys_time_t* t) { gettimeofday(t, NULL); } -inline uint64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000 + t.tv_usec / 1000; } -#endif - -#if defined(_WIN64) +#if defined(_WIN64) && !defined(IS_64BIT) # include // MSVC popcnt and bsfq instrinsics # define IS_64BIT # define USE_BSFQ @@ -84,13 +54,18 @@ inline uint64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000 + t.t # include // Intel header for _mm_popcnt_u64() intrinsic #endif +# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) +# include // Intel and Microsoft header for _mm_prefetch() +# endif + +#define CACHE_LINE_SIZE 64 #if defined(_MSC_VER) || defined(__INTEL_COMPILER) -# define CACHE_LINE_ALIGNMENT __declspec(align(64)) +# define CACHE_LINE_ALIGNMENT __declspec(align(CACHE_LINE_SIZE)) #else -# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64))) +# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE))) #endif -#if defined(_MSC_VER) +#ifdef _MSC_VER # define FORCE_INLINE __forceinline #elif defined(__GNUC__) # define FORCE_INLINE inline __attribute__((always_inline)) @@ -98,13 +73,13 @@ inline uint64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000 + t.t # define FORCE_INLINE inline #endif -#if defined(USE_POPCNT) +#ifdef USE_POPCNT const bool HasPopCnt = true; #else const bool HasPopCnt = false; #endif -#if defined(IS_64BIT) +#ifdef IS_64BIT const bool Is64Bit = true; #else const bool Is64Bit = false; @@ -113,28 +88,9 @@ const bool Is64Bit = false; typedef uint64_t Key; typedef uint64_t Bitboard; -const int MAX_MOVES = 256; -const int MAX_PLY = 256; -const int MAX_PLY_PLUS_2 = MAX_PLY + 2; - -const Bitboard FileABB = 0x0101010101010101ULL; -const Bitboard FileBBB = FileABB << 1; -const Bitboard FileCBB = FileABB << 2; -const Bitboard FileDBB = FileABB << 3; -const Bitboard FileEBB = FileABB << 4; -const Bitboard FileFBB = FileABB << 5; -const Bitboard FileGBB = FileABB << 6; -const Bitboard FileHBB = FileABB << 7; - -const Bitboard Rank1BB = 0xFF; -const Bitboard Rank2BB = Rank1BB << (8 * 1); -const Bitboard Rank3BB = Rank1BB << (8 * 2); -const Bitboard Rank4BB = Rank1BB << (8 * 3); -const Bitboard Rank5BB = Rank1BB << (8 * 4); -const Bitboard Rank6BB = Rank1BB << (8 * 5); -const Bitboard Rank7BB = Rank1BB << (8 * 6); -const Bitboard Rank8BB = Rank1BB << (8 * 7); - +const int MAX_MOVES = 192; +const int MAX_PLY = 100; +const int MAX_PLY_PLUS_6 = MAX_PLY + 6; /// A move needs 16 bits to be stored /// @@ -148,26 +104,37 @@ const Bitboard Rank8BB = Rank1BB << (8 * 7); /// while MOVE_NONE and MOVE_NULL have the same origin and destination square. enum Move { - MOVE_NONE = 0, + MOVE_NONE, MOVE_NULL = 65 }; -struct MoveStack { - Move move; - int score; +enum MoveType { + NORMAL, + PROMOTION = 1 << 14, + ENPASSANT = 2 << 14, + CASTLE = 3 << 14 }; -inline bool operator<(const MoveStack& f, const MoveStack& s) { - return f.score < s.score; -} +enum CastleRight { // Defined as in PolyGlot book hash key + CASTLES_NONE, + WHITE_OO, + WHITE_OOO = WHITE_OO << 1, + BLACK_OO = WHITE_OO << 2, + BLACK_OOO = WHITE_OO << 3, + ALL_CASTLES = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO, + CASTLE_RIGHT_NB = 16 +}; + +enum CastlingSide { + KING_SIDE, + QUEEN_SIDE, + CASTLING_SIDE_NB = 2 +}; -enum CastleRight { - CASTLES_NONE = 0, - WHITE_OO = 1, - BLACK_OO = 2, - WHITE_OOO = 4, - BLACK_OOO = 8, - ALL_CASTLES = 15 +enum Phase { + PHASE_ENDGAME, + PHASE_MIDGAME = 128, + MG = 0, EG = 1, PHASE_NB = 2 }; enum ScaleFactor { @@ -178,9 +145,9 @@ enum ScaleFactor { }; enum Bound { - BOUND_NONE = 0, - BOUND_UPPER = 1, - BOUND_LOWER = 2, + BOUND_NONE, + BOUND_UPPER, + BOUND_LOWER, BOUND_EXACT = BOUND_UPPER | BOUND_LOWER }; @@ -196,22 +163,30 @@ enum Value { VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY, VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX, - VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN + VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN, + + PawnValueMg = 198, PawnValueEg = 258, + KnightValueMg = 817, KnightValueEg = 846, + BishopValueMg = 836, BishopValueEg = 857, + RookValueMg = 1270, RookValueEg = 1278, + QueenValueMg = 2521, QueenValueEg = 2558 }; enum PieceType { - NO_PIECE_TYPE = 0, - PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 + NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, + ALL_PIECES = 0, + PIECE_TYPE_NB = 8 }; enum Piece { - NO_PIECE = 16, // color_of(NO_PIECE) == NO_COLOR - W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6, - B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14 + NO_PIECE, + W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, + B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, + PIECE_NB = 16 }; enum Color { - WHITE, BLACK, NO_COLOR + WHITE, BLACK, NO_COLOR, COLOR_NB = 2 }; enum Depth { @@ -237,6 +212,8 @@ enum Square { SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, SQ_NONE, + SQUARE_NB = 64, + DELTA_N = 8, DELTA_E = 1, DELTA_S = -8, @@ -251,11 +228,11 @@ enum Square { }; enum File { - FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H + FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB }; enum Rank { - RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8 + RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB }; @@ -264,7 +241,7 @@ enum Rank { /// for midgame value. Compiler is free to choose