X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=48459757dda217aaf117fc5fbc60211722555488;hp=6862a5e84dc6cac3ef7f2efaefc8681929128f56;hb=72af519e7ff93ca3524f82db1d429002d2d9ea72;hpb=18860cce406f9646cb6af218c2b23f51d2e47b8d diff --git a/src/uci.cpp b/src/uci.cpp index 6862a5e8..48459757 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,13 +1,14 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Glaurung is distributed in the hope that it will be useful, + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -21,6 +22,7 @@ //// Includes //// +#include #include #include #include @@ -89,7 +91,7 @@ namespace { // get_command() waits for a command from the user, and passes // this command to handle_command. get_command also intercepts // EOF from stdin, by translating EOF to the "quit" command. This - // ensures that Glaurung exits gracefully if the GUI dies + // ensures that Stockfish exits gracefully if the GUI dies // unexpectedly. void get_command() { @@ -124,8 +126,9 @@ namespace { } else if (token == "uci") { - std::cout << "id name " << engine_name() << std::endl; - std::cout << "id author Tord Romstad" << std::endl; + std::cout << "id name " << engine_name() << std::endl + << "id author Tord Romstad, Marco Costalba" + << std::endl; print_uci_options(); std::cout << "uciok" << std::endl; } @@ -167,7 +170,7 @@ namespace { } else if (token == "key") { - std::cout << "key: " << RootPosition.get_key() + std::cout << "key: " << std::hex << RootPosition.get_key() << " material key: " << RootPosition.get_material_key() << " pawn key: " << RootPosition.get_pawn_key() << std::endl; @@ -184,7 +187,7 @@ namespace { } - // set_position() is called when Glaurung receives the "position" UCI + // set_position() is called when Stockfish receives the "position" UCI // command. The input parameter is a UCIInputParser. It is assumed // that this parser has consumed the first token of the UCI command // ("position"), and is ready to read the second token ("startpos" @@ -217,21 +220,24 @@ namespace { if (token == "moves") { Move move; - UndoInfo u; + StateInfo st; while (!uip.eof()) { uip >> token; move = move_from_string(RootPosition, token); - RootPosition.do_move(move, u); + RootPosition.do_move(move, st); if (RootPosition.rule_50_counter() == 0) RootPosition.reset_game_ply(); } + // Our StateInfo st is about going out of scope, + // so save its content before they disappear. + RootPosition.setStartState(st); } } } - // set_option() is called when Glaurung receives the "setoption" UCI + // set_option() is called when Stockfish receives the "setoption" UCI // command. The input parameter is a UCIInputParser. It is assumed // that this parser has consumed the first token of the UCI command // ("setoption"), and is ready to read the second token ("name", if @@ -261,7 +267,7 @@ namespace { } - // go() is called when Glaurung receives the "go" UCI command. The + // go() is called when Stockfish receives the "go" UCI command. The // input parameter is a UCIInputParser. It is assumed that this // parser has consumed the first token of the UCI command ("go"), // and is ready to read the second token. The function sets the @@ -319,6 +325,8 @@ namespace { if (moveTime) infinite = true; // HACK + assert(RootPosition.is_ok()); + think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time, inc, movesToGo, depth, nodes, moveTime, searchMoves); }