X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=5c9fed8877a4f8187e18d4d50738db7ac472dacb;hp=869114e87e06492157a50214151947ad07063e35;hb=fb4b4f772e270033560e429a694376caa03a3f52;hpb=5dc23121215039938a9ef4e59ae934312774571c diff --git a/src/types.h b/src/types.h index 869114e8..5c9fed88 100644 --- a/src/types.h +++ b/src/types.h @@ -1,47 +1,512 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - #if !defined(TYPES_H_INCLUDED) #define TYPES_H_INCLUDED -#if !defined(_MSC_VER) +/// For Linux and OSX configuration is done automatically using Makefile. To get +/// started type 'make help'. +/// +/// For Windows, part of the configuration is detected automatically, but some +/// switches need to be set manually: +/// +/// -DNDEBUG | Disable debugging mode. Use always. +/// +/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want +/// | the executable to run on some very old machines. +/// +/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works +/// | only in 64-bit mode. For compiling requires hardware with +/// | popcnt support. +/// +/// -DOLD_LOCKS | Under Windows are used the fast Slim Reader/Writer (SRW) +/// | Locks and Condition Variables: these are not supported by +/// | Windows XP and older, to compile for those platforms you +/// | should enable OLD_LOCKS. -#include +#include +#include -#else +#if defined(_MSC_VER) -typedef __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef __int16 int16; +// Disable some silly and noisy warning from MSVC compiler +#pragma warning(disable: 4127) // Conditional expression is constant +#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type +#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' + +// MSVC does not support +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; -typedef __int32 int32; +typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; -typedef __int64 int64; +typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; -typedef __int16 int16_t; -typedef __int64 int64_t; +#else +# include +#endif + +#if defined(_WIN64) +# include // MSVC popcnt and bsfq instrinsics +# define IS_64BIT +# define USE_BSFQ +#endif -#endif // !defined(_MSC_VER) +#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER) +# include // Intel header for _mm_popcnt_u64() intrinsic +#endif + +#if defined(_MSC_VER) || defined(__INTEL_COMPILER) +# define CACHE_LINE_ALIGNMENT __declspec(align(64)) +#else +# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64))) +#endif + +#if defined(_MSC_VER) +# define FORCE_INLINE __forceinline +#elif defined(__GNUC__) +# define FORCE_INLINE inline __attribute__((always_inline)) +#else +# define FORCE_INLINE inline +#endif + +#if defined(USE_POPCNT) +const bool HasPopCnt = true; +#else +const bool HasPopCnt = false; +#endif + +#if defined(IS_64BIT) +const bool Is64Bit = true; +#else +const bool Is64Bit = false; +#endif -// Hash keys: typedef uint64_t Key; +typedef uint64_t Bitboard; + +const int MAX_MOVES = 256; +const int MAX_PLY = 100; +const int MAX_PLY_PLUS_2 = MAX_PLY + 2; + +const Bitboard FileABB = 0x0101010101010101ULL; +const Bitboard FileBBB = FileABB << 1; +const Bitboard FileCBB = FileABB << 2; +const Bitboard FileDBB = FileABB << 3; +const Bitboard FileEBB = FileABB << 4; +const Bitboard FileFBB = FileABB << 5; +const Bitboard FileGBB = FileABB << 6; +const Bitboard FileHBB = FileABB << 7; + +const Bitboard Rank1BB = 0xFF; +const Bitboard Rank2BB = Rank1BB << (8 * 1); +const Bitboard Rank3BB = Rank1BB << (8 * 2); +const Bitboard Rank4BB = Rank1BB << (8 * 3); +const Bitboard Rank5BB = Rank1BB << (8 * 4); +const Bitboard Rank6BB = Rank1BB << (8 * 5); +const Bitboard Rank7BB = Rank1BB << (8 * 6); +const Bitboard Rank8BB = Rank1BB << (8 * 7); + + +/// A move needs 16 bits to be stored +/// +/// bit 0- 5: destination square (from 0 to 63) +/// bit 6-11: origin square (from 0 to 63) +/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) +/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3) +/// +/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in +/// any normal move destination square is always different from origin square +/// while MOVE_NONE and MOVE_NULL have the same origin and destination square. + +enum Move { + MOVE_NONE = 0, + MOVE_NULL = 65 +}; + +struct MoveStack { + Move move; + int score; +}; + +inline bool operator<(const MoveStack& f, const MoveStack& s) { + return f.score < s.score; +} + +enum CastleRight { + CASTLES_NONE = 