X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=72e3d0bd0cd4600f5c1694c884ff769b1a1d6a66;hp=bd1432f71d8fd906247f526051aaa1975406839e;hb=ffa75215cc06d105bc2b43ddb8ed5d4deccd8988;hpb=6c64f68ccf18a4ee1d4429abbef5fb4c0e216504 diff --git a/src/uci.cpp b/src/uci.cpp index bd1432f7..72e3d0bd 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,13 +1,14 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Glaurung is distributed in the hope that it will be useful, + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -16,311 +17,255 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - +#include #include #include #include +#include -#include "book.h" #include "evaluate.h" #include "misc.h" #include "move.h" -#include "movegen.h" #include "position.h" -#include "san.h" #include "search.h" -#include "uci.h" +#include "thread.h" #include "ucioption.h" - -//// -//// Local definitions: -//// +using namespace std; namespace { - // UCIInputParser is a class for parsing UCI input. The class - // is actually a string stream built on a given input string. - - typedef std::istringstream UCIInputParser; + // FEN string for the initial position + const char* StarFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; - // The root position. This is set up when the user (or in practice, the GUI) - // sends the "position" UCI command. The root position is sent to the think() - // function when the program receives the "go" command. - Position RootPosition; + // Keep track of position keys along the setup moves (from start position to the + // position just before to start searching). This is needed by draw detection + // where, due to 50 moves rule, we need to check at most 100 plies back. + StateInfo StateRingBuf[102], *SetupState = StateRingBuf; - // Local functions - void get_command(); - void handle_command(const std::string &command); - void set_option(UCIInputParser &uip); - void set_position(UCIInputParser &uip); - void go(UCIInputParser &uip); + void set_option(istringstream& up); + void set_position(Position& pos, istringstream& up); + void go(Position& pos, istringstream& up); + void perft(Position& pos, istringstream& up); } -//// -//// Functions -//// +/// Wait for a command from the user, parse this text string as an UCI command, +/// and calls the appropriate functions. Also intercepts EOF from stdin to +/// ensure that we exit gracefully if the GUI dies unexpectedly. In addition to +/// the UCI commands, the function also supports a few debug commands. -/// uci_main_loop() is the only global function in this file. It is -/// called immediately after the program has finished initializing. -/// The program remains in this loop until it receives the "quit" UCI -/// command. +void uci_loop() { -void uci_main_loop() { + Position pos(StarFEN, false, 0); // The root position + string cmd, token; + bool quit = false; - RootPosition.from_fen(StartPosition); + while (!quit && getline(cin, cmd)) + { + istringstream is(cmd); - while (1) - get_command(); -} + is >> skipws >> token; + if (cmd == "quit" || cmd == "stop") + { + quit = (token == "quit"); + Search::Signals.stop = true; + Threads[0].wake_up(); // In case is waiting for stop or ponderhit + } -//// -//// Local functions -//// + else if (cmd == "ponderhit") + { + // The opponent has played the expected move. GUI sends "ponderhit" if + // we were told to ponder on the same move the opponent has played. We + // should continue searching but switching from pondering to normal search. + Search::Limits.ponder = false; // FIXME racing -namespace { + if (Search::Signals.stopOnPonderhit) + Search::Signals.stop = true; - // get_command() waits for a command from the user, and passes - // this command to handle_command. get_command also intercepts - // EOF from stdin, by translating EOF to the "quit" command. This - // ensures that Glaurung exits gracefully if the GUI dies - // unexpectedly. + Threads[0].wake_up(); // In case is waiting for stop or ponderhit + } - void get_command() { + else if (token == "go") + go(pos, is); - std::string command; + else if (token == "ucinewgame") + pos.from_fen(StarFEN, false); - if (!std::getline(std::cin, command)) - command = "quit"; + else if (token == "isready") + cout << "readyok" << endl; - handle_command(command); - } + else if (token == "position") + set_position(pos, is); + else if (token == "setoption") + set_option(is); - // handle_command() takes a text string as input, uses a - // UCIInputParser object to parse this text string as a UCI