X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftypes.h;h=f5e30c7401bc82a14fd37d47bbc7b55082475a07;hp=af5e2455dd1434d3c58cb9312f7d5337e13dde53;hb=2f1935078da225c90f7887ed8c345cc7baebcfcc;hpb=08f3aac97c9ee9d9a4cf0a3232ac0bfa4c320896 diff --git a/src/types.h b/src/types.h index af5e2455..f5e30c74 100644 --- a/src/types.h +++ b/src/types.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,53 +17,454 @@ along with this program. If not, see . */ - #if !defined(TYPES_H_INCLUDED) #define TYPES_H_INCLUDED -#if !defined(_MSC_VER) +#include +#include -#include +#if defined(_MSC_VER) -#else +// Disable some silly and noisy warning from MSVC compiler +#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' +#pragma warning(disable: 4127) // Conditional expression is constant +#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type -typedef __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef __int16 int16; +// MSVC does not support +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; -typedef __int32 int32; +typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; -typedef __int64 int64; +typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; -typedef __int16 int16_t; -typedef __int64 int64_t; - -#endif // !defined(_MSC_VER) +#else -// Hash keys -typedef uint64_t Key; +#include -// Bitboard type -typedef uint64_t Bitboard; +#endif +#define Min(x, y) (((x) < (y)) ? (x) : (y)) +#define Max(x, y) (((x) < (y)) ? (y) : (x)) //// -//// Compiler specific defines +//// Configuration //// -// Quiet a warning on Intel compiler -#if !defined(__SIZEOF_INT__ ) -#define __SIZEOF_INT__ 0 -#endif +//// For Linux and OSX configuration is done automatically using Makefile. +//// To get started type "make help". +//// +//// For windows part of the configuration is detected automatically, but +//// some switches need to be set manually: +//// +//// -DNDEBUG | Disable debugging mode. Use always. +//// +//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the +//// | executable to run on some very old machines. +//// +//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. +//// | Works only in 64-bit mode. For compiling requires hardware +//// | with popcnt support. Around 4% speed-up. +//// +//// -DOLD_LOCKS | By default under Windows are used the fast Slim Reader/Writer (SRW) +//// | Locks and Condition Variables: these are not supported by Windows XP +//// | and older, to compile for those platforms you should enable OLD_LOCKS. -// Check for 64 bits for different compilers: Intel, MSVC and gcc -#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4) +// Automatic detection for 64-bit under Windows +#if defined(_WIN64) #define IS_64BIT #endif -#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER)) +// Automatic detection for use of bsfq asm-instruction under Windows +#if defined(_WIN64) #define USE_BSFQ #endif +// Intel header for _mm_popcnt_u64() intrinsic +#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER) +#include +#endif + +// Cache line alignment specification +#if defined(_MSC_VER) || defined(__INTEL_COMPILER) +#define CACHE_LINE_ALIGNMENT __declspec(align(64)) +#else +#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64))) +#endif + +// Define a __cpuid() function for gcc compilers, for Intel and MSVC +// is already available as an intrinsic. +#if defined(_MSC_VER) +#include +#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) +inline void __cpuid(int CPUInfo[4], int InfoType) +{ + int* eax = CPUInfo + 0; + int* ebx = CPUInfo + 1; + int* ecx = CPUInfo + 2; + int* edx = CPUInfo + 3; + + *eax = InfoType; + *ecx = 0; + __asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx) + : "0" (*eax), "2" (*ecx)); +} +#else +inline void __cpuid(int CPUInfo[4], int) +{ + CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0; +} +#endif + +// Define FORCE_INLINE macro to force inlining overriding compiler choice +#if defined(_MSC_VER) +#define FORCE_INLINE __forceinline +#elif defined(__GNUC__) +#define FORCE_INLINE inline __attribute__((always_inline)) +#else +#define FORCE_INLINE inline +#endif + +/// cpu_has_popcnt() detects support for popcnt instruction at runtime +inline bool cpu_has_popcnt() { + + int CPUInfo[4] = {-1}; + __cpuid(CPUInfo, 0x00000001); + return (CPUInfo[2] >> 23) & 1; +} + +/// CpuHasPOPCNT is a global constant initialized at startup that +/// is set to true if CPU on which application runs supports popcnt +/// hardware