X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=ab5e1b884864108912de21d311a02fe14e5afb5a;hp=3cb93a649a6e5f3c0d2e4062675675b8684664ba;hb=213166ba225bcefbbe7dbecdacfd726dfb6c34f9;hpb=54f6ce70fd68b38f053cd7d338bed1a74d92bb8b diff --git a/src/types.h b/src/types.h index 3cb93a64..ab5e1b88 100644 --- a/src/types.h +++ b/src/types.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -80,28 +80,28 @@ #endif #ifdef USE_POPCNT -const bool HasPopCnt = true; +constexpr bool HasPopCnt = true; #else -const bool HasPopCnt = false; +constexpr bool HasPopCnt = false; #endif #ifdef USE_PEXT -const bool HasPext = true; +constexpr bool HasPext = true; #else -const bool HasPext = false; +constexpr bool HasPext = false; #endif #ifdef IS_64BIT -const bool Is64Bit = true; +constexpr bool Is64Bit = true; #else -const bool Is64Bit = false; +constexpr bool Is64Bit = false; #endif typedef uint64_t Key; typedef uint64_t Bitboard; -const int MAX_MOVES = 256; -const int MAX_PLY = 128; +constexpr int MAX_MOVES = 256; +constexpr int MAX_PLY = 128; /// A move needs 16 bits to be stored /// @@ -159,7 +159,6 @@ enum Phase { enum ScaleFactor { SCALE_FACTOR_DRAW = 0, - SCALE_FACTOR_ONEPAWN = 48, SCALE_FACTOR_NORMAL = 64, SCALE_FACTOR_MAX = 128, SCALE_FACTOR_NONE = 255 @@ -187,7 +186,7 @@ enum Value : int { KnightValueMg = 764, KnightValueEg = 848, BishopValueMg = 826, BishopValueEg = 891, RookValueMg = 1282, RookValueEg = 1373, - QueenValueMg = 2526, QueenValueEg = 2646, + QueenValueMg = 2500, QueenValueEg = 2670, MidgameLimit = 15258, EndgameLimit = 3915 }; @@ -195,7 +194,6 @@ enum Value : int { enum PieceType { NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, ALL_PIECES = 0, - QUEEN_DIAGONAL = 7, PIECE_TYPE_NB = 8 }; @@ -258,10 +256,10 @@ enum Rank : int { }; -/// Score enum stores a middlegame and an endgame value in a single integer -/// (enum). The least significant 16 bits are used to store the endgame value -/// and the upper 16 bits are used to store the middlegame value. Take some -/// care to avoid left-shifting a signed int to avoid undefined behavior. +/// Score enum stores a middlegame and an endgame value in a single integer (enum). +/// The least significant 16 bits are used to store the middlegame value and the +/// upper 16 bits are used to store the endgame value. We have to take care to +/// avoid left-shifting a signed int to avoid undefined behavior. enum Score : int { SCORE_ZERO }; constexpr Score make_score(int mg, int eg) {