command, - // and calls the appropriate functions. In addition to the UCI - // commands, the function also supports a few debug commands. + else if (token == "perft") + perft(pos, is); - void handle_command(const std::string &command) { + else if (token == "d") + pos.print(); - UCIInputParser uip(command); - std::string token; + else if (token == "flip") + pos.flip_me(); - uip >> token; // operator >> skips any whitespace + else if (token == "eval") + { + read_evaluation_uci_options(pos.side_to_move()); + cout << trace_evaluate(pos) << endl; + } - if (token == "quit") - { - OpeningBook.close(); - stop_threads(); - quit_eval(); - exit(0); - } - else if (token == "uci") - { - std::cout << "id name " << engine_name() << std::endl; - std::cout << "id author Tord Romstad" << std::endl; - print_uci_options(); - std::cout << "uciok" << std::endl; - } - else if (token == "ucinewgame") - { - TT.clear(); - Position::init_piece_square_tables(); - RootPosition.from_fen(StartPosition); - } - else if (token == "isready") - std::cout << "readyok" << std::endl; - else if (token == "position") - set_position(uip); - else if (token == "setoption") - set_option(uip); - else if (token == "go") - go(uip); - - // The remaining commands are for debugging purposes only. - // Perhaps they should be removed later in order to reduce the - // size of the program binary. - else if (token == "d") - RootPosition.print(); - else if (token == "flip") - { - Position p(RootPosition); - RootPosition.flipped_copy(p); - } - else if (token == "eval") - { - EvalInfo ei; - std::cout << "Incremental mg: " << RootPosition.mg_value() - << std::endl; - std::cout << "Incremental eg: " << RootPosition.eg_value() - << std::endl; - std::cout << "Full eval: " - << evaluate(RootPosition, ei, 0) - << std::endl; - } - else if (token == "key") - { - std::cout << "key: " << RootPosition.get_key() - << " material key: " << RootPosition.get_material_key() - << " pawn key: " << RootPosition.get_pawn_key() - << std::endl; - } - else - { - std::cout << "Unknown command: " << command << std::endl; - while (!uip.eof()) - { - uip >> token; - std::cout << token << std::endl; - } - } + else if (token == "key") + cout << "key: " << hex << pos.get_key() + << "\nmaterial key: " << pos.get_material_key() + << "\npawn key: " << pos.get_pawn_key() << endl; + + else if (token == "uci") + cout << "id name " << engine_name() + << "\nid author " << engine_authors() + << "\n" << Options.print_all() + << "\nuciok" << endl; + else + cout << "Unknown command: " << cmd << endl; } +} - // set_position() is called when Glaurung receives the "position" UCI - // command. The input parameter is a UCIInputParser. It is assumed - // that this parser has consumed the first token of the UCI command - // ("position"), and is ready to read the second token ("startpos" - // or "fen", if the input is well-formed). +namespace { - void set_position(UCIInputParser &uip) { + // set_position() is called when engine receives the "position" UCI + // command. The function sets up the position described in the given + // fen string ("fen") or the starting position ("startpos") and then + // makes the moves given in the following move list ("moves"). - std::string token; + void set_position(Position& pos, istringstream& is) { - uip >> token; // operator >> skips any whitespace + Move m; + string token, fen; + + is >> token; if (token == "startpos") - RootPosition.from_fen(StartPosition); - else if (token == "fen") { - std::string fen; - while (token != "moves" && !uip.eof()) - { - uip >> token; - fen += token; - fen += ' '; - } - RootPosition.from_fen(fen); + fen = StarFEN; + is >> token; // Consume "moves" token if any } + else if (token == "fen") + while (is >> token && token != "moves") + fen += token + " "; + else + return; + + pos.from_fen(fen, Options["UCI_Chess960"].value()); - if (!uip.eof()) + // Parse move list (if any) + while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) { - if (token != "moves") - uip >> token; - if (token == "moves") - { - Move move; - UndoInfo u; - while (!uip.eof()) - { - uip >> token; - move = move_from_string(RootPosition, token); - RootPosition.do_move(move, u); - if (RootPosition.rule_50_counter() == 0) - RootPosition.reset_game_ply(); - } - } + pos.do_move(m, *SetupState); + + // Increment pointer to StateRingBuf circular buffer + if (++SetupState - StateRingBuf >= 102) + SetupState = StateRingBuf; } } - // set_option() is called when Glaurung receives the "setoption" UCI - // command. The