X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=5ba31e7050598e44b24192be76640633daf94f5b;hp=66a2ade3a2640f553966dff7e86c38b99cf3bbc5;hb=a66a7c3870d7b88054d0d6b7c7f734a60fab27f4;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/uci.cpp b/src/uci.cpp index 66a2ade3..ddaad417 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,391 +1,217 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -//// -//// Includes -//// - #include +#include #include -#include "book.h" #include "evaluate.h" -#include "misc.h" -#include "move.h" -#include "movegen.h" +#include "notation.h" #include "position.h" -#include "san.h" #include "search.h" -#include "uci.h" +#include "thread.h" +#include "tt.h" #include "ucioption.h" +using namespace std; -//// -//// Local definitions: -//// +extern void benchmark(const Position& pos, istream& is); namespace { - // UCIInputParser is a class for parsing UCI input. The class is - // very simple, and basically just consist of a constant input - // string and a current location in the string. There are methods - // for checking if we are at the end of the line, for getting the - // next token (defined as any whitespace-delimited sequence of - // characters), and for getting the rest of the line as a single - // string. + // FEN string of the initial position, normal chess + const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; - class UCIInputParser { + // Keep track of position keys along the setup moves (from start position to the + // position just before to start searching). Needed by repetition draw detection. + Search::StateStackPtr SetupStates; - public: - UCIInputParser(const std::string &line); - std::string get_next_token(); - std::string get_rest_of_line(); - bool at_end_of_line(); + void set_option(istringstream& up); + void set_position(Position& pos, istringstream& up); + void go(Position& pos, istringstream& up); +} - private: - const std::string &inputLine; - int length, currentIndex; - void skip_whitespace(); +/// Wait for a command from the user, parse this text string as an UCI command, +/// and call the appropriate functions. Also intercepts EOF from stdin to ensure +/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI +/// commands, the function also supports a few debug commands. - }; +void UCI::loop(const string& args) { + Position pos(StartFEN, false, Threads.main_thread()); // The root position + string token, cmd = args; - // The root position. This is set up when the user (or in practice, the GUI) - // sends the "position" UCI command. The root position is sent to the think() - // function when the program receives the "go" command. - Position RootPosition; + do { + if (args.empty() && !getline(cin, cmd)) // Block here waiting for input + cmd = "quit"; - // Local functions - void wait_for_command(); - void handle_command(const std::string &command); - void set_option(UCIInputParser &uip); - void set_position(UCIInputParser &uip); - void go(UCIInputParser &uip); -} + istringstream is(cmd); + is >> skipws >> token; -//// -//// Functions -//// + if (token == "quit" || token == "stop") + { + Search::Signals.stop = true; + Threads.main_thread()->wake_up(); // Could be sleeping + } + else if (token == "ponderhit") + { + // GUI sends "ponderhit" if we were told to ponder on the same move the + // opponent has played. In case Signals.stopOnPonderhit is set we are + // waiting for "ponderhit" to stop the search (for instance because we + // already ran out of time), otherwise we should continue searching but + // switching from pondering to normal search. + if (Search::Signals.stopOnPonderhit) + { + Search::Signals.stop = true; + Threads.main_thread()->wake_up(); // Could be sleeping + } + else + Search::Limits.ponder = false; + } + else if (token == "perft" && (is >> token)) // Read perft depth + { + stringstream ss; -/// uci_main_loop() is the only global function in this file. It is -/// called immediately after the program has finished initializing. -/// The program remains in this loop until it receives the "quit" UCI -/// command. + ss << Options["Hash"] << " " + << Options["Threads"] << " " << token << " current perft"; -void uci_main_loop() { - RootPosition.from_fen(StartPosition); - while(1) wait_for_command(); + benchmark(pos, ss); + } + else if (token == "key") sync_cout << "position key: " << hex << pos.key() + << "\nmaterial key: " << pos.material_key() + << "\npawn key: " << pos.pawn_key() + << sync_endl; + + else if (token == "uci") sync_cout << "id name " << engine_info(true) + << "\n" << Options + << "\nuciok" << sync_endl; + + else if (token == "ucinewgame") TT.clear(); + else if (token == "go") go(pos, is); + else if (token == "position") set_position(pos, is); + else if (token == "setoption") set_option(is); + else if (token == "flip") pos.flip(); + else if (token == "bench") benchmark(pos, is); + else if (token == "d") sync_cout << pos.pretty() << sync_endl; + else if (token == "isready") sync_cout << "readyok" << sync_endl; + else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; + else + sync_cout << "Unknown command: " << cmd << sync_endl; + + } while (token != "quit" && args.empty()); // Args have one-shot behaviour + + Threads.wait_for_search_finished(); // Cannot quit while search is running } -//// -//// Local functions -//// - namespace { - /// - /// Implementation of the UCIInputParser class. - /// - - // Constructor for the UCIInputParser class. The constructor takes a - // text string containing a single UCI command as input. - - UCIInputParser::UCIInputParser(const std::string &line) : inputLine(line) { - this->currentIndex = 0; - this->length = line.length(); - } - - - // UCIInputParser::skip_whitspace() skips any number of whitespace - // characters from the current location in an input string. + // set_position() is called when engine receives the "position" UCI command. + // The function sets up the position described in the given fen string ("fen") + // or the starting position ("startpos") and then makes the moves given in the + // following move list ("moves"). - void UCIInputParser::skip_whitespace() { - while(isspace((int)(unsigned char)this->inputLine[this->currentIndex])) - this->currentIndex++; - } - - - // UCIInputParser::get_next_token() gets the next token in an UCI - // command. A 'token' in an UCI command is simply any - // whitespace-delimited sequence of characters. - - std::string UCIInputParser::get_next_token() { - int i, j; - - this->skip_whitespace(); - for(i = j = this->currentIndex; - j < this->length && !isspace(this->inputLine[j]); - j++); - this->currentIndex = j; - this->skip_whitespace(); - - std::string str = this->inputLine.substr(i, j - i); - - return str; - } + void set_position(Position& pos, istringstream& is) { + Move m; + string token, fen; - // UCIInputParser::get_rest_of_line() returns the rest of the input - // line (from the current location) as a single string. + is >> token; - std::string UCIInputParser::get_rest_of_line() { - this->skip_whitespace(); - return this->inputLine.substr(this->currentIndex, this->length); - } - - - // UCIInputParser::at_end_of_line() tests whether we have reached the - // end of the input string, i.e. if any more input remains to be - // parsed. - - bool UCIInputParser::at_end_of_line() { - return this->currentIndex == this->length; + if (token == "startpos") + { + fen = StartFEN; + is >> token; // Consume "moves" token if any + } + else if (token == "fen") + while (is >> token && token != "moves") + fen += token + " "; + else + return; + + pos.set(fen, Options["UCI_Chess960"], Threads.main_thread()); + SetupStates = Search::StateStackPtr(new std::stack()); + + // Parse move list (if any) + while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) + { + SetupStates->push(StateInfo()); + pos.do_move(m, SetupStates->top()); + } } - /// - /// Other functions - /// - + // set_option() is called when engine receives the "setoption" UCI command. The + // function updates the UCI option ("name") to the given value ("value"). - // wait_for_command() waits for a command from the user, and passes - // this command to handle_command. wait_for_command also intercepts - // EOF from stdin, by translating EOF to the "quit" command. This - // ensures that Glaurung exits gracefully if the GUI dies - // unexpectedly. - - void wait_for_command() { - std::string command; - if(!std::getline(std::cin, command)) command = "quit"; - handle_command(command); - } + void set_option(istringstream& is) { + string token, name, value; - // handle_command() takes a text string as input, uses a - // UCIInputParser object to parse this text string as a UCI command, - // and calls the appropriate functions. In addition to the UCI - // commands, the function also supports a few debug commands. - - void handle_command(const std::string &command) { - UCIInputParser uip(command); - std::string s = uip.get_next_token(); - - if(s == "quit") { - OpeningBook.close(); - stop_threads(); - quit_eval(); - exit(0); - } - else if(s == "uci") { - std::cout << "id name " << engine_name() << std::endl; - std::cout << "id author Tord Romstad" << std::endl; - print_uci_options(); - std::cout << "uciok" << std::endl; - } - else if(s == "ucinewgame") { - TT.clear(); - Position::init_piece_square_tables(); - RootPosition.from_fen(StartPosition); - } - else if(s == "isready") - std::cout << "readyok" << std::endl; - else if(s == "position") - set_position(uip); - else if(s == "setoption") - set_option(uip); - else if(s == "go") - go(uip); - - // The remaining commands are for debugging purposes only. - // Perhaps they should be removed later in order to reduce the - // size of the program binary. - else if(s == "d") - RootPosition.print(); - else if(s == "flip") { - Position p(RootPosition); - RootPosition.flipped_copy(p); - } - else if(s == "eval") { - EvalInfo ei; - std::cout << "Incremental mg: " << RootPosition.mg_value() - << std::endl; - std::cout << "Incremental eg: " << RootPosition.eg_value() - << std::endl; - std::cout << "Full eval: " - << evaluate(RootPosition, ei, 0) - << std::endl; - } - else if(s == "key") { - std::cout << "key: " << RootPosition.get_key() - << " material key: " << RootPosition.get_material_key() - << " pawn key: " << RootPosition.get_pawn_key() - << std::endl; - } - else { - std::cout << "Unknown command: " << command << std::endl; - while(!uip.at_end_of_line()) { - std::cout << uip.get_next_token() << std::endl; - } - } - } - - - // set_position() is called when Glaurung receives the "position" UCI - // command. The input parameter is a UCIInputParser. It is assumed - // that this parser has consumed the