X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=94c291f6b5383bd9400e48471f1a1b8c70eb82e4;hp=aa1f34fc112eaadf00663778a94a5e3ba11f2440;hb=c7e7d9217b232eb7d75b083a45f001ef998c9deb;hpb=5a156df719790ddd882a928ddf721f8ba81587b1 diff --git a/src/types.h b/src/types.h index aa1f34fc..94c291f6 100644 --- a/src/types.h +++ b/src/types.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,7 +17,7 @@ along with this program. If not, see . */ -#if !defined(TYPES_H_INCLUDED) +#ifndef TYPES_H_INCLUDED #define TYPES_H_INCLUDED /// For Linux and OSX configuration is done automatically using Makefile. To get @@ -26,7 +26,7 @@ /// For Windows, part of the configuration is detected automatically, but some /// switches need to be set manually: /// -/// -DNDEBUG | Disable debugging mode. Use always. +/// -DNDEBUG | Disable debugging mode. Always use this. /// /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want /// | the executable to run on some very old machines. @@ -42,6 +42,8 @@ #include "platform.h" +#define unlikely(x) (x) // For code annotation purposes + #if defined(_WIN64) && !defined(IS_64BIT) # include // MSVC popcnt and bsfq instrinsics # define IS_64BIT @@ -56,13 +58,14 @@ # include // Intel and Microsoft header for _mm_prefetch() # endif +#define CACHE_LINE_SIZE 64 #if defined(_MSC_VER) || defined(__INTEL_COMPILER) -# define CACHE_LINE_ALIGNMENT __declspec(align(64)) +# define CACHE_LINE_ALIGNMENT __declspec(align(CACHE_LINE_SIZE)) #else -# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64))) +# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE))) #endif -#if defined(_MSC_VER) +#ifdef _MSC_VER # define FORCE_INLINE __forceinline #elif defined(__GNUC__) # define FORCE_INLINE inline __attribute__((always_inline)) @@ -70,13 +73,13 @@ # define FORCE_INLINE inline #endif -#if defined(USE_POPCNT) +#ifdef USE_POPCNT const bool HasPopCnt = true; #else const bool HasPopCnt = false; #endif -#if defined(IS_64BIT) +#ifdef IS_64BIT const bool Is64Bit = true; #else const bool Is64Bit = false; @@ -85,60 +88,41 @@ const bool Is64Bit = false; typedef uint64_t Key; typedef uint64_t Bitboard; -const int MAX_MOVES = 192; +const int MAX_MOVES = 256; const int MAX_PLY = 100; -const int MAX_PLY_PLUS_2 = MAX_PLY + 2; - -const Bitboard FileABB = 0x0101010101010101ULL; -const Bitboard FileBBB = FileABB << 1; -const Bitboard FileCBB = FileABB << 2; -const Bitboard FileDBB = FileABB << 3; -const Bitboard FileEBB = FileABB << 4; -const Bitboard FileFBB = FileABB << 5; -const Bitboard FileGBB = FileABB << 6; -const Bitboard FileHBB = FileABB << 7; - -const Bitboard Rank1BB = 0xFF; -const Bitboard Rank2BB = Rank1BB << (8 * 1); -const Bitboard Rank3BB = Rank1BB << (8 * 2); -const Bitboard Rank4BB = Rank1BB << (8 * 3); -const Bitboard Rank5BB = Rank1BB << (8 * 4); -const Bitboard Rank6BB = Rank1BB << (8 * 5); -const Bitboard Rank7BB = Rank1BB << (8 * 6); -const Bitboard Rank8BB = Rank1BB << (8 * 7); - +const int MAX_PLY_PLUS_6 = MAX_PLY + 6; /// A move needs 16 bits to be stored /// /// bit 0- 5: destination square (from 0 to 63) /// bit 6-11: origin square (from 0 to 63) /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) -/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3) +/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in /// any normal move destination square is always different from origin square /// while MOVE_NONE and MOVE_NULL have the same origin and destination square. enum Move { - MOVE_NONE = 0, + MOVE_NONE, MOVE_NULL = 65 }; enum MoveType { - NORMAL = 0, + NORMAL, PROMOTION = 1 << 14, ENPASSANT = 2 << 14, - CASTLE = 3 << 14 + CASTLING = 3 << 14 }; -enum CastleRight { // Defined as in PolyGlot book hash key - CASTLES_NONE = 0, - WHITE_OO = 1, - WHITE_OOO = 2, - BLACK_OO = 4, - BLACK_OOO = 8, - ALL_CASTLES = 15, - CASTLE_RIGHT_NB = 16 +enum CastlingFlag { // Defined as in PolyGlot book hash key + NO_CASTLING, + WHITE_OO, + WHITE_OOO = WHITE_OO << 1, + BLACK_OO = WHITE_OO << 2, + BLACK_OOO = WHITE_OO << 3, + ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO, + CASTLING_FLAG_NB = 16 }; enum CastlingSide { @@ -148,7 +132,7 @@ enum CastlingSide { }; enum Phase { - PHASE_ENDGAME = 0, + PHASE_ENDGAME, PHASE_MIDGAME = 128, MG = 0, EG = 1, PHASE_NB = 2 }; @@ -161,9 +145,9 @@ enum ScaleFactor { }; enum Bound { - BOUND_NONE = 0, - BOUND_UPPER = 1, - BOUND_LOWER = 2, + BOUND_NONE, + BOUND_UPPER, + BOUND_LOWER, BOUND_EXACT = BOUND_UPPER | BOUND_LOWER }; @@ -189,15 +173,15 @@ enum Value { }; enum PieceType { - NO_PIECE_TYPE = 0, ALL_PIECES = 0, - PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6, + NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, + ALL_PIECES = 0, PIECE_TYPE_NB = 8 }; enum Piece { - NO_PIECE = 0, - W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6, - B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14, + NO_PIECE, + W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, + B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, PIECE_NB = 16 }; @@ -210,8 +194,8 @@ enum Depth { ONE_PLY = 2, DEPTH_ZERO = 0 * ONE_PLY, - DEPTH_QS_CHECKS = -1 * ONE_PLY, - DEPTH_QS_NO_CHECKS = -2 * ONE_PLY, + DEPTH_QS_CHECKS = 0 * ONE_PLY, + DEPTH_QS_NO_CHECKS = -1 * ONE_PLY, DEPTH_QS_RECAPTURES = -5 * ONE_PLY, DEPTH_NONE = -127 * ONE_PLY @@ -244,34 +228,35 @@ enum Square { }; enum File { - FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB = 8 + FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB }; enum Rank { - RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB = 8 + RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB }; -/// Score enum keeps a midgame and an endgame value in a single integer (enum), -/// first LSB 16 bits are used to store endgame value, while upper bits are used -/// for midgame value. Compiler is free to choose the enum type as long as can -/// keep its data, so ensure Score to be an integer type. +/// The Score enum stores a midgame and an endgame value in a single integer +/// (enum). The least significant 16 bits are used to store the endgame value +/// and the upper 16 bits are used to store the midgame value. The compiler is +/// free to choose the enum type as long as it can store the data, so we +/// ensure that Score is an integer type by assigning some big int values. enum Score { - SCORE_ZERO = 0, + SCORE_ZERO, SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX, SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN }; inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } -/// Extracting the signed lower and upper 16 bits it not so trivial because +/// Extracting the signed lower and upper 16 bits is not so trivial because /// according to the standard a simple cast to short is implementation defined /// and so is a right shift of a signed integer. -inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); } +inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); } /// On Intel 64 bit we have a small speed regression with the standard conforming -/// version, so use a faster code in this case that, although not 100% standard -/// compliant it seems to work for Intel and MSVC. +/// version. Therefore, in this case we use faster code that, although not 100% +/// standard compliant, seems to work for Intel and MSVC. #if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } @@ -290,15 +275,15 @@ inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \ inline T operator*(int i, const T d) { return T(i * int(d)); } \ inline T operator*(const T d, int i) { return T(int(d) * i); } \ inline T operator-(const T d) { return T(-int(d)); } \ -inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \ -inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \ -inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; } +inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \ +inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \ +inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } #define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \ -inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \ -inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \ +inline T& operator++(T& d) { return d = T(int(d) + 1); } \ +inline T& operator--(T& d) { return d = T(int(d) - 1); } \ inline T operator/(const T d, int i) { return T(int(d) / i); } \ -inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; } +inline T& operator/=(T& d, int i) { return d = T(int(d) / i); } ENABLE_OPERATORS_ON(Value) ENABLE_OPERATORS_ON(PieceType) @@ -324,47 +309,26 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } -/// Weight score v by score w trying to prevent overflow -inline Score apply_weight(Score v, Score w) { - return make_score((int(mg_value(v)) * mg_value(w)) / 0x100, - (int(eg_value(v)) * eg_value(w)) / 0x100); -} - #undef ENABLE_OPERATORS_ON #undef ENABLE_SAFE_OPERATORS_ON -namespace Zobrist { - - extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; - extern Key enpassant[FILE_NB]; - extern Key castle[CASTLE_RIGHT_NB]; - extern Key side; - extern Key exclusion; - - void init(); -} - -CACHE_LINE_ALIGNMENT - -extern Score pieceSquareTable[PIECE_NB][SQUARE_NB]; extern Value PieceValue[PHASE_NB][PIECE_NB]; -extern int SquareDistance[SQUARE_NB][SQUARE_NB]; -struct MoveStack { +struct ExtMove { Move move; int score; }; -inline bool operator<(const MoveStack& f, const MoveStack& s) { +inline bool operator<(const ExtMove& f, const ExtMove& s) { return f.score < s.score; } inline Color operator~(Color c) { - return Color(c ^ 1); + return Color(c ^ BLACK); } inline Square operator~(Square s) { - return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8 + return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8 } inline Square operator|(File f, Rank r) { @@ -383,8 +347,8 @@ inline Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) | pt); } -inline CastleRight make_castle_right(Color c, CastlingSide s) { - return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); +inline CastlingFlag make_castling_flag(Color c, CastlingSide s) { + return CastlingFlag(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); } inline PieceType type_of(Piece p) { @@ -408,10 +372,6 @@ inline Rank rank_of(Square s) { return Rank(s >> 3); } -inline Square mirror(Square s) { - return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1 -} - inline Square relative_square(Color c, Square s) { return Square(s ^ (c * 56)); } @@ -429,18 +389,6 @@ inline bool opposite_colors(Square s1, Square s2) { return ((s >> 3) ^ s) & 1; } -inline int file_distance(Square s1, Square s2) { - return abs(file_of(s1) - file_of(s2)); -} - -inline int rank_distance(Square s1, Square s2) { - return abs(rank_of(s1) - rank_of(s2)); -} - -inline int square_distance(Square s1, Square s2) { - return SquareDistance[s1][s2]; -} - inline char file_to_char(File f, bool tolower = true) { return char(f - FILE_A + (tolower ? 'a' : 'A')); } @@ -489,4 +437,4 @@ inline const std::string square_to_string(Square s) { return ch; } -#endif // !defined(TYPES_H_INCLUDED) +#endif // #ifndef TYPES_H_INCLUDED