0, + WHITE_OO = 1, + BLACK_OO = 2, + WHITE_OOO = 4, + BLACK_OOO = 8, + ALL_CASTLES = 15 +}; + +enum ScaleFactor { + SCALE_FACTOR_DRAW = 0, + SCALE_FACTOR_NORMAL = 64, + SCALE_FACTOR_MAX = 128, + SCALE_FACTOR_NONE = 255 +}; + +enum ValueType { + VALUE_TYPE_NONE = 0, + VALUE_TYPE_UPPER = 1, + VALUE_TYPE_LOWER = 2, + VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER +}; + +enum Value { + VALUE_ZERO = 0, + VALUE_DRAW = 0, + VALUE_KNOWN_WIN = 15000, + VALUE_MATE = 30000, + VALUE_INFINITE = 30001, + VALUE_NONE = 30002, + + VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY, + VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY, + + VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX, + VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN +}; + +enum PieceType { + NO_PIECE_TYPE = 0, + PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 +}; + +enum Piece { + NO_PIECE = 16, // color_of(NO_PIECE) == NO_COLOR + W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6, + B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14 +}; + +enum Color { + WHITE, BLACK, NO_COLOR +}; + +enum Depth { + + ONE_PLY = 2, + + DEPTH_ZERO = 0 * ONE_PLY, + DEPTH_QS_CHECKS = -1 * ONE_PLY, + DEPTH_QS_NO_CHECKS = -2 * ONE_PLY, + DEPTH_QS_RECAPTURES = -4 * ONE_PLY, + + DEPTH_NONE = -127 * ONE_PLY +}; + +enum Square { + SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, + SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, + SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, + SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, + SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, + SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, + SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, + SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, + SQ_NONE, + + DELTA_N = 8, + DELTA_E = 1, + DELTA_S = -8, + DELTA_W = -1, + + DELTA_NN = DELTA_N + DELTA_N, + DELTA_NE = DELTA_N + DELTA_E, + DELTA_SE = DELTA_S + DELTA_E, + DELTA_SS = DELTA_S + DELTA_S, + DELTA_SW = DELTA_S + DELTA_W, + DELTA_NW = DELTA_N + DELTA_W +}; + +enum File { + FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H +}; + +enum Rank { + RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8 +}; + + +/// Score enum keeps a midgame and an endgame value in a single integer (enum), +/// first LSB 16 bits are used to store endgame value, while upper bits are used +/// for midgame value. Compiler is free to choose the enum type as long as can +/// keep its data, so ensure Score to be an integer type. +enum Score { + SCORE_ZERO = 0, + SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX, + SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN +}; + +inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } + +/// Extracting the signed lower and upper 16 bits it not so trivial because +/// according to the standard a simple cast to short is implementation defined +/// and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); } + +/// On Intel 64 bit we have a small speed regression with the standard conforming +/// version, so use a faster code in this case that, although not 100% standard +/// compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) + +inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } + +#else + +inline Value eg_value(Score s) { + return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); +} + +#endif + +#define ENABLE_SAFE_OPERATORS_ON(T) \ +inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \ +inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \ +inline T operator*(int i, const T d) { return T(i * int(d)); } \ +inline T operator*(const T d, int i) { return T(int(d) * i); } \ +inline T operator-(const T d) { return T(-int(d)); } \ +inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \ +inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \ +inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; } + +#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \ +inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \ +inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \ +inline T operator/(const T d, int i) { return T(int(d) / i); } \ +inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; } + +ENABLE_OPERATORS_ON(Value) +ENABLE_OPERATORS_ON(PieceType) +ENABLE_OPERATORS_ON(Piece) +ENABLE_OPERATORS_ON(Color) +ENABLE_OPERATORS_ON(Depth) +ENABLE_OPERATORS_ON(Square) +ENABLE_OPERATORS_ON(File) +ENABLE_OPERATORS_ON(Rank) + +/// Added