X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=b9fc71199e88cb96976c5640f5d63dd94aec8b96;hp=ff376386cac85dd6f3129bdbc5649f7945f8d3f8;hb=c9dcda6ac488c0058ebd567e1f52e30b8cd0db20;hpb=3ede7daab3ae9c3cc8c408c8e2cfe821f6f79e43 diff --git a/src/types.h b/src/types.h index ff376386..b9fc7119 100644 --- a/src/types.h +++ b/src/types.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -26,7 +26,7 @@ /// For Windows, part of the configuration is detected automatically, but some /// switches need to be set manually: /// -/// -DNDEBUG | Disable debugging mode. Use always. +/// -DNDEBUG | Disable debugging mode. Always use this. /// /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want /// | the executable to run on some very old machines. @@ -97,7 +97,7 @@ const int MAX_PLY_PLUS_6 = MAX_PLY + 6; /// bit 0- 5: destination square (from 0 to 63) /// bit 6-11: origin square (from 0 to 63) /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) -/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3) +/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in /// any normal move destination square is always different from origin square @@ -112,17 +112,17 @@ enum MoveType { NORMAL, PROMOTION = 1 << 14, ENPASSANT = 2 << 14, - CASTLE = 3 << 14 + CASTLING = 3 << 14 }; -enum CastleRight { // Defined as in PolyGlot book hash key - CASTLES_NONE, +enum CastlingFlag { // Defined as in PolyGlot book hash key + NO_CASTLING, WHITE_OO, WHITE_OOO = WHITE_OO << 1, BLACK_OO = WHITE_OO << 2, BLACK_OOO = WHITE_OO << 3, - ALL_CASTLES = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO, - CASTLE_RIGHT_NB = 16 + ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO, + CASTLING_FLAG_NB = 16 }; enum CastlingSide { @@ -236,10 +236,11 @@ enum Rank { }; -/// Score enum keeps a midgame and an endgame value in a single integer (enum), -/// first LSB 16 bits are used to store endgame value, while upper bits are used -/// for midgame value. Compiler is free to choose the enum type as long as can -/// keep its data, so ensure Score to be an integer type. +/// The Score enum stores a middlegame and an endgame value in a single integer +/// (enum). The least significant 16 bits are used to store the endgame value +/// and the upper 16 bits are used to store the middlegame value. The compiler +/// is free to choose the enum type as long as it can store the data, so we +/// ensure that Score is an integer type by assigning some big int values. enum Score { SCORE_ZERO, SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX, @@ -248,14 +249,14 @@ enum Score { inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } -/// Extracting the signed lower and upper 16 bits it not so trivial because +/// Extracting the signed lower and upper 16 bits is not so trivial because /// according to the standard a simple cast to short is implementation defined /// and so is a right shift of a signed integer. inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); } /// On Intel 64 bit we have a small speed regression with the standard conforming -/// version, so use a faster code in this case that, although not 100% standard -/// compliant it seems to work for Intel and MSVC. +/// version. Therefore, in this case we use faster code that, although not 100% +/// standard compliant, seems to work for Intel and MSVC. #if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } @@ -346,8 +347,8 @@ inline Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) | pt); } -inline CastleRight make_castle_right(Color c, CastlingSide s) { - return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); +inline CastlingFlag make_castling_flag(Color c, CastlingSide s) { + return CastlingFlag(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); } inline PieceType type_of(Piece p) {