X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=73da41e28f0e3e2385b8f2246c09d427b13b4621;hp=71893c0ffd644acef9d5611b7591e40f57b1de95;hb=5ccff25df2e8fcbee3d4c1428bbc101afa88e700;hpb=47be966d3028ca9b5c4d095f266663eb205c0c07 diff --git a/src/types.h b/src/types.h index 71893c0f..73da41e2 100644 --- a/src/types.h +++ b/src/types.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -40,7 +38,6 @@ #include #include -#include #include #include #include @@ -177,11 +174,11 @@ enum Value : int { VALUE_NONE = 32002, VALUE_TB_WIN_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY, - VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY, + VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY, VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY, - VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY, + VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY, - PawnValueMg = 128, PawnValueEg = 213, + PawnValueMg = 126, PawnValueEg = 208, KnightValueMg = 781, KnightValueEg = 854, BishopValueMg = 825, BishopValueEg = 915, RookValueMg = 1276, RookValueEg = 1380, @@ -204,6 +201,22 @@ enum Piece { PIECE_NB = 16 }; +// An ID used to track the pieces. Max. 32 pieces on board. +enum PieceId { + PIECE_ID_ZERO = 0, + PIECE_ID_KING = 30, + PIECE_ID_WKING = 30, + PIECE_ID_BKING = 31, + PIECE_ID_NONE = 32 +}; + +inline PieceId operator++(PieceId& d, int) { + + PieceId x = d; + d = PieceId(int(d) + 1); + return x; +} + constexpr Value PieceValue[PHASE_NB][PIECE_NB] = { { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO }, @@ -214,13 +227,12 @@ constexpr Value PieceValue[PHASE_NB][PIECE_NB] = { typedef int Depth; enum : int { - DEPTH_QS_CHECKS = 0, DEPTH_QS_NO_CHECKS = -1, DEPTH_QS_RECAPTURES = -5, DEPTH_NONE = -6, - DEPTH_OFFSET = DEPTH_NONE, + DEPTH_OFFSET = DEPTH_NONE }; enum Square : int { @@ -234,7 +246,8 @@ enum Square : int { SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, SQ_NONE, - SQUARE_NB = 64 + SQUARE_ZERO = 0, + SQUARE_NB = 64 }; enum Direction : int { @@ -257,6 +270,94 @@ enum Rank : int { RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB }; +// unique number for each piece type on each square +enum PieceSquare : uint32_t { + PS_NONE = 0, + PS_W_PAWN = 1, + PS_B_PAWN = 1 * SQUARE_NB + 1, + PS_W_KNIGHT = 2 * SQUARE_NB + 1, + PS_B_KNIGHT = 3 * SQUARE_NB + 1, + PS_W_BISHOP = 4 * SQUARE_NB + 1, + PS_B_BISHOP = 5 * SQUARE_NB + 1, + PS_W_ROOK = 6 * SQUARE_NB + 1, + PS_B_ROOK = 7 * SQUARE_NB + 1, + PS_W_QUEEN = 8 * SQUARE_NB + 1, + PS_B_QUEEN = 9 * SQUARE_NB + 1, + PS_W_KING = 10 * SQUARE_NB + 1, + PS_END = PS_W_KING, // pieces without kings (pawns included) + PS_B_KING = 11 * SQUARE_NB + 1, + PS_END2 = 12 * SQUARE_NB + 1 +}; + +struct ExtPieceSquare { + PieceSquare from[COLOR_NB]; +}; + +// Array for finding the PieceSquare corresponding to the piece on the board +extern ExtPieceSquare kpp_board_index[PIECE_NB]; + +constexpr bool is_ok(PieceId pid); +constexpr Square rotate180(Square sq); + +// Structure holding which tracked piece (PieceId) is where (PieceSquare) +class EvalList { + +public: + // Max. number of pieces without kings is 30 but must be a multiple of 4 in AVX2 + static const int MAX_LENGTH = 32; + + // Array that holds the piece id for the pieces on the board + PieceId piece_id_list[SQUARE_NB]; + + // List of pieces, separate from White and Black POV + PieceSquare* piece_list_fw() const { return const_cast(pieceListFw); } + PieceSquare* piece_list_fb() const { return const_cast(pieceListFb); } + + // Place the piece pc with piece_id on the square sq on the board + void put_piece(PieceId piece_id, Square sq, Piece pc) + { + assert(is_ok(piece_id)); + if (pc != NO_PIECE) + { + pieceListFw[piece_id] = PieceSquare(kpp_board_index[pc].from[WHITE] + sq); + pieceListFb[piece_id] = PieceSquare(kpp_board_index[pc].from[BLACK] + rotate180(sq)); + piece_id_list[sq] = piece_id; + } + else + { + pieceListFw[piece_id] = PS_NONE; + pieceListFb[piece_id] = PS_NONE; + piece_id_list[sq] = piece_id; + } + } + + // Convert the specified piece_id piece to ExtPieceSquare type and return it + ExtPieceSquare piece_with_id(PieceId piece_id) const + { + ExtPieceSquare