X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=4dbce035fd38c56023f3dbe5fe0ca97a706eda37;hp=49a0b22fd6723a89bbbc87174240dc0a125be197;hb=342fd6385bbe004b6152023eeba6362104664e23;hpb=e1191b35e85cbf0d488d747ac26cdf13e1fa0f9a
diff --git a/src/uci.cpp b/src/uci.cpp
index 49a0b22f..4dbce035 100644
--- a/src/uci.cpp
+++ b/src/uci.cpp
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,6 +17,7 @@
along with this program. If not, see .
*/
+#include
#include
#include
#include
@@ -38,13 +39,14 @@ namespace {
// FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- // Keep track of position keys along the setup moves (from start position to the
- // position just before to start searching). Needed by repetition draw detection.
+ // Keep a track of the position keys along the setup moves (from the start position
+ // to the position just before the search starts). This is needed by the repetition
+ // draw detection code.
Search::StateStackPtr SetupStates;
- void set_option(istringstream& up);
- void set_position(Position& pos, istringstream& up);
- void go(Position& pos, istringstream& up);
+ void setoption(istringstream& up);
+ void position(Position& pos, istringstream& up);
+ void go(const Position& pos, istringstream& up);
}
@@ -55,7 +57,7 @@ namespace {
void UCI::loop(const string& args) {
- Position pos(StartFEN, false, Threads.main_thread()); // The root position
+ Position pos(StartFEN, false, Threads.main()); // The root position
string token, cmd = args;
do {
@@ -66,23 +68,20 @@ void UCI::loop(const string& args) {
is >> skipws >> token;
- if (token == "quit" || token == "stop")
+ if (token == "quit" || token == "stop" || token == "ponderhit")
{
- Search::Signals.stop = true;
- Threads.main_thread()->wake_up(); // Could be sleeping
- }
- else if (token == "ponderhit")
- {
- // The opponent has played the expected move. GUI sends "ponderhit" if
- // we were told to ponder on the same move the opponent has played. We
- // should continue searching but switching from pondering to normal search.
- Search::Limits.ponder = false;
-
- if (Search::Signals.stopOnPonderhit)
+ // The GUI sends 'ponderhit' to tell us to ponder on the same move the
+ // opponent has played. In case Signals.stopOnPonderhit is set we are
+ // waiting for 'ponderhit' to stop the search (for instance because we
+ // already ran out of time), otherwise we should continue searching but
+ // switch from pondering to normal search.
+ if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
- Threads.main_thread()->wake_up(); // Could be sleeping
+ Threads.main()->notify_one(); // Could be sleeping
}
+ else
+ Search::Limits.ponder = false;
}
else if (token == "perft" && (is >> token)) // Read perft depth
{
@@ -93,41 +92,48 @@ void UCI::loop(const string& args) {
benchmark(pos, ss);
}
- else if (token == "key") sync_cout << "position key: " << hex << pos.key()
- << "\nmaterial key: " << pos.material_key()
- << "\npawn key: " << pos.pawn_key()
- << sync_endl;
-
- else if (token == "uci") sync_cout << "id name " << engine_info(true)
- << "\n" << Options
- << "\nuciok" << sync_endl;
-
+ else if (token == "key")
+ sync_cout << hex << uppercase << setfill('0')
+ << "position key: " << setw(16) << pos.key()
+ << "\nmaterial key: " << setw(16) << pos.material_key()
+ << "\npawn key: " << setw(16) << pos.pawn_key()
+ << dec << sync_endl;
+
+ else if (token == "uci")
+ sync_cout << "id name " << engine_info(true)
+ << "\n" << Options
+ << "\nuciok" << sync_endl;
+
+ else if (token == "eval")
+ {
+ Search::RootColor = pos.side_to_move(); // Ensure it is set
+ sync_cout << Eval::trace(pos) << sync_endl;
+ }
else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is);
- else if (token == "position") set_position(pos, is);
- else if (token == "setoption") set_option(is);
+ else if (token == "position") position(pos, is);
+ else if (token == "setoption") setoption(is);
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
- else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
- Threads.wait_for_search_finished(); // Cannot quit while search is running
+ Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
}
namespace {
- // set_position() is called when engine receives the "position" UCI command.
+ // position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given fen string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").
- void set_position(Position& pos, istringstream& is) {
+ void position(Position& pos, istringstream& is) {
Move m;
string token, fen;
@@ -145,7 +151,7 @@ namespace {
else
return;
- pos.set(fen, Options["UCI_Chess960"], Threads.main_thread());
+ pos.set(fen, Options["UCI_Chess960"], Threads.main());
SetupStates = Search::StateStackPtr(new std::stack());
// Parse move list (if any)
@@ -157,10 +163,10 @@ namespace {
}
- // set_option() is called when engine receives the "setoption" UCI command. The
+ // setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value").
- void set_option(istringstream& is) {
+ void setoption(istringstream& is) {
string token, name, value;
@@ -185,7 +191,7 @@ namespace {
// the thinking time and other parameters from the input string, and starts
// the search.
- void go(Position& pos, istringstream& is) {
+ void go(const Position& pos, istringstream& is) {
Search::LimitsType limits;
vector searchMoves;
@@ -210,6 +216,6 @@ namespace {
else if (token == "ponder") limits.ponder = true;
}
- Threads.start_searching(pos, limits, searchMoves, SetupStates);
+ Threads.start_thinking(pos, limits, searchMoves, SetupStates);
}
}