first token of the UCI command - // ("position"), and is ready to read the second token ("startpos" - // or "fen", if the input is well-formed). - - void set_position(UCIInputParser &uip) { - std::string token; - - token = uip.get_next_token(); - if(token == "startpos") - RootPosition.from_fen(StartPosition); - else if(token == "fen") { - std::string fen; - while(token != "moves" && !uip.at_end_of_line()) { - token = uip.get_next_token(); - fen += token; - fen += ' '; - } - RootPosition.from_fen(fen); - } + is >> token; // Consume "name" token - if(!uip.at_end_of_line()) { - if(token != "moves") - token = uip.get_next_token(); - if(token == "moves") { - Move move; - UndoInfo u; - while(!uip.at_end_of_line()) { - token = uip.get_next_token(); - move = move_from_string(RootPosition, token); - RootPosition.do_move(move, u); - if(RootPosition.rule_50_counter() == 0) - RootPosition.reset_game_ply(); - } - } - } - } + // Read option name (can contain spaces) + while (is >> token && token != "value") + name += string(" ", !name.empty()) + token; + // Read option value (can contain spaces) + while (is >> token) + value += string(" ", !value.empty()) + token; - // set_option() is called when Glaurung receives the "setoption" UCI - // command. The input parameter is a UCIInputParser. It is assumed - // that this parser has consumed the first token of the UCI command - // ("setoption"), and is ready to read the second token ("name", if - // the input is well-formed). - - void set_option(UCIInputParser &uip) { - std::string token; - if(!uip.at_end_of_line()) { - token = uip.get_next_token(); - if(token == "name" && !uip.at_end_of_line()) { - std::string name = uip.get_next_token(); - std::string nextToken; - while(!uip.at_end_of_line() - && (nextToken = uip.get_next_token()) != "value") - name += (" " + nextToken); - if(nextToken == "value") - set_option_value(name, uip.get_rest_of_line()); - else - push_button(name); - } - } + if (Options.count(name)) + Options[name] = value; + else + sync_cout << "No such option: " << name << sync_endl; } - // go() is called when Glaurung receives the "go" UCI command. The - // input parameter is a UCIInputParser. It is assumed that this - // parser has consumed the first token of the UCI command ("go"), - // and is ready to read the second token. The function sets the - // thinking time and other parameters from the input string, and - // calls think() (defined in search.cpp) with the appropriate - // parameters. - - void go(UCIInputParser &uip) { - std::string token; - int time[2] = {0, 0}, inc[2] = {0, 0}, movesToGo = 0, depth = 0, nodes = 0; - int moveTime = 0; - bool infinite = false, ponder = false; - Move searchMoves[500]; - - searchMoves[0] = MOVE_NONE; - - while(!uip.at_end_of_line()) { - token = uip.get_next_token(); - - if(token == "infinite") - infinite = true; - else if(token == "ponder") - ponder = true; - else if(token == "wtime") { - if(!uip.at_end_of_line()) - time[0] = atoi(uip.get_next_token().c_str()); - } - else if(token == "btime") { - if(!uip.at_end_of_line()) - time[1] = atoi(uip.get_next_token().c_str()); - } - else if(token == "winc") { - if(!uip.at_end_of_line()) - inc[0] = atoi(uip.get_next_token().c_str()); - } - else if(token == "binc") { - if(!uip.at_end_of_line()) - inc[1] = atoi(uip.get_next_token().c_str()); - } - else if(token == "movestogo") { - if(!uip.at_end_of_line()) - movesToGo = atoi(uip.get_next_token().c_str()); - } - else if(token == "depth") { - if(!uip.at_end_of_line()) - depth = atoi(uip.get_next_token().c_str()); - } - else if(token == "nodes") { - if(!uip.at_end_of_line()) - nodes = atoi(uip.get_next_token().c_str()); - } - else if(token == "movetime") { - if(!uip.at_end_of_line()) - moveTime = atoi(uip.get_next_token().c_str()); - } - else if(token == "searchmoves" && !uip.at_end_of_line()) { - int numOfMoves = 0; - while(!uip.at_end_of_line()) { - token = uip.get_next_token(); - searchMoves[numOfMoves++] = move_from_string(RootPosition, token); - } - searchMoves[numOfMoves] = MOVE_NONE; - } + // go() is called when engine receives the "go" UCI command. The function sets + // the thinking time and other parameters from the input string, and starts + // the search. + + void go(Position& pos, istringstream& is) { + + Search::LimitsType limits; + vector searchMoves; + string token; + + while (is >> token) + { + if (token == "searchmoves") + while (is >> token) + searchMoves.push_back(move_from_uci(pos, token)); + + else if (token == "wtime") is >> limits.time[WHITE]; + else if (token == "btime") is >> limits.time[BLACK]; + else if (token == "winc") is >> limits.inc[WHITE]; + else if (token == "binc") is >> limits.inc[BLACK]; + else if (token == "movestogo") is >> limits.movestogo; + else if (token == "depth") is >> limits.depth; + else if (token == "nodes") is >> limits.nodes; + else if (token == "movetime") is >> limits.movetime; + else if (token == "mate") is >> limits.mate; + else if (token == "infinite") limits.infinite = true; + else if (token == "ponder") limits.ponder = true; } - if(moveTime) - infinite = true; // HACK - - think(RootPosition, infinite, ponder, time[RootPosition.side_to_move()], - inc[RootPosition.side_to_move()], movesToGo, depth, nodes, moveTime, - searchMoves); + Threads.start_searching(pos, limits, searchMoves, SetupStates); } - }