X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=bbfd0c71a73194c5f9c78249d13658ce3b9f3b79;hp=5b5bc1f227785d6a80b1d7a57e936bfd44df6cae;hb=a358dfe934eeefc00ea9adb20d4a83c4cf4d4e1e;hpb=d549497144ee2a704057e005d2bbe1fbc666ca7e diff --git a/src/types.h b/src/types.h index 5b5bc1f2..bbfd0c71 100644 --- a/src/types.h +++ b/src/types.h @@ -35,6 +35,7 @@ /// | only in 64-bit mode. For compiling requires hardware with /// | popcnt support. +#include #include #include @@ -127,11 +128,11 @@ inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; } -enum CastleRight { +enum CastleRight { // Defined as in PolyGlot book hash key CASTLES_NONE = 0, WHITE_OO = 1, - BLACK_OO = 2, - WHITE_OOO = 4, + WHITE_OOO = 2, + BLACK_OO = 4, BLACK_OOO = 8, ALL_CASTLES = 15 }; @@ -311,21 +312,20 @@ inline Score apply_weight(Score v, Score w) { #undef ENABLE_OPERATORS_ON #undef ENABLE_SAFE_OPERATORS_ON -const Value PawnValueMidgame = Value(0x0C6); -const Value PawnValueEndgame = Value(0x102); -const Value KnightValueMidgame = Value(0x331); -const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x344); -const Value BishopValueEndgame = Value(0x359); -const Value RookValueMidgame = Value(0x4F6); -const Value RookValueEndgame = Value(0x4FE); -const Value QueenValueMidgame = Value(0x9D9); -const Value QueenValueEndgame = Value(0x9FE); +const Value PawnValueMidgame = Value(198); +const Value PawnValueEndgame = Value(258); +const Value KnightValueMidgame = Value(817); +const Value KnightValueEndgame = Value(846); +const Value BishopValueMidgame = Value(836); +const Value BishopValueEndgame = Value(857); +const Value RookValueMidgame = Value(1270); +const Value RookValueEndgame = Value(1278); +const Value QueenValueMidgame = Value(2521); +const Value QueenValueEndgame = Value(2558); extern const Value PieceValueMidgame[17]; // Indexed by Piece or PieceType extern const Value PieceValueEndgame[17]; extern int SquareDistance[64][64]; -extern uint8_t BitCount8Bit[256]; inline Color operator~(Color c) { return Color(c ^ 1); @@ -348,7 +348,7 @@ inline Piece make_piece(Color c, PieceType pt) { } inline CastleRight make_castle_right(Color c, CastlingSide s) { - return CastleRight((s == KING_SIDE ? WHITE_OO : WHITE_OOO) << c); + return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); } inline PieceType type_of(Piece p) {