X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=5002ece8c8dd202bd0fcf7a12bbd1c35d6f38368;hp=b9fc71199e88cb96976c5640f5d63dd94aec8b96;hb=1d1b7df7c6b3496d1a3fe926cadf25d91e1558f6;hpb=c9dcda6ac488c0058ebd567e1f52e30b8cd0db20 diff --git a/src/types.h b/src/types.h index b9fc7119..5002ece8 100644 --- a/src/types.h +++ b/src/types.h @@ -89,7 +89,7 @@ typedef uint64_t Key; typedef uint64_t Bitboard; const int MAX_MOVES = 256; -const int MAX_PLY = 100; +const int MAX_PLY = 120; const int MAX_PLY_PLUS_6 = MAX_PLY + 6; /// A move needs 16 bits to be stored @@ -98,6 +98,7 @@ const int MAX_PLY_PLUS_6 = MAX_PLY + 6; /// bit 6-11: origin square (from 0 to 63) /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) +/// NOTE: EN-PASSANT bit is set only when a pawn can be captured /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in /// any normal move destination square is always different from origin square @@ -115,20 +116,28 @@ enum MoveType { CASTLING = 3 << 14 }; -enum CastlingFlag { // Defined as in PolyGlot book hash key +enum Color { + WHITE, BLACK, NO_COLOR, COLOR_NB = 2 +}; + +enum CastlingSide { + KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2 +}; + +enum CastlingRight { // Defined as in PolyGlot book hash key NO_CASTLING, WHITE_OO, WHITE_OOO = WHITE_OO << 1, BLACK_OO = WHITE_OO << 2, BLACK_OOO = WHITE_OO << 3, ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO, - CASTLING_FLAG_NB = 16 + CASTLING_RIGHT_NB = 16 }; -enum CastlingSide { - KING_SIDE, - QUEEN_SIDE, - CASTLING_SIDE_NB = 2 +template struct MakeCastling { + static const CastlingRight + right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO + : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO; }; enum Phase { @@ -138,10 +147,11 @@ enum Phase { }; enum ScaleFactor { - SCALE_FACTOR_DRAW = 0, - SCALE_FACTOR_NORMAL = 64, - SCALE_FACTOR_MAX = 128, - SCALE_FACTOR_NONE = 255 + SCALE_FACTOR_DRAW = 0, + SCALE_FACTOR_ONEPAWN = 48, + SCALE_FACTOR_NORMAL = 64, + SCALE_FACTOR_MAX = 128, + SCALE_FACTOR_NONE = 255 }; enum Bound { @@ -154,7 +164,7 @@ enum Bound { enum Value { VALUE_ZERO = 0, VALUE_DRAW = 0, - VALUE_KNOWN_WIN = 15000, + VALUE_KNOWN_WIN = 10000, VALUE_MATE = 30000, VALUE_INFINITE = 30001, VALUE_NONE = 30002, @@ -185,10 +195,6 @@ enum Piece { PIECE_NB = 16 }; -enum Color { - WHITE, BLACK, NO_COLOR, COLOR_NB = 2 -}; - enum Depth { ONE_PLY = 2, @@ -259,12 +265,12 @@ inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000 /// standard compliant, seems to work for Intel and MSVC. #if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) -inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } +inline Value eg_value(Score s) { return Value(int16_t(s & 0xFFFF)); } #else inline Value eg_value(Score s) { - return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); + return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U)); } #endif @@ -294,7 +300,7 @@ ENABLE_OPERATORS_ON(Square) ENABLE_OPERATORS_ON(File) ENABLE_OPERATORS_ON(Rank) -/// Added operators for adding integers to a Value +/// Additional operators to add integers to a Value inline Value operator+(Value v, int i) { return Value(int(v) + i); } inline Value operator-(Value v, int i) { return Value(int(v) - i); } @@ -335,6 +341,10 @@ inline Square operator|(File f, Rank r) { return Square((r << 3) | f); } +inline CastlingRight operator|(Color c, CastlingSide s) { + return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); +} + inline Value mate_in(int ply) { return VALUE_MATE - ply; } @@ -347,10 +357,6 @@ inline Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) | pt); } -inline CastlingFlag make_castling_flag(Color c, CastlingSide s) { - return CastlingFlag(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); -} - inline PieceType type_of(Piece p) { return PieceType(p & 7); } @@ -389,11 +395,11 @@ inline bool opposite_colors(Square s1, Square s2) { return ((s >> 3) ^ s) & 1; } -inline char file_to_char(File f, bool tolower = true) { +inline char to_char(File f, bool tolower = true) { return char(f - FILE_A + (tolower ? 'a' : 'A')); } -inline char rank_to_char(Rank r) { +inline char to_char(Rank r) { return char(r - RANK_1 + '1'); } @@ -432,8 +438,8 @@ inline bool is_ok(Move m) { #include -inline const std::string square_to_string(Square s) { - char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 }; +inline const std::string to_string(Square s) { + char ch[] = { to_char(file_of(s)), to_char(rank_of(s)), 0 }; return ch; }