the enum type as long as can /// keep its data, so ensure Score to be an integer type. enum Score { - SCORE_ZERO = 0, + SCORE_ZERO, SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX, SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN }; @@ -274,7 +251,7 @@ inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } /// Extracting the signed lower and upper 16 bits it not so trivial because /// according to the standard a simple cast to short is implementation defined /// and so is a right shift of a signed integer. -inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); } +inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); } /// On Intel 64 bit we have a small speed regression with the standard conforming /// version, so use a faster code in this case that, although not 100% standard @@ -334,28 +311,27 @@ inline Score operator/(Score s, int i) { #undef ENABLE_OPERATORS_ON #undef ENABLE_SAFE_OPERATORS_ON -const Value PawnValueMidgame = Value(0x0C6); -const Value PawnValueEndgame = Value(0x102); -const Value KnightValueMidgame = Value(0x331); -const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x344); -const Value BishopValueEndgame = Value(0x359); -const Value RookValueMidgame = Value(0x4F6); -const Value RookValueEndgame = Value(0x4FE); -const Value QueenValueMidgame = Value(0x9D9); -const Value QueenValueEndgame = Value(0x9FE); - -extern const Value PieceValueMidgame[17]; // Indexed by Piece or PieceType -extern const Value PieceValueEndgame[17]; -extern int SquareDistance[64][64]; -extern uint8_t BitCount8Bit[256]; +extern Value PieceValue[PHASE_NB][PIECE_NB]; + +struct ExtMove { + Move move; + int score; +}; + +inline bool operator<(const ExtMove& f, const ExtMove& s) { + return f.score < s.score; +} inline Color operator~(Color c) { return Color(c ^ 1); } inline Square operator~(Square s) { - return Square(s ^ 56); + return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8 +} + +inline Square operator|(File f, Rank r) { + return Square((r << 3) | f); } inline Value mate_in(int ply) { @@ -370,19 +346,20 @@ inline Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) | pt); } +inline CastleRight make_castle_right(Color c, CastlingSide s) { + return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); +} + inline PieceType type_of(Piece p) { return PieceType(p & 7); } inline Color color_of(Piece p) { + assert(p != NO_PIECE); return Color(p >> 3); } -inline Square make_square(File f, Rank r) { - return Square((r << 3) | f); -} - -inline bool square_is_ok(Square s) { +inline bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; } @@ -395,7 +372,7 @@ inline Rank rank_of(Square s) { } inline Square mirror(Square s) { - return Square(s ^ 7); + return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1 } inline Square relative_square(Color c, Square s) { @@ -411,32 +388,16 @@ inline Rank relative_rank(Color c, Square s) { } inline bool opposite_colors(Square s1, Square s2) { - int s = s1 ^ s2; + int s = int(s1) ^ int(s2); return ((s >> 3) ^ s) & 1; } -inline int file_distance(Square s1, Square s2) { - return abs(file_of(s1) - file_of(s2)); -} - -inline int rank_distance(Square s1, Square s2) { - return abs(rank_of(s1) - rank_of(s2)); -} - -inline int square_distance(Square s1, Square s2) { - return SquareDistance[s1][s2]; -} - -inline char piece_type_to_char(PieceType pt) { - return " PNBRQK"[pt]; -} - -inline char file_to_char(File f) { - return char(f - FILE_A + int('a')); +inline char file_to_char(File f, bool tolower = true) { + return char(f - FILE_A + (tolower ? 'a' : 'A')); } inline char rank_to_char(Rank r) { - return char(r - RANK_1 + int('1')); + return char(r - RANK_1 + '1'); } inline Square pawn_push(Color c) { @@ -451,20 +412,8 @@ inline Square to_sq(Move m) { return Square(m & 0x3F); } -inline bool is_special(Move m) { - return m & (3 << 14); -} - -inline bool is_promotion(Move m) { - return (m & (3 << 14)) == (1 << 14); -} - -inline int is_enpassant(Move m) { - return (m & (3 << 14)) == (2 << 14); -} - -inline int is_castle(Move m) { - return (m & (3 << 14)) == (3 << 14); +inline MoveType type_of(Move m) { + return MoveType(m & (3 << 14)); } inline PieceType promotion_type(Move m) { @@ -475,16 +424,9 @@ inline Move make_move(Square from, Square to) { return Move(to | (from << 6)); } -inline Move make_promotion(Square from, Square to, PieceType pt) { - return Move(to | (from << 6) | (1 << 14) | ((pt - 2) << 12)) ; -} - -inline Move make_enpassant(Square from, Square to) { - return Move(to | (from << 6) | (2 << 14)); -} - -inline Move make_castle(Square from, Square to) { - return Move(to | (from << 6) | (3 << 14)); +template +inline Move make(Square from, Square to, PieceType pt = KNIGHT) { + return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12)); } inline bool is_ok(Move m) { @@ -498,21 +440,4 @@ inline const std::string square_to_string(Square s) { return ch; } -/// Our insertion sort implementation, works with pointers and iterators and is -/// guaranteed to be stable, as is needed. -template -void sort(K first, K last) -{ - T tmp; - K p, q; - - for (p = first + 1; p < last; p++) - { - tmp = *p; - for (q = p; q != first && *(q-1) < tmp; --q) - *q = *(q-1); - *q = tmp; - } -} - -#endif // !defined(TYPES_H_INCLUDED) +#endif // #ifndef TYPES_H_INCLUDED