X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=7c2bd1e5696cfccb68f2842700868fb52f8c1cbe;hp=ebb74d439f0bb3d852db7f45e488af8575e5e4cf;hb=3d0d0237c52474fa7b5e4d9f52d985a69d87df2c;hpb=ed04c010eb4a569532f322f5030d468380b3ab57 diff --git a/src/uci.cpp b/src/uci.cpp index ebb74d43..7c2bd1e5 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,15 +17,12 @@ along with this program. If not, see . */ -#include #include #include #include -#include #include "evaluate.h" #include "misc.h" -#include "move.h" #include "position.h" #include "search.h" #include "thread.h" @@ -35,8 +32,8 @@ using namespace std; namespace { - // FEN string for the initial position - const char* StarFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; + // FEN string of the initial position, normal chess + const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; // Keep track of position keys along the setup moves (from start position to the // position just before to start searching). This is needed by draw detection @@ -51,36 +48,46 @@ namespace { /// Wait for a command from the user, parse this text string as an UCI command, -/// and calls the appropriate functions. Also intercepts EOF from stdin to -/// ensure that we exit gracefully if the GUI dies unexpectedly. In addition to -/// the UCI commands, the function also supports a few debug commands. +/// and call the appropriate functions. Also intercepts EOF from stdin to ensure +/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI +/// commands, the function also supports a few debug commands. void uci_loop() { - Position pos(StarFEN, false, 0); // The root position + Position pos(StartFEN, false, 0); // The root position string cmd, token; - bool quit = false; - while (!quit && getline(cin, cmd)) + while (token != "quit") { + if (!getline(cin, cmd)) // Block here waiting for input + cmd = "quit"; + istringstream is(cmd); is >> skipws >> token; - quit = (token == "quit"); + if (token == "quit" || token == "stop") + { + Search::Signals.stop = true; - if (token == "quit" || token == "stop" || token == "ponderhit") + if (token == "quit") // Cannot quit while threads are still running + Threads.wait_for_search_finished(); + } + + else if (token == "ponderhit") { - uci_async_command(token); - Threads[0].wake_up(); // In case is waiting for stop or ponderhit + // The opponent has played the expected move. GUI sends "ponderhit" if + // we were told to ponder on the same move the opponent has played. We + // should continue searching but switching from pondering to normal search. + Search::Limits.ponder = false; + + if (Search::Signals.stopOnPonderhit) + Search::Signals.stop = true; } else if (token == "go") go(pos, is); - else if (token == "ucinewgame") - pos.from_fen(StarFEN, false); - else if (token == "isready") cout << "readyok" << endl; @@ -100,20 +107,16 @@ void uci_loop() { pos.flip_me(); else if (token == "eval") - { - read_evaluation_uci_options(pos.side_to_move()); - cout << trace_evaluate(pos) << endl; - } + cout << Eval::trace(pos) << endl; else if (token == "key") - cout << "key: " << hex << pos.get_key() - << "\nmaterial key: " << pos.get_material_key() - << "\npawn key: " << pos.get_pawn_key() << endl; + cout << "key: " << hex << pos.key() + << "\nmaterial key: " << pos.material_key() + << "\npawn key: " << pos.pawn_key() << endl; else if (token == "uci") - cout << "id name " << engine_name() - << "\nid author " << engine_authors() - << "\n" << Options.print_all() + cout << "id name " << engine_info(true) + << "\n" << Options << "\nuciok" << endl; else cout << "Unknown command: " << cmd << endl; @@ -137,7 +140,7 @@ namespace { if (token == "startpos") { - fen = StarFEN; + fen = StartFEN; is >> token; // Consume "moves" token if any } else if (token == "fen") @@ -146,7 +149,7 @@ namespace { else return; - pos.from_fen(fen, Options["UCI_Chess960"].value()); + pos.from_fen(fen, Options["UCI_Chess960"]); // Parse move list (if any) while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) @@ -160,9 +163,8 @@ namespace { } - // set_option() is called when engine receives the "setoption" UCI - // command. The function updates the corresponding UCI option ("name") - // to the given value ("value"). + // set_option() is called when engine receives the "setoption" UCI command. The + // function updates the UCI option ("name") to the given value ("value"). void set_option(istringstream& is) { @@ -178,33 +180,30 @@ namespace { while (is >> token) value += string(" ", !value.empty()) + token; - if (Options.find(name) != Options.end()) - Options[name].set_value(value.empty() ? "true" : value); // UCI buttons don't have "value" + if (Options.count(name)) + Options[name] = value; else cout << "No such option: " << name << endl; } - // go() is called when engine receives the "go" UCI command. The - // function sets the thinking time and other parameters from the input - // string, and then calls think(). Returns false if a quit command - // is received while thinking, true otherwise. + // go() is called when engine receives the "go" UCI command. The function sets + // the thinking time and other parameters from the input string, and then starts + // the main searching thread. void go(Position& pos, istringstream& is) { string token; + Search::LimitsType limits; + std::set searchMoves; int time[] = { 0, 0 }, inc[] = { 0, 0 }; - memset(&Limits, 0, sizeof(SearchLimits)); - SearchMoves.clear(); - RootPosition = &pos; - while (is >> token) { if (token == "infinite") - Limits.infinite = true; + limits.infinite = true; else if (token == "ponder") - Limits.ponder = true; + limits.ponder = true; else if (token == "wtime") is >> time[WHITE]; else if (token == "btime") @@ -214,46 +213,44 @@ namespace { else if (token == "binc") is >> inc[BLACK]; else if (token == "movestogo") - is >> Limits.movesToGo; + is >> limits.movesToGo; else if (token == "depth") - is >> Limits.maxDepth; + is >> limits.maxDepth; else if (token == "nodes") - is >> Limits.maxNodes; + is >> limits.maxNodes; else if (token == "movetime") - is >> Limits.maxTime; + is >> limits.maxTime; else if (token == "searchmoves") while (is >> token) - SearchMoves.push_back(move_from_uci(pos, token)); + searchMoves.insert(move_from_uci(pos, token)); } - SearchMoves.push_back(MOVE_NONE); - Limits.time = time[pos.side_to_move()]; - Limits.increment = inc[pos.side_to_move()]; + limits.time = time[pos.side_to_move()]; + limits.increment = inc[pos.side_to_move()]; - Threads.start_thinking(); + Threads.start_searching(pos, limits, searchMoves); } - // perft() is called when engine receives the "perft" command. - // The function calls perft() passing the required search depth - // then prints counted leaf nodes and elapsed time. + // perft() is called when engine receives the "perft" command. The function + // calls perft() with the required search depth then prints counted leaf nodes + // and elapsed time. void perft(Position& pos, istringstream& is) { - int depth, time; - int64_t n; + int depth; if (!(is >> depth)) return; - time = get_system_time(); + Time time = Time::current_time(); - n = perft(pos, depth * ONE_PLY); + int64_t n = Search::perft(pos, depth * ONE_PLY); - time = get_system_time() - time; + int e = time.elapsed(); std::cout << "\nNodes " << n - << "\nTime (ms) " << time - << "\nNodes/second " << int(n / (time / 1000.0)) << std::endl; + << "\nTime (ms) " << e + << "\nNodes/second " << int(n / (e / 1000.0)) << std::endl; } }