X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=ab5e1b884864108912de21d311a02fe14e5afb5a;hp=009a933afcce059e17b55dcca5da86959e65821e;hb=2af2c67650c4ac2531e6ab2753830f91c0999876;hpb=9afa1d73306cb98e95acec5daf4efd65e592ceff diff --git a/src/types.h b/src/types.h index 009a933a..ab5e1b88 100644 --- a/src/types.h +++ b/src/types.h @@ -80,28 +80,28 @@ #endif #ifdef USE_POPCNT -const bool HasPopCnt = true; +constexpr bool HasPopCnt = true; #else -const bool HasPopCnt = false; +constexpr bool HasPopCnt = false; #endif #ifdef USE_PEXT -const bool HasPext = true; +constexpr bool HasPext = true; #else -const bool HasPext = false; +constexpr bool HasPext = false; #endif #ifdef IS_64BIT -const bool Is64Bit = true; +constexpr bool Is64Bit = true; #else -const bool Is64Bit = false; +constexpr bool Is64Bit = false; #endif typedef uint64_t Key; typedef uint64_t Bitboard; -const int MAX_MOVES = 256; -const int MAX_PLY = 128; +constexpr int MAX_MOVES = 256; +constexpr int MAX_PLY = 128; /// A move needs 16 bits to be stored /// @@ -159,7 +159,6 @@ enum Phase { enum ScaleFactor { SCALE_FACTOR_DRAW = 0, - SCALE_FACTOR_ONEPAWN = 48, SCALE_FACTOR_NORMAL = 64, SCALE_FACTOR_MAX = 128, SCALE_FACTOR_NONE = 255 @@ -187,7 +186,7 @@ enum Value : int { KnightValueMg = 764, KnightValueEg = 848, BishopValueMg = 826, BishopValueEg = 891, RookValueMg = 1282, RookValueEg = 1373, - QueenValueMg = 2526, QueenValueEg = 2646, + QueenValueMg = 2500, QueenValueEg = 2670, MidgameLimit = 15258, EndgameLimit = 3915 }; @@ -195,7 +194,6 @@ enum Value : int { enum PieceType { NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, ALL_PIECES = 0, - QUEEN_DIAGONAL = 7, PIECE_TYPE_NB = 8 }; @@ -258,10 +256,10 @@ enum Rank : int { }; -/// Score enum stores a middlegame and an endgame value in a single integer -/// (enum). The least significant 16 bits are used to store the endgame value -/// and the upper 16 bits are used to store the middlegame value. Take some -/// care to avoid left-shifting a signed int to avoid undefined behavior. +/// Score enum stores a middlegame and an endgame value in a single integer (enum). +/// The least significant 16 bits are used to store the middlegame value and the +/// upper 16 bits are used to store the endgame value. We have to take care to +/// avoid left-shifting a signed int to avoid undefined behavior. enum Score : int { SCORE_ZERO }; constexpr Score make_score(int mg, int eg) {