instruction. Unless USE_POPCNT is not defined. +#if defined(USE_POPCNT) +const bool CpuHasPOPCNT = cpu_has_popcnt(); +#else +const bool CpuHasPOPCNT = false; +#endif + + +/// CpuIs64Bit is a global constant initialized at compile time that +/// is set to true if CPU on which application runs is a 64 bits. +#if defined(IS_64BIT) +const bool CpuIs64Bit = true; +#else +const bool CpuIs64Bit = false; +#endif + +#include + +typedef uint64_t Key; +typedef uint64_t Bitboard; + +const int PLY_MAX = 100; +const int PLY_MAX_PLUS_2 = PLY_MAX + 2; + +enum ValueType { + VALUE_TYPE_NONE = 0, + VALUE_TYPE_UPPER = 1, + VALUE_TYPE_LOWER = 2, + VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER +}; + +enum Value { + VALUE_ZERO = 0, + VALUE_DRAW = 0, + VALUE_KNOWN_WIN = 15000, + VALUE_MATE = 30000, + VALUE_INFINITE = 30001, + VALUE_NONE = 30002, + + VALUE_MATE_IN_PLY_MAX = VALUE_MATE - PLY_MAX, + VALUE_MATED_IN_PLY_MAX = -VALUE_MATE + PLY_MAX, + + VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX, + VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN +}; + +enum PieceType { + PIECE_TYPE_NONE = 0, + PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 +}; + +enum Piece { + PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, + BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 +}; + +enum Color { + WHITE, BLACK, COLOR_NONE +}; + +enum Depth { + + ONE_PLY = 2, + + DEPTH_ZERO = 0 * ONE_PLY, + DEPTH_QS_CHECKS = -1 * ONE_PLY, + DEPTH_QS_NO_CHECKS = -2 * ONE_PLY, + + DEPTH_NONE = -127 * ONE_PLY +}; + +enum Square { + SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, + SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, + SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, + SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, + SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, + SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, + SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, + SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, + SQ_NONE, + + DELTA_N = 8, + DELTA_E = 1, + DELTA_S = -8, + DELTA_W = -1, + + DELTA_NN = DELTA_N + DELTA_N, + DELTA_NE = DELTA_N + DELTA_E, + DELTA_SE = DELTA_S + DELTA_E, + DELTA_SS = DELTA_S + DELTA_S, + DELTA_SW = DELTA_S + DELTA_W, + DELTA_NW = DELTA_N + DELTA_W +}; + +enum File { + FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H +}; + +enum Rank { + RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8 +}; + +enum SquareColor { + DARK, LIGHT +}; + +enum ScaleFactor { + SCALE_FACTOR_ZERO = 0, + SCALE_FACTOR_NORMAL = 64, + SCALE_FACTOR_MAX = 128, + SCALE_FACTOR_NONE = 255 +}; + + +/// Score enum keeps a midgame and an endgame value in a single +/// integer (enum), first LSB 16 bits are used to store endgame +/// value, while upper bits are used for midgame value. Compiler +/// is free to choose the enum type as long as can keep its data, +/// so ensure Score to be an integer type. +enum Score { + SCORE_ZERO = 0, + SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX, + SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN +}; + +#define ENABLE_OPERATORS_ON(T) \ +inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \ +inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \ +inline T operator* (int i, const T d) { return T(i * int(d)); } \ +inline T operator* (const T d, int i) { return T(int(d) * i); } \ +inline T operator/ (const T d, int i) { return T(int(d) / i); } \ +inline T operator- (const T d) { return T(-int(d)); } \ +inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \ +inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \ +inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \ +inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \ +inline void operator*= (T& d, int i) { d = T(int(d) * i); } \ +inline void operator/= (T& d, int i) { d = T(int(d) / i); } + +ENABLE_OPERATORS_ON(Value) +ENABLE_OPERATORS_ON(PieceType) +ENABLE_OPERATORS_ON(Piece) +ENABLE_OPERATORS_ON(Color) +ENABLE_OPERATORS_ON(Depth) +ENABLE_OPERATORS_ON(Square) +ENABLE_OPERATORS_ON(File) +ENABLE_OPERATORS_ON(Rank) + +#undef ENABLE_OPERATORS_ON + +// Extra operators for adding integers to a Value +inline Value operator+ (Value v, int i) { return Value(int(v) + i); } +inline Value operator- (Value v, int i) { return Value(int(v) - i); } + +// Extracting the _signed_ lower and upper 16 bits it not so trivial +// because according to the standard a simple cast to short is +// implementation