operators for adding integers to a Value +inline Value operator+(Value v, int i) { return Value(int(v) + i); } +inline Value operator-(Value v, int i) { return Value(int(v) - i); } + +ENABLE_SAFE_OPERATORS_ON(Score) + +/// Only declared but not defined. We don't want to multiply two scores due to +/// a very high risk of overflow. So user should explicitly convert to integer. +inline Score operator*(Score s1, Score s2); + +/// Division of a Score must be handled separately for each term +inline Score operator/(Score s, int i) { + return make_score(mg_value(s) / i, eg_value(s) / i); +} + +#undef ENABLE_OPERATORS_ON +#undef ENABLE_SAFE_OPERATORS_ON + +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); +const Value KnightValueEndgame = Value(0x34E); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); + +extern const Value PieceValueMidgame[17]; +extern const Value PieceValueEndgame[17]; +extern int SquareDistance[64][64]; + +inline Value mate_in(int ply) { + return VALUE_MATE - ply; +} + +inline Value mated_in(int ply) { + return -VALUE_MATE + ply; +} + +inline Piece make_piece(Color c, PieceType pt) { + return Piece((c << 3) | pt); +} + +inline PieceType type_of(Piece p) { + return PieceType(p & 7); +} + +inline Color color_of(Piece p) { + return Color(p >> 3); +} + +inline Color flip(Color c) { + return Color(c ^ 1); +} + +inline Square make_square(File f, Rank r) { + return Square((r << 3) | f); +} + +inline bool square_is_ok(Square s) { + return s >= SQ_A1 && s <= SQ_H8; +} + +inline File file_of(Square s) { + return File(s & 7); +} + +inline Rank rank_of(Square s) { + return Rank(s >> 3); +} + +inline Square flip(Square s) { + return Square(s ^ 56); +} + +inline Square mirror(Square s) { + return Square(s ^ 7); +} + +inline Square relative_square(Color c, Square s) { + return Square(s ^ (c * 56)); +} + +inline Rank relative_rank(Color c, Rank r) { + return Rank(r ^ (c * 7)); +} + +inline Rank relative_rank(Color c, Square s) { + return relative_rank(c, rank_of(s)); +} + +inline bool opposite_colors(Square s1, Square s2) { + int s = s1 ^ s2; + return ((s >> 3) ^ s) & 1; +} + +inline int file_distance(Square s1, Square s2) { + return abs(file_of(s1) - file_of(s2)); +} + +inline int rank_distance(Square s1, Square s2) { + return abs(rank_of(s1) - rank_of(s2)); +} + +inline int square_distance(Square s1, Square s2) { + return SquareDistance[s1][s2]; +} + +inline char piece_type_to_char(PieceType pt) { + return " PNBRQK"[pt]; +} + +inline char file_to_char(File f) { + return char(f - FILE_A + int('a')); +} + +inline char rank_to_char(Rank r) { + return char(r - RANK_1 + int('1')); +} + +inline Square pawn_push(Color c) { + return c == WHITE ? DELTA_N : DELTA_S; +} + +inline Square move_from(Move m) { + return Square((m >> 6) & 0x3F); +} + +inline Square move_to(Move m) { + return Square(m & 0x3F); +} + +inline bool is_special(Move m) { + return m & (3 << 14); +} + +inline bool is_promotion(Move m) { + return (m & (3 << 14)) == (1 << 14); +} + +inline int is_enpassant(Move m) { + return (m & (3 << 14)) == (2 << 14); +} + +inline int is_castle(Move m) { + return (m & (3 << 14)) == (3 << 14); +} + +inline PieceType promotion_piece_type(Move m) { + return PieceType(((m >> 12) & 3) + 2); +} + +inline Move make_move(Square from, Square to) { + return Move(to | (from << 6)); +} + +inline Move make_promotion_move(Square from, Square to, PieceType promotion) { + return Move(to | (from << 6) | (1 << 14) | ((promotion - 2) << 12)) ; +} + +inline Move make_enpassant_move(Square from, Square to) { + return Move(to | (from << 6) | (2 << 14)); +} + +inline Move make_castle_move(Square from, Square to) { + return Move(to | (from << 6) | (3 << 14)); +} + +inline bool is_ok(Move m) { + return move_from(m) != move_to(m); // Catches also MOVE_NULL and MOVE_NONE +} + +#include + +inline const std::string square_to_string(Square s) { + char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 }; + return ch; +} + +/// Our insertion sort implementation, works with pointers and iterators and is +/// guaranteed to be stable, as is needed. +template +void sort(K firstMove, K lastMove) +{ + T value; + K cur, p, d; + + if (firstMove != lastMove) + for (cur = firstMove + 1; cur != lastMove; cur++) + { + p = d = cur; + value = *p--; + if (*p < value) + { + do *d = *p; + while (--d != firstMove && *--p < value); + *d = value; + } + } +} #endif // !defined(TYPES_H_INCLUDED)