eps; + eps.from[WHITE] = pieceListFw[piece_id]; + eps.from[BLACK] = pieceListFb[piece_id]; + return eps; + } + +private: + PieceSquare pieceListFw[MAX_LENGTH]; + PieceSquare pieceListFb[MAX_LENGTH]; +}; + +// For differential evaluation of pieces that changed since last turn +struct DirtyPiece { + + // Number of changed pieces + int dirty_num; + + // The ids of changed pieces, max. 2 pieces can change in one move + PieceId pieceId[2]; + + // What changed from the piece with that piece number + ExtPieceSquare old_piece[2]; + ExtPieceSquare new_piece[2]; +}; /// Score enum stores a middlegame and an endgame value in a single integer (enum). /// The least significant 16 bits are used to store the middlegame value and the @@ -282,11 +383,11 @@ inline Value mg_value(Score s) { } #define ENABLE_BASE_OPERATORS_ON(T) \ -constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ -constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ +constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \ +constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \ constexpr T operator-(T d) { return T(-int(d)); } \ -inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \ -inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } +inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \ +inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; } #define ENABLE_INCR_OPERATORS_ON(T) \ inline T& operator++(T& d) { return d = T(int(d) + 1); } \ @@ -304,8 +405,10 @@ inline T& operator/=(T& d, int i) { return d = T(int(d) / i); } ENABLE_FULL_OPERATORS_ON(Value) ENABLE_FULL_OPERATORS_ON(Direction) -ENABLE_INCR_OPERATORS_ON(PieceType) ENABLE_INCR_OPERATORS_ON(Piece) +ENABLE_INCR_OPERATORS_ON(PieceSquare) +ENABLE_INCR_OPERATORS_ON(PieceId) +ENABLE_INCR_OPERATORS_ON(PieceType) ENABLE_INCR_OPERATORS_ON(Square) ENABLE_INCR_OPERATORS_ON(File) ENABLE_INCR_OPERATORS_ON(Rank) @@ -316,12 +419,6 @@ ENABLE_BASE_OPERATORS_ON(Score) #undef ENABLE_INCR_OPERATORS_ON #undef ENABLE_BASE_OPERATORS_ON -/// Additional operators to add integers to a Value -constexpr Value operator+(Value v, int i) { return Value(int(v) + i); } -constexpr Value operator-(Value v, int i) { return Value(int(v) - i); } -inline Value& operator+=(Value& v, int i) { return v = v + i; } -inline Value& operator-=(Value& v, int i) { return v = v - i; } - /// Additional operators to add a Direction to a Square constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); } constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); } @@ -351,23 +448,23 @@ inline Score operator*(Score s, int i) { /// Multiplication of a Score by a boolean inline Score operator*(Score s, bool b) { - return Score(int(s) * int(b)); + return b ? s : SCORE_ZERO; } constexpr Color operator~(Color c) { return Color(c ^ BLACK); // Toggle color } -constexpr Square flip_rank(Square s) { +constexpr Square flip_rank(Square s) { // Swap A1 <-> A8 return Square(s ^ SQ_A8); } -constexpr Square flip_file(Square s) { +constexpr Square flip_file(Square s) { // Swap A1 <-> H1 return Square(s ^ SQ_H1); } constexpr Piece operator~(Piece pc) { - return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT + return Piece(pc ^ 8); // Swap color of piece B_KNIGHT <-> W_KNIGHT } constexpr CastlingRights operator&(Color c, CastlingRights cr) { @@ -399,6 +496,10 @@ inline Color color_of(Piece pc) { return Color(pc >> 3); } +constexpr bool is_ok(PieceId pid) { + return pid < PIECE_ID_NONE; +} + constexpr bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; } @@ -435,6 +536,11 @@ constexpr Square to_sq(Move m) { return Square(m & 0x3F); } +// Return relative square when turning the board 180 degrees +constexpr Square rotate180(Square sq) { + return (Square)(sq ^ 0x3F); +} + constexpr int from_to(Move m) { return m & 0xFFF; } @@ -464,4 +570,11 @@ constexpr bool is_ok(Move m) { return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE } +/// Based on a congruential pseudo random number generator +constexpr Key make_key(uint64_t seed) { + return seed * 6364136223846793005ULL + 1442695040888963407ULL; +} + #endif // #ifndef TYPES_H_INCLUDED + +#include "tune.h" // Global visibility to tuning setup