X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=3a33b9f4a07170828a9f55ac5af228a1aa930257;hp=49a0b22fd6723a89bbbc87174240dc0a125be197;hb=def50020ad0f0c093ae66a2725203a1000931d1a;hpb=e1191b35e85cbf0d488d747ac26cdf13e1fa0f9a diff --git a/src/uci.cpp b/src/uci.cpp index 49a0b22f..3a33b9f4 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,6 +17,7 @@ along with this program. If not, see . */ +#include #include #include #include @@ -41,10 +42,11 @@ namespace { // Keep track of position keys along the setup moves (from start position to the // position just before to start searching). Needed by repetition draw detection. Search::StateStackPtr SetupStates; + Search::MovesVectPtr SetupMoves; void set_option(istringstream& up); void set_position(Position& pos, istringstream& up); - void go(Position& pos, istringstream& up); + void go(const Position& pos, istringstream& up); } @@ -66,23 +68,20 @@ void UCI::loop(const string& args) { is >> skipws >> token; - if (token == "quit" || token == "stop") + if (token == "quit" || token == "stop" || token == "ponderhit") { - Search::Signals.stop = true; - Threads.main_thread()->wake_up(); // Could be sleeping - } - else if (token == "ponderhit") - { - // The opponent has played the expected move. GUI sends "ponderhit" if - // we were told to ponder on the same move the opponent has played. We - // should continue searching but switching from pondering to normal search. - Search::Limits.ponder = false; - - if (Search::Signals.stopOnPonderhit) + // GUI sends 'ponderhit' to tell us to ponder on the same move the + // opponent has played. In case Signals.stopOnPonderhit is set we are + // waiting for 'ponderhit' to stop the search (for instance because we + // already ran out of time), otherwise we should continue searching but + // switching from pondering to normal search. + if (token != "ponderhit" || Search::Signals.stopOnPonderhit) { Search::Signals.stop = true; - Threads.main_thread()->wake_up(); // Could be sleeping + Threads.main_thread()->notify_one(); // Could be sleeping } + else + Search::Limits.ponder = false; } else if (token == "perft" && (is >> token)) // Read perft depth { @@ -93,14 +92,17 @@ void UCI::loop(const string& args) { benchmark(pos, ss); } - else if (token == "key") sync_cout << "position key: " << hex << pos.key() - << "\nmaterial key: " << pos.material_key() - << "\npawn key: " << pos.pawn_key() - << sync_endl; - - else if (token == "uci") sync_cout << "id name " << engine_info(true) - << "\n" << Options - << "\nuciok" << sync_endl; + else if (token == "key") + sync_cout << hex << uppercase << setfill('0') + << "position key: " << setw(16) << pos.key() + << "\nmaterial key: " << setw(16) << pos.material_key() + << "\npawn key: " << setw(16) << pos.pawn_key() + << dec << sync_endl; + + else if (token == "uci") + sync_cout << "id name " << engine_info(true) + << "\n" << Options + << "\nuciok" << sync_endl; else if (token == "ucinewgame") TT.clear(); else if (token == "go") go(pos, is); @@ -116,7 +118,7 @@ void UCI::loop(const string& args) { } while (token != "quit" && args.empty()); // Args have one-shot behaviour - Threads.wait_for_search_finished(); // Cannot quit while search is running + Threads.wait_for_think_finished(); // Cannot quit while search is running } @@ -147,10 +149,13 @@ namespace { pos.set(fen, Options["UCI_Chess960"], Threads.main_thread()); SetupStates = Search::StateStackPtr(new std::stack()); + SetupMoves = Search::MovesVectPtr(new std::vector()); + SetupMoves->reserve(200); // Try to avoid reallocations // Parse move list (if any) while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) { + SetupMoves->push_back(m); SetupStates->push(StateInfo()); pos.do_move(m, SetupStates->top()); } @@ -185,7 +190,7 @@ namespace { // the thinking time and other parameters from the input string, and starts // the search. - void go(Position& pos, istringstream& is) { + void go(const Position& pos, istringstream& is) { Search::LimitsType limits; vector searchMoves; @@ -210,6 +215,6 @@ namespace { else if (token == "ponder") limits.ponder = true; } - Threads.start_searching(pos, limits, searchMoves, SetupStates); + Threads.start_thinking(pos, limits, searchMoves, SetupStates, SetupMoves); } }