X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=7b7b116ee233999760f381c6e960b57a284739eb;hp=931891a0263cc6c32f7df193a8380a487e9aa905;hb=18505f1fc40643ed033f681c36dc5efa3ddf2a05;hpb=03ad183384d484990248cb22394a93926f421520 diff --git a/src/uci.cpp b/src/uci.cpp index 931891a0..7b7b116e 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,102 +17,135 @@ along with this program. If not, see . */ -#include #include #include #include -#include #include "evaluate.h" -#include "misc.h" -#include "move.h" #include "position.h" #include "search.h" +#include "thread.h" +#include "tt.h" #include "ucioption.h" using namespace std; +extern void benchmark(const Position& pos, istream& is); + namespace { - // FEN string for the initial position - const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; + // FEN string of the initial position, normal chess + const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; // Keep track of position keys along the setup moves (from start position to the - // position just before to start searching). This is needed by draw detection. - std::vector SetupState(200, StateInfo()); - - // UCIParser is a class for parsing UCI input. The class - // is actually a string stream built on a given input string. - typedef istringstream UCIParser; + // position just before to start searching). This is needed by draw detection + // where, due to 50 moves rule, we need to check at most 100 plies back. + StateInfo StateRingBuf[102], *SetupState = StateRingBuf; - void set_option(UCIParser& up); - void set_position(Position& pos, UCIParser& up); - bool go(Position& pos, UCIParser& up); - void perft(Position& pos, UCIParser& up); + void set_option(istringstream& up); + void set_position(Position& pos, istringstream& up); + void go(Position& pos, istringstream& up); } -/// execute_uci_command() takes a string as input, uses a UCIParser -/// object to parse this text string as a UCI command, and calls -/// the appropriate functions. In addition to the UCI commands, -/// the function also supports a few debug commands. +/// Wait for a command from the user, parse this text string as an UCI command, +/// and call the appropriate functions. Also intercepts EOF from stdin to ensure +/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI +/// commands, the function also supports a few debug commands. -bool execute_uci_command(const string& cmd) { +void uci_loop(const string& args) { - static Position pos(StartPositionFEN, false, 0); // The root position + Position pos(StartFEN, false, Threads.main_thread()); // The root position + string cmd, token; - UCIParser up(cmd); - string token; + while (token != "quit") + { + if (!args.empty()) + cmd = args; - up >> skipws >> token; + else if (!getline(cin, cmd)) // Block here waiting for input + cmd = "quit"; - if (token == "quit") - return false; + istringstream is(cmd); - if (token == "go") - return go(pos, up); + is >> skipws >> token; - if (token == "ucinewgame") - pos.from_fen(StartPositionFEN, false); + if (token == "quit" || token == "stop") + { + Search::Signals.stop = true; + Threads.wait_for_search_finished(); // Cannot quit while threads are running + } - else if (token == "isready") - cout << "readyok" << endl; + else if (token == "ponderhit") + { + // The opponent has played the expected move. GUI sends "ponderhit" if + // we were told to ponder on the same move the opponent has played. We + // should continue searching but switching from pondering to normal search. + Search::Limits.ponder = false; - else if (token == "position") - set_position(pos, up); + if (Search::Signals.stopOnPonderhit) + { + Search::Signals.stop = true; + Threads.main_thread()->wake_up(); // Could be sleeping + } + } - else if (token == "setoption") - set_option(up); + else if (token == "go") + go(pos, is); - else if (token == "perft") - perft(pos, up); + else if (token == "ucinewgame") + TT.clear(); - else if (token == "d") - pos.print(); + else if (token == "isready") + cout << "readyok" << endl; - else if (token == "flip") - pos.flip(); + else if (token == "position") + set_position(pos, is); - else if (token == "eval") - { - read_evaluation_uci_options(pos.side_to_move()); - cout << trace_evaluate(pos) << endl; - } + else if (token == "setoption") + set_option(is); + + else if (token == "d") + pos.print(); + + else if (token == "flip") + pos.flip(); + + else if (token == "eval") + cout << Eval::trace(pos) << endl; + + else if (token == "bench") + benchmark(pos, is); + + else if (token == "key") + cout << "key: " << hex << pos.key() + << "\nmaterial key: " << pos.material_key() + << "\npawn key: " << pos.pawn_key() << endl; - else if (token == "key") - cout << "key: " << hex << pos.get_key() - << "\nmaterial key: " << pos.get_material_key() - << "\npawn key: " << pos.get_pawn_key() << endl; + else if (token == "uci") + cout << "id name " << engine_info(true) + << "\n" << Options + << "\nuciok" << endl; - else if (token == "uci") - cout << "id name " << engine_name() - << "\nid author " << engine_authors() - << "\n" << Options.print_all() - << "\nuciok" << endl; - else - cout << "Unknown command: " << cmd << endl; + else