X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=758a648cc0eb6f25127cee983a5c65468fe5e882;hp=afc775c1f60173b20c1bde05890ad45207504688;hb=5410424e3d036b43715c7989aa99e449cdcde18e;hpb=36a93d90f76d32e16a5f2acb09b7de2d67225021 diff --git a/src/uci.cpp b/src/uci.cpp index afc775c1..758a648c 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -133,20 +133,11 @@ namespace { else if (token == "movetime") is >> limits.movetime; else if (token == "mate") is >> limits.mate; else if (token == "infinite") limits.infinite = 1; - else if (token == "ponder") limits.ponder = 1; + else if (token == "ponder") Threads.ponder = true; Threads.start_thinking(pos, States, limits); } - // On ucinewgame following steps are needed to reset the state - void newgame() { - - TT.resize(Options["Hash"]); - Search::clear(); - Tablebases::init(Options["SyzygyPath"]); - Time.availableNodes = 0; - } - } // namespace @@ -160,10 +151,9 @@ void UCI::loop(int argc, char* argv[]) { Position pos; string token, cmd; + Thread* uiThread = new Thread(); - newgame(); // Implied ucinewgame before the first position command - - pos.set(StartFEN, false, &States->back(), Threads.main()); + pos.set(StartFEN, false, &States->back(), uiThread); for (int i = 1; i < argc; ++i) cmd += std::string(argv[i]) + " "; @@ -190,14 +180,14 @@ void UCI::loop(int argc, char* argv[]) { Threads.main()->start_searching(true); // Could be sleeping } else if (token == "ponderhit") - Search::Limits.ponder = 0; // Switch to normal search + Threads.ponder = false; // Switch to normal search else if (token == "uci") sync_cout << "id name " << engine_info(true) << "\n" << Options << "\nuciok" << sync_endl; - else if (token == "ucinewgame") newgame(); + else if (token == "ucinewgame") Search::clear(); else if (token == "isready") sync_cout << "readyok" << sync_endl; else if (token == "go") go(pos, is); else if (token == "position") position(pos, is); @@ -225,6 +215,7 @@ void UCI::loop(int argc, char* argv[]) { } while (token != "quit" && argc == 1); // Passed args have one-shot behaviour Threads.main()->wait_for_search_finished(); + delete uiThread; }