X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=cf0b3f953dedcad5826f47c21a2deb2fd6000699;hp=10642ad39f240e5e04198a61884069c16e7af1a3;hb=5e905800887da94d481978d3bddd9539b2111458;hpb=fd35d92c1e639d22ed10fb225272f08bd9afc885 diff --git a/src/types.h b/src/types.h index 10642ad3..cf0b3f95 100644 --- a/src/types.h +++ b/src/types.h @@ -38,26 +38,7 @@ #include #include -#if defined(_MSC_VER) - -// Disable some silly and noisy warning from MSVC compiler -#pragma warning(disable: 4127) // Conditional expression is constant -#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type -#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' - -// MSVC does not support -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; - -#else -# include -#endif +#include "platform.h" #if defined(_WIN64) # include // MSVC popcnt and bsfq instrinsics @@ -98,8 +79,8 @@ const bool Is64Bit = false; typedef uint64_t Key; typedef uint64_t Bitboard; -const int MAX_MOVES = 256; -const int MAX_PLY = 256; +const int MAX_MOVES = 192; +const int MAX_PLY = 100; const int MAX_PLY_PLUS_2 = MAX_PLY + 2; const Bitboard FileABB = 0x0101010101010101ULL; @@ -155,6 +136,11 @@ enum CastleRight { ALL_CASTLES = 15 }; +enum CastlingSide { + KING_SIDE, + QUEEN_SIDE +}; + enum ScaleFactor { SCALE_FACTOR_DRAW = 0, SCALE_FACTOR_NORMAL = 64, @@ -185,7 +171,7 @@ enum Value { }; enum PieceType { - NO_PIECE_TYPE = 0, + NO_PIECE_TYPE = 0, ALL_PIECES = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 }; @@ -316,31 +302,36 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } +/// Weight score v by score w trying to prevent overflow +inline Score apply_weight(Score v, Score w) { + return make_score((int(mg_value(v)) * mg_value(w)) / 0x100, + (int(eg_value(v)) * eg_value(w)) / 0x100); +} + #undef ENABLE_OPERATORS_ON #undef ENABLE_SAFE_OPERATORS_ON -const Value PawnValueMidgame = Value(0x0C6); -const Value PawnValueEndgame = Value(0x102); -const Value KnightValueMidgame = Value(0x331); -const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x344); -const Value BishopValueEndgame = Value(0x359); -const Value RookValueMidgame = Value(0x4F6); -const Value RookValueEndgame = Value(0x4FE); -const Value QueenValueMidgame = Value(0x9D9); -const Value QueenValueEndgame = Value(0x9FE); +const Value PawnValueMidgame = Value(198); +const Value PawnValueEndgame = Value(258); +const Value KnightValueMidgame = Value(817); +const Value KnightValueEndgame = Value(846); +const Value BishopValueMidgame = Value(836); +const Value BishopValueEndgame = Value(857); +const Value RookValueMidgame = Value(1270); +const Value RookValueEndgame = Value(1278); +const Value QueenValueMidgame = Value(2521); +const Value QueenValueEndgame = Value(2558); extern const Value PieceValueMidgame[17]; // Indexed by Piece or PieceType extern const Value PieceValueEndgame[17]; extern int SquareDistance[64][64]; -extern uint8_t BitCount8Bit[256]; inline Color operator~(Color c) { return Color(c ^ 1); } inline Square operator~(Square s) { - return Square(s ^ 56); + return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8 } inline Value mate_in(int ply) { @@ -355,6 +346,10 @@ inline Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) | pt); } +inline CastleRight make_castle_right(Color c, CastlingSide s) { + return CastleRight((s == KING_SIDE ? WHITE_OO : WHITE_OOO) << c); +} + inline PieceType type_of(Piece p) { return PieceType(p & 7); } @@ -367,7 +362,7 @@ inline Square make_square(File f, Rank r) { return Square((r << 3) | f); } -inline bool square_is_ok(Square s) { +inline bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; } @@ -380,7 +375,7 @@ inline Rank rank_of(Square s) { } inline Square mirror(Square s) { - return Square(s ^ 7); + return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1 } inline Square relative_square(Color c, Square s) { @@ -452,7 +447,7 @@ inline int is_castle(Move m) { return (m & (3 << 14)) == (3 << 14); } -inline PieceType promotion_piece_type(Move m) { +inline PieceType promotion_type(Move m) { return PieceType(((m >> 12) & 3) + 2); }