input parameter is a UCIInputParser. It is assumed - // that this parser has consumed the first token of the UCI command - // ("setoption"), and is ready to read the second token ("name", if - // the input is well-formed). + // set_option() is called when engine receives the "setoption" UCI + // command. The function updates the corresponding UCI option ("name") + // to the given value ("value"). - void set_option(UCIInputParser &uip) { + void set_option(istringstream& is) { - std::string token, name; + string token, name, value; - uip >> token; - if (token == "name") - { - uip >> name; - uip >> token; - while (!uip.eof() && token != "value") - { - name += (" " + token); - uip >> token; - } - if (token == "value") - { - std::getline(uip, token); // reads until end of line - set_option_value(name, token); - } else - push_button(name); - } - } + is >> token; // Consume "name" token + // Read option name (can contain spaces) + while (is >> token && token != "value") + name += string(" ", !name.empty()) + token; - // go() is called when Glaurung receives the "go" UCI command. The - // input parameter is a UCIInputParser. It is assumed that this - // parser has consumed the first token of the UCI command ("go"), - // and is ready to read the second token. The function sets the - // thinking time and other parameters from the input string, and - // calls think() (defined in search.cpp) with the appropriate - // parameters. + // Read option value (can contain spaces) + while (is >> token) + value += string(" ", !value.empty()) + token; - void go(UCIInputParser &uip) { + if (Options.find(name) != Options.end()) + Options[name].set_value(value.empty() ? "true" : value); // UCI buttons don't have "value" + else + cout << "No such option: " << name << endl; + } - std::string token; - int time[2] = {0, 0}, inc[2] = {0, 0}; - int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0; - bool infinite = false, ponder = false; - Move searchMoves[500]; + // go() is called when engine receives the "go" UCI command. The + // function sets the thinking time and other parameters from the input + // string, and then calls think(). Returns false if a quit command + // is received while thinking, true otherwise. - searchMoves[0] = MOVE_NONE; + void go(Position& pos, istringstream& is) { - while (!uip.eof()) - { - uip >> token; + string token; + int time[] = { 0, 0 }, inc[] = { 0, 0 }; + memset(&Search::Limits, 0, sizeof(Search::Limits)); + Search::RootMoves.clear(); + Search::RootPosition = &pos; + + while (is >> token) + { if (token == "infinite") - infinite = true; + Search::Limits.infinite = true; else if (token == "ponder") - ponder = true; + Search::Limits.ponder = true; else if (token == "wtime") - uip >> time[0]; + is >> time[WHITE]; else if (token == "btime") - uip >> time[1]; + is >> time[BLACK]; else if (token == "winc") - uip >> inc[0]; + is >> inc[WHITE]; else if (token == "binc") - uip >> inc[1]; + is >> inc[BLACK]; else if (token == "movestogo") - uip >> movesToGo; + is >> Search::Limits.movesToGo; else if (token == "depth") - uip >> depth; + is >> Search::Limits.maxDepth; else if (token == "nodes") - uip >> nodes; + is >> Search::Limits.maxNodes; else if (token == "movetime") - uip >> moveTime; + is >> Search::Limits.maxTime; else if (token == "searchmoves") - { - int numOfMoves = 0; - while (!uip.eof()) - { - uip >> token; - searchMoves[numOfMoves++] = move_from_string(RootPosition, token); - } - searchMoves[numOfMoves] = MOVE_NONE; - } + while (is >> token) + Search::RootMoves.push_back(move_from_uci(pos, token)); } - if (moveTime) - infinite = true; // HACK + Search::RootMoves.push_back(MOVE_NONE); + Search::Limits.time = time[pos.side_to_move()]; + Search::Limits.increment = inc[pos.side_to_move()]; + + Threads.start_thinking(); + } + + + // perft() is called when engine receives the "perft" command. + // The function calls perft() passing the required search depth + // then prints counted leaf nodes and elapsed time. + + void perft(Position& pos, istringstream& is) { + + int depth, time; + int64_t n; + + if (!(is >> depth)) + return; + + time = get_system_time(); + + n = Search::perft(pos, depth * ONE_PLY); + + time = get_system_time() - time; - think(RootPosition, infinite, ponder, time[RootPosition.side_to_move()], - inc[RootPosition.side_to_move()], movesToGo, depth, nodes, moveTime, - searchMoves); + std::cout << "\nNodes " << n + << "\nTime (ms) " << time + << "\nNodes/second " << int(n / (time / 1000.0)) << std::endl; } }