if (token == "perft" && (is >> token)) // Read depth + { + stringstream ss; - return true; + ss << Options["Hash"] << " " + << Options["Threads"] << " " << token << " current perft"; + + benchmark(pos, ss); + } + + else + cout << "Unknown command: " << cmd << endl; + + if (!args.empty()) // Command line arguments have one-shot behaviour + { + Threads.wait_for_search_finished(); + break; + } + } } @@ -123,130 +156,99 @@ namespace { // fen string ("fen") or the starting position ("startpos") and then // makes the moves given in the following move list ("moves"). - void set_position(Position& pos, UCIParser& up) { + void set_position(Position& pos, istringstream& is) { Move m; string token, fen; - up >> token; + is >> token; if (token == "startpos") { - pos.from_fen(StartPositionFEN, false); - up >> token; // Consume "moves" token if any + fen = StartFEN; + is >> token; // Consume "moves" token if any } else if (token == "fen") - { - while (up >> token && token != "moves") + while (is >> token && token != "moves") fen += token + " "; + else + return; - pos.from_fen(fen, Options["UCI_Chess960"].value()); - } - else return; - - SetupState.clear(); + pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread()); // Parse move list (if any) - while (up >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) + while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) { - SetupState.push_back(StateInfo()); - pos.do_move(m, SetupState.back()); + pos.do_move(m, *SetupState); + + // Increment pointer to StateRingBuf circular buffer + if (++SetupState - StateRingBuf >= 102) + SetupState = StateRingBuf; } } - // set_option() is called when engine receives the "setoption" UCI - // command. The function updates the corresponding UCI option ("name") - // to the given value ("value"). + // set_option() is called when engine receives the "setoption" UCI command. The + // function updates the UCI option ("name") to the given value ("value"). - void set_option(UCIParser& up) { + void set_option(istringstream& is) { string token, name, value; - up >> token; // Consume "name" token + is >> token; // Consume "name" token // Read option name (can contain spaces) - while (up >> token && token != "value") + while (is >> token && token != "value") name += string(" ", !name.empty()) + token; // Read option value (can contain spaces) - while (up >> token) + while (is >> token) value += string(" ", !value.empty()) + token; - if (Options.find(name) != Options.end()) - Options[name].set_value(value.empty() ? "true" : value); // UCI buttons don't have "value" + if (Options.count(name)) + Options[name] = value; else cout << "No such option: " << name << endl; } - // go() is called when engine receives the "go" UCI command. The - // function sets the thinking time and other parameters from the input - // string, and then calls think(). Returns false if a quit command - // is received while thinking, true otherwise. + // go() is called when engine receives the "go" UCI command. The function sets + // the thinking time and other parameters from the input string, and then starts + // the search. - bool go(Position& pos, UCIParser& up) { + void go(Position& pos, istringstream& is) { + Search::LimitsType limits; + vector searchMoves; string token; - SearchLimits limits; - std::vector searchMoves; - int time[] = { 0, 0 }, inc[] = { 0, 0 }; - while (up >> token) + while (is >> token) { - if (token == "infinite") - limits.infinite = true; - else if (token == "ponder") - limits.ponder = true; - else if (token == "wtime") - up >> time[WHITE]; + if (token == "wtime") + is >> limits.time[WHITE]; else if (token == "btime") - up >> time[BLACK]; + is >> limits.time[BLACK]; else if (token == "winc") - up >> inc[WHITE]; + is >> limits.inc[WHITE]; else if (token == "binc") - up >> inc[BLACK]; + is >> limits.inc[BLACK]; else if (token == "movestogo") - up >> limits.movesToGo; + is >> limits.movestogo; else if (token == "depth") - up >> limits.maxDepth; + is >> limits.depth; else if (token == "nodes") - up >> limits.maxNodes; + is >> limits.nodes; else if (token == "movetime") - up >> limits.maxTime; + is >> limits.movetime; + else if (token == "infinite") + limits.infinite = true; + else if (token == "ponder") + limits.ponder = true; else if (token == "searchmoves") - while (up >> token) + while (is >> token) searchMoves.push_back(move_from_uci(pos, token)); } - searchMoves.push_back(MOVE_NONE); - limits.time = time[pos.side_to_move()]; - limits.increment = inc[pos.side_to_move()]; - - return think(pos, limits, &searchMoves[0]); - } - - - // perft() is called when engine receives the "perft" command. - // The function calls perft() passing the required search depth - // then prints counted leaf nodes and elapsed time. - - void perft(Position& pos, UCIParser& up) { - - int depth, time; - int64_t n; - - if (!(up >> depth)) - return; - - time = get_system_time(); - - n = perft(pos, depth * ONE_PLY); - - time = get_system_time() - time; - - std::cout << "\nNodes " << n - << "\nTime (ms) " << time - << "\nNodes/second " << int(n / (time / 1000.0)) << std::endl; + Threads.start_searching(pos, limits, searchMoves); } }