X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=75dff4b8030155d57ed49cdd9af4b62cad60ee8d;hp=715874c7d86e88ed56b0cc0bf329c2f123e5ec5c;hb=e304db9d1ecf6a2318708483c90fadecf4fac4ee;hpb=41816b7ced99c0bd096607fd8a35dbc0b427d455 diff --git a/src/types.h b/src/types.h index 715874c7..75dff4b8 100644 --- a/src/types.h +++ b/src/types.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,84 +17,492 @@ along with this program. If not, see . */ - #if !defined(TYPES_H_INCLUDED) #define TYPES_H_INCLUDED -#if !defined(_MSC_VER) +/// For Linux and OSX configuration is done automatically using Makefile. To get +/// started type 'make help'. +/// +/// For Windows, part of the configuration is detected automatically, but some +/// switches need to be set manually: +/// +/// -DNDEBUG | Disable debugging mode. Use always. +/// +/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want +/// | the executable to run on some very old machines. +/// +/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works +/// | only in 64-bit mode. For compiling requires hardware with +/// | popcnt support. + +#include +#include +#include -#include +#include "platform.h" +#if defined(_WIN64) && !defined(IS_64BIT) +# include // MSVC popcnt and bsfq instrinsics +# define IS_64BIT +# define USE_BSFQ +#endif + +#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER) +# include // Intel header for _mm_popcnt_u64() intrinsic +#endif + +# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) +# include // Intel and Microsoft header for _mm_prefetch() +# endif + +#if defined(_MSC_VER) || defined(__INTEL_COMPILER) +# define CACHE_LINE_ALIGNMENT __declspec(align(64)) #else +# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64))) +#endif -typedef __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef __int16 int16; -typedef unsigned __int16 uint16_t; -typedef __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; +#if defined(_MSC_VER) +# define FORCE_INLINE __forceinline +#elif defined(__GNUC__) +# define FORCE_INLINE inline __attribute__((always_inline)) +#else +# define FORCE_INLINE inline +#endif -typedef __int16 int16_t; -typedef __int64 int64_t; +#if defined(USE_POPCNT) +const bool HasPopCnt = true; +#else +const bool HasPopCnt = false; +#endif -#endif // !defined(_MSC_VER) +#if defined(IS_64BIT) +const bool Is64Bit = true; +#else +const bool Is64Bit = false; +#endif -// Hash keys typedef uint64_t Key; - -// Bitboard type typedef uint64_t Bitboard; +const int MAX_MOVES = 192; +const int MAX_PLY = 100; +const int MAX_PLY_PLUS_2 = MAX_PLY + 2; -//// -//// Compiler specific defines -//// +const Bitboard FileABB = 0x0101010101010101ULL; +const Bitboard FileBBB = FileABB << 1; +const Bitboard FileCBB = FileABB << 2; +const Bitboard FileDBB = FileABB << 3; +const Bitboard FileEBB = FileABB << 4; +const Bitboard FileFBB = FileABB << 5; +const Bitboard FileGBB = FileABB << 6; +const Bitboard FileHBB = FileABB << 7; -// Quiet a warning on Intel compiler -#if !defined(__SIZEOF_INT__ ) -#define __SIZEOF_INT__ 0 -#endif +const Bitboard Rank1BB = 0xFF; +const Bitboard Rank2BB = Rank1BB << (8 * 1); +const Bitboard Rank3BB = Rank1BB << (8 * 2); +const Bitboard Rank4BB = Rank1BB << (8 * 3); +const Bitboard Rank5BB = Rank1BB << (8 * 4); +const Bitboard Rank6BB = Rank1BB << (8 * 5); +const Bitboard Rank7BB = Rank1BB << (8 * 6); +const Bitboard Rank8BB = Rank1BB << (8 * 7); -// Check for 64 bits for different compilers: Intel, MSVC and gcc -#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4) -#define IS_64BIT -#endif -#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER)) -#define USE_BSFQ -#endif +/// A move needs 16 bits to be stored +/// +/// bit 0- 5: destination square (from 0 to 63) +/// bit 6-11: origin square (from 0 to 63) +/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) +/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3) +/// +/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in +/// any normal move destination square is always different from origin square +/// while MOVE_NONE and MOVE_NULL have the same origin and destination square. + +enum Move { + MOVE_NONE = 0, + MOVE_NULL = 65 +}; + +enum MoveType { + NORMAL = 0, + PROMOTION = 1 << 14, + ENPASSANT = 2 << 14, + CASTLE = 3 << 14 +}; + +enum CastleRight { // Defined as in PolyGlot book hash key + CASTLES_NONE = 0, + WHITE_OO = 1, + WHITE_OOO = 2, + BLACK_OO = 4, + BLACK_OOO = 8, + ALL_CASTLES = 15, + CASTLE_RIGHT_NB = 16 +}; + +enum CastlingSide { + KING_SIDE, + QUEEN_SIDE, + CASTLING_SIDE_NB = 2 +}; + +enum Phase { + PHASE_ENDGAME = 0, + PHASE_MIDGAME = 128 +}; + +enum ScaleFactor { + SCALE_FACTOR_DRAW = 0, + SCALE_FACTOR_NORMAL = 64, + SCALE_FACTOR_MAX = 128, + SCALE_FACTOR_NONE = 255 +}; + +enum Bound { + BOUND_NONE = 0, + BOUND_UPPER = 1, + BOUND_LOWER = 2, + BOUND_EXACT = BOUND_UPPER | BOUND_LOWER +}; + +enum Value { + VALUE_ZERO = 0, + VALUE_DRAW = 0, + VALUE_KNOWN_WIN = 15000, + VALUE_MATE = 30000, + VALUE_INFINITE = 30001, + VALUE_NONE = 30002, + + VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY, + VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY, + + VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX, + VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN, + + Mg = 0, Eg = 1, + + PawnValueMg = 198, PawnValueEg = 258, + KnightValueMg = 817, KnightValueEg = 846, + BishopValueMg = 836, BishopValueEg = 857, + RookValueMg = 1270, RookValueEg = 1278, + QueenValueMg = 2521, QueenValueEg = 2558 +}; + +enum PieceType { + NO_PIECE_TYPE = 0, ALL_PIECES = 0, + PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6, + PIECE_TYPE_NB = 8 +}; + +enum Piece { + NO_PIECE = 16, // color_of(NO_PIECE) == NO_COLOR + W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6, + B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14, + PIECE_NB = 16 +}; + +enum Color { + WHITE, BLACK, NO_COLOR, COLOR_NB = 2 +}; + +enum Depth { + + ONE_PLY = 2, + + DEPTH_ZERO = 0 * ONE_PLY, + DEPTH_QS_CHECKS = -1 * ONE_PLY, + DEPTH_QS_NO_CHECKS = -2 * ONE_PLY, + DEPTH_QS_RECAPTURES = -5 * ONE_PLY, + + DEPTH_NONE = -127 * ONE_PLY +}; + +enum Square { + SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, + SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, + SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, + SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, + SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, + SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, + SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, + SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, + SQ_NONE, + + SQUARE_NB = 64, + + DELTA_N = 8, + DELTA_E = 1, + DELTA_S = -8, + DELTA_W = -1, + + DELTA_NN = DELTA_N + DELTA_N, + DELTA_NE = DELTA_N + DELTA_E, + DELTA_SE = DELTA_S + DELTA_E, + DELTA_SS = DELTA_S + DELTA_S, + DELTA_SW = DELTA_S + DELTA_W, + DELTA_NW = DELTA_N + DELTA_W +}; + +enum File { + FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB = 8 +}; + +enum Rank { + RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB = 8 +}; + + +/// Score enum keeps a midgame and an endgame value in a single integer (enum), +/// first LSB 16 bits are used to store endgame value, while upper bits are used +/// for midgame value. Compiler is free to choose the enum type as long as can +/// keep its data, so ensure Score to be an integer type. +enum Score { + SCORE_ZERO = 0, + SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX, + SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN +}; + +inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } + +/// Extracting the signed lower and upper 16 bits it not so trivial because +/// according to the standard a simple cast to short is implementation defined +/// and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); } + +/// On Intel 64 bit we have a small speed regression with the standard conforming +/// version, so use a faster code in this case that, although not 100% standard +/// compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) + +inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } -// Cache line alignment specification -#if defined(_MSC_VER) || defined(__INTEL_COMPILER) -#define CACHE_LINE_ALIGNMENT __declspec(align(64)) #else -#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64))) + +inline Value eg_value(Score s) { + return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); +} + #endif -// Define a __cpuid() function for gcc compilers, for Intel and MSVC -// is already available as an intrinsic. -#if defined(_MSC_VER) -#include -#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) -inline void __cpuid(int CPUInfo[4], int InfoType) -{ - int* eax = CPUInfo + 0; - int* ebx = CPUInfo + 1; - int* ecx = CPUInfo + 2; - int* edx = CPUInfo + 3; +#define ENABLE_SAFE_OPERATORS_ON(T) \ +inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \ +inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \ +inline T operator*(int i, const T d) { return T(i * int(d)); } \ +inline T operator*(const T d, int i) { return T(int(d) * i); } \ +inline T operator-(const T d) { return T(-int(d)); } \ +inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \ +inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \ +inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; } + +#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \ +inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \ +inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \ +inline T operator/(const T d, int i) { return T(int(d) / i); } \ +inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; } + +ENABLE_OPERATORS_ON(Value) +ENABLE_OPERATORS_ON(PieceType) +ENABLE_OPERATORS_ON(Piece) +ENABLE_OPERATORS_ON(Color) +ENABLE_OPERATORS_ON(Depth) +ENABLE_OPERATORS_ON(Square) +ENABLE_OPERATORS_ON(File) +ENABLE_OPERATORS_ON(Rank) - *eax = InfoType; - *ecx = 0; - __asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx) - : "0" (*eax), "2" (*ecx)); +/// Added operators for adding integers to a Value +inline Value operator+(Value v, int i) { return Value(int(v) + i); } +inline Value operator-(Value v, int i) { return Value(int(v) - i); } + +ENABLE_SAFE_OPERATORS_ON(Score) + +/// Only declared but not defined. We don't want to multiply two scores due to +/// a very high risk of overflow. So user should explicitly convert to integer. +inline Score operator*(Score s1, Score s2); + +/// Division of a Score must be handled separately for each term +inline Score operator/(Score s, int i) { + return make_score(mg_value(s) / i, eg_value(s) / i); } -#else -inline void __cpuid(int CPUInfo[4], int) + +/// Weight score v by score w trying to prevent overflow +inline Score apply_weight(Score v, Score w) { + return make_score((int(mg_value(v)) * mg_value(w)) / 0x100, + (int(eg_value(v)) * eg_value(w)) / 0x100); +} + +#undef ENABLE_OPERATORS_ON +#undef ENABLE_SAFE_OPERATORS_ON + +namespace Zobrist { + + extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; + extern Key enpassant[FILE_NB]; + extern Key castle[CASTLE_RIGHT_NB]; + extern Key side; + extern Key exclusion; + + void init(); +} + +CACHE_LINE_ALIGNMENT + +extern Score pieceSquareTable[PIECE_NB][SQUARE_NB]; +extern Value PieceValue[2][18]; // [Mg / Eg][piece / pieceType] +extern int SquareDistance[SQUARE_NB][SQUARE_NB]; + +struct MoveStack { + Move move; + int score; +}; + +inline bool operator<(const MoveStack& f, const MoveStack& s) { + return f.score < s.score; +} + +inline Color operator~(Color c) { + return Color(c ^ 1); +} + +inline Square operator~(Square s) { + return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8 +} + +inline Square operator|(File f, Rank r) { + return Square((r << 3) | f); +} + +inline Value mate_in(int ply) { + return VALUE_MATE - ply; +} + +inline Value mated_in(int ply) { + return -VALUE_MATE + ply; +} + +inline Piece make_piece(Color c, PieceType pt) { + return Piece((c << 3) | pt); +} + +inline CastleRight make_castle_right(Color c, CastlingSide s) { + return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); +} + +inline PieceType type_of(Piece p) { + return PieceType(p & 7); +} + +inline Color color_of(Piece p) { + return Color(p >> 3); +} + +inline bool is_ok(Square s) { + return s >= SQ_A1 && s <= SQ_H8; +} + +inline File file_of(Square s) { + return File(s & 7); +} + +inline Rank rank_of(Square s) { + return Rank(s >> 3); +} + +inline Square mirror(Square s) { + return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1 +} + +inline Square relative_square(Color c, Square s) { + return Square(s ^ (c * 56)); +} + +inline Rank relative_rank(Color c, Rank r) { + return Rank(r ^ (c * 7)); +} + +inline Rank relative_rank(Color c, Square s) { + return relative_rank(c, rank_of(s)); +} + +inline bool opposite_colors(Square s1, Square s2) { + int s = int(s1) ^ int(s2); + return ((s >> 3) ^ s) & 1; +} + +inline int file_distance(Square s1, Square s2) { + return abs(file_of(s1) - file_of(s2)); +} + +inline int rank_distance(Square s1, Square s2) { + return abs(rank_of(s1) - rank_of(s2)); +} + +inline int square_distance(Square s1, Square s2) { + return SquareDistance[s1][s2]; +} + +inline char file_to_char(File f) { + return char(f - FILE_A + int('a')); +} + +inline char rank_to_char(Rank r) { + return char(r - RANK_1 + int('1')); +} + +inline Square pawn_push(Color c) { + return c == WHITE ? DELTA_N : DELTA_S; +} + +inline Square from_sq(Move m) { + return Square((m >> 6) & 0x3F); +} + +inline Square to_sq(Move m) { + return Square(m & 0x3F); +} + +inline MoveType type_of(Move m) { + return MoveType(m & (3 << 14)); +} + +inline PieceType promotion_type(Move m) { + return PieceType(((m >> 12) & 3) + 2); +} + +inline Move make_move(Square from, Square to) { + return Move(to | (from << 6)); +} + +template +inline Move make(Square from, Square to, PieceType pt = KNIGHT) { + return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12)) ; +} + +inline bool is_ok(Move m) { + return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE +} + +#include + +inline const std::string square_to_string(Square s) { + char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 }; + return ch; +} + +/// Our insertion sort implementation, works with pointers and iterators and is +/// guaranteed to be stable, as is needed. +template +void sort(K first, K last) { - CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0; + T tmp; + K p, q; + + for (p = first + 1; p < last; p++) + { + tmp = *p; + for (q = p; q != first && *(q-1) < tmp; --q) + *q = *(q-1); + *q = tmp; + } } -#endif #endif // !defined(TYPES_H_INCLUDED)