X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=99bf1a13fa729c673e7883de3782522a6f7848c9;hp=afc775c1f60173b20c1bde05890ad45207504688;hb=3804effb341b3008326a1613923177eb83d02826;hpb=36a93d90f76d32e16a5f2acb09b7de2d67225021 diff --git a/src/uci.cpp b/src/uci.cpp index afc775c1..99bf1a13 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -28,32 +28,27 @@ #include "position.h" #include "search.h" #include "thread.h" -#include "tt.h" #include "timeman.h" +#include "tt.h" #include "uci.h" #include "syzygy/tbprobe.h" using namespace std; -extern void benchmark(const Position& pos, istream& is); +extern vector setup_bench(const Position&, istream&); namespace { // FEN string of the initial position, normal chess const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; - // A list to keep track of the position states along the setup moves (from the - // start position to the position just before the search starts). Needed by - // 'draw by repetition' detection. - StateListPtr States(new std::deque(1)); - // position() is called when engine receives the "position" UCI command. // The function sets up the position described in the given FEN string ("fen") // or the starting position ("startpos") and then makes the moves given in the // following move list ("moves"). - void position(Position& pos, istringstream& is) { + void position(Position& pos, istringstream& is, StateListPtr& states) { Move m; string token, fen; @@ -71,14 +66,14 @@ namespace { else return; - States = StateListPtr(new std::deque(1)); - pos.set(fen, Options["UCI_Chess960"], &States->back(), Threads.main()); + states = StateListPtr(new std::deque(1)); // Drop old and create a new one + pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main()); // Parse move list (if any) while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) { - States->push_back(StateInfo()); - pos.do_move(m, States->back()); + states->emplace_back(); + pos.do_move(m, states->back()); } } @@ -94,11 +89,11 @@ namespace { // Read option name (can contain spaces) while (is >> token && token != "value") - name += string(" ", name.empty() ? 0 : 1) + token; + name += (name.empty() ? "" : " ") + token; // Read option value (can contain spaces) while (is >> token) - value += string(" ", value.empty() ? 0 : 1) + token; + value += (value.empty() ? "" : " ") + token; if (Options.count(name)) Options[name] = value; @@ -111,10 +106,11 @@ namespace { // the thinking time and other parameters from the input string, then starts // the search. - void go(Position& pos, istringstream& is) { + void go(Position& pos, istringstream& is, StateListPtr& states) { Search::LimitsType limits; string token; + bool ponderMode = false; limits.startTime = now(); // As early as possible! @@ -132,19 +128,53 @@ namespace { else if (token == "nodes") is >> limits.nodes; else if (token == "movetime") is >> limits.movetime; else if (token == "mate") is >> limits.mate; + else if (token == "perft") is >> limits.perft; else if (token == "infinite") limits.infinite = 1; - else if (token == "ponder") limits.ponder = 1; + else if (token == "ponder") ponderMode = true; - Threads.start_thinking(pos, States, limits); + Threads.start_thinking(pos, states, limits, ponderMode); } - // On ucinewgame following steps are needed to reset the state - void newgame() { - TT.resize(Options["Hash"]); - Search::clear(); - Tablebases::init(Options["SyzygyPath"]); - Time.availableNodes = 0; + // bench() is called when engine receives the "bench" command. Firstly + // a list of UCI commands is setup according to bench parameters, then + // it is run one by one printing a summary at the end. + + void bench(Position& pos, istream& args, StateListPtr& states) { + + string token; + uint64_t num, nodes = 0, cnt = 1; + + vector list = setup_bench(pos, args); + num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; }); + + TimePoint elapsed = now(); + + for (const auto& cmd : list) + { + istringstream is(cmd); + is >> skipws >> token; + + if (token == "go") + { + cerr << "\nPosition: " << cnt++ << '/' << num << endl; + go(pos, is, states); + Threads.main()->wait_for_search_finished(); + nodes += Threads.nodes_searched(); + } + else if (token == "setoption") setoption(is); + else if (token == "position") position(pos, is, states); + else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while + } + + elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero' + + dbg_print(); // Just before exiting + + cerr << "\n===========================" + << "\nTotal time (ms) : " << elapsed + << "\nNodes searched : " << nodes + << "\nNodes/second : " << 1000 * nodes / elapsed << endl; } } // namespace @@ -160,10 +190,9 @@ void UCI::loop(int argc, char* argv[]) { Position pos; string token, cmd; + StateListPtr states(new std::deque(1)); - newgame(); // Implied ucinewgame before the first position command - - pos.set(StartFEN, false, &States->back(), Threads.main()); + pos.set(StartFEN, false, &states->back(), Threads.main()); for (int i = 1; i < argc; ++i) cmd += std::string(argv[i]) + " "; @@ -174,57 +203,41 @@ void UCI::loop(int argc, char* argv[]) { istringstream is(cmd); - token.clear(); // getline() could return empty or blank line + token.clear(); // Avoid a stale if getline() returns empty or blank line is >> skipws >> token; - // The GUI sends 'ponderhit' to tell us to ponder on the same move the - // opponent has played. In case Threads.stopOnPonderhit is set we are - // waiting for 'ponderhit' to stop the search (for instance because we - // already ran out of time), otherwise we should continue searching but - // switching from pondering to normal search. if ( token == "quit" - || token == "stop" - || (token == "ponderhit" && Threads.stopOnPonderhit)) - { + || token == "stop") Threads.stop = true; - Threads.main()->start_searching(true); // Could be sleeping - } + + // The GUI sends 'ponderhit' to tell us the user has played the expected move. + // So 'ponderhit' will be sent if we were told to ponder on the same move the + // user has played. We should continue searching but switch from pondering to + // normal search. else if (token == "ponderhit") - Search::Limits.ponder = 0; // Switch to normal search + Threads.main()->ponder = false; // Switch to normal search else if (token == "uci") sync_cout << "id name " << engine_info(true) << "\n" << Options << "\nuciok" << sync_endl; - else if (token == "ucinewgame") newgame(); - else if (token == "isready") sync_cout << "readyok" << sync_endl; - else if (token == "go") go(pos, is); - else if (token == "position") position(pos, is); else if (token == "setoption") setoption(is); + else if (token == "go") go(pos, is, states); + else if (token == "position") position(pos, is, states); + else if (token == "ucinewgame") Search::clear(); + else if (token == "isready") sync_cout << "readyok" << sync_endl; - // Additional custom non-UCI commands, useful for debugging - else if (token == "flip") pos.flip(); - else if (token == "bench") benchmark(pos, is); - else if (token == "d") sync_cout << pos << sync_endl; - else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; - else if (token == "perft") - { - int depth; - stringstream ss; - - is >> depth; - ss << Options["Hash"] << " " - << Options["Threads"] << " " << depth << " current perft"; - - benchmark(pos, ss); - } + // Additional custom non-UCI commands, mainly for debugging. + // Do not use these commands during a search! + else if (token == "flip") pos.flip(); + else if (token == "bench") bench(pos, is, states); + else if (token == "d") sync_cout << pos << sync_endl; + else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; else sync_cout << "Unknown command: " << cmd << sync_endl; - } while (token != "quit" && argc == 1); // Passed args have one-shot behaviour - - Threads.main()->wait_for_search_finished(); + } while (token != "quit" && argc == 1); // Command line args are one-shot }