defined and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); } + +// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in +// this case, although not 100% standard compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) +inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } +#else +inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } +#endif + +inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } + +// Division must be handled separately for each term +inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } + +// Only declared but not defined. We don't want to multiply two scores due to +// a very high risk of overflow. So user should explicitly convert to integer. +inline Score operator*(Score s1, Score s2); + +// Remaining Score operators are standard +inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); } +inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); } +inline Score operator* (int i, const Score d) { return Score(i * int(d)); } +inline Score operator* (const Score d, int i) { return Score(int(d) * i); } +inline Score operator- (const Score d) { return Score(-int(d)); } +inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; } +inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; } +inline void operator*= (Score& d, int i) { d = Score(int(d) * i); } +inline void operator/= (Score& d, int i) { d = Score(int(d) / i); } + +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); +const Value KnightValueEndgame = Value(0x34E); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); + +inline Value value_mate_in(int ply) { + return VALUE_MATE - ply; +} + +inline Value value_mated_in(int ply) { + return -VALUE_MATE + ply; +} + +inline Piece make_piece(Color c, PieceType pt) { + return Piece((int(c) << 3) | int(pt)); +} + +inline PieceType type_of_piece(Piece p) { + return PieceType(int(p) & 7); +} + +inline Color color_of_piece(Piece p) { + return Color(int(p) >> 3); +} + +inline Color opposite_color(Color c) { + return Color(int(c) ^ 1); +} + +inline bool color_is_ok(Color c) { + return c == WHITE || c == BLACK; +} + +inline bool piece_type_is_ok(PieceType pt) { + return pt >= PAWN && pt <= KING; +} + +inline bool piece_is_ok(Piece p) { + return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p)); +} + +inline char piece_type_to_char(PieceType pt) { + static const char ch[] = " PNBRQK"; + return ch[pt]; +} + +inline Square make_square(File f, Rank r) { + return Square((int(r) << 3) | int(f)); +} + +inline File square_file(Square s) { + return File(int(s) & 7); +} + +inline Rank square_rank(Square s) { + return Rank(int(s) >> 3); +} + +inline Square flip_square(Square s) { + return Square(int(s) ^ 56); +} + +inline Square flop_square(Square s) { + return Square(int(s) ^ 7); +} + +inline Square relative_square(Color c, Square s) { + return Square(int(s) ^ (int(c) * 56)); +} + +inline Rank relative_rank(Color c, Rank r) { + return Rank(int(r) ^ (int(c) * 7)); +} + +inline Rank relative_rank(Color c, Square s) { + return relative_rank(c, square_rank(s)); +} + +inline SquareColor square_color(Square s) { + return SquareColor(int(square_rank(s) + s) & 1); +} + +inline bool opposite_color_squares(Square s1, Square s2) { + int s = int(s1) ^ int(s2); + return ((s >> 3) ^ s) & 1; +} + +inline int file_distance(Square s1, Square s2) { + return abs(square_file(s1) - square_file(s2)); +} + +inline int rank_distance(Square s1, Square s2) { + return abs(square_rank(s1) - square_rank(s2)); +} + +inline int square_distance(Square s1, Square s2) { + return Max(file_distance(s1, s2), rank_distance(s1, s2)); +} + +inline File file_from_char(char c) { + return File(c - 'a') + FILE_A; +} + +inline char file_to_char(File f) { + return char(f - FILE_A + int('a')); +} + +inline Rank rank_from_char(char c) { + return Rank(c - '1') + RANK_1; +} + +inline char rank_to_char(Rank r) { + return char(r - RANK_1 + int('1')); +} + +inline const std::string square_to_string(Square s) { + char ch[] = { file_to_char(square_file(s)), rank_to_char(square_rank(s)), 0 }; + return std::string(ch); +} + +inline bool file_is_ok(File f) { + return f >= FILE_A && f <= FILE_H; +} + +inline bool rank_is_ok(Rank r) { + return r >= RANK_1 && r <= RANK_8; +} + +inline bool square_is_ok(Square s) { + return s >= SQ_A1 && s <= SQ_H8; +} + +inline Square pawn_push(Color c) { + return c == WHITE ? DELTA_N : DELTA_S; +} + #endif // !defined(TYPES_H_INCLUDED)