X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=9f9d84cca96a680717bf17c89b091de67b0a04c6;hp=5721e93f7390acf3393361d066e87786354864fd;hb=c9dcda6ac488c0058ebd567e1f52e30b8cd0db20;hpb=588670e8d2ed5735300c5549ef754ceb09f1f461 diff --git a/src/uci.cpp b/src/uci.cpp index 5721e93f..9f9d84cc 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,6 +17,7 @@ along with this program. If not, see . */ +#include #include #include #include @@ -38,13 +39,14 @@ namespace { // FEN string of the initial position, normal chess const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; - // Keep track of position keys along the setup moves (from start position to the - // position just before to start searching). Needed by repetition draw detection. + // Keep a track of the position keys along the setup moves (from the start position + // to the position just before the search starts). This is needed by the repetition + // draw detection code. Search::StateStackPtr SetupStates; - void set_option(istringstream& up); - void set_position(Position& pos, istringstream& up); - void go(Position& pos, istringstream& up); + void setoption(istringstream& up); + void position(Position& pos, istringstream& up); + void go(const Position& pos, istringstream& up); } @@ -55,7 +57,7 @@ namespace { void UCI::loop(const string& args) { - Position pos(StartFEN, false, Threads.main_thread()); // The root position + Position pos(StartFEN, false, Threads.main()); // The root position string token, cmd = args; do { @@ -68,15 +70,15 @@ void UCI::loop(const string& args) { if (token == "quit" || token == "stop" || token == "ponderhit") { - // GUI sends 'ponderhit' to tell us to ponder on the same move the + // The GUI sends 'ponderhit' to tell us to ponder on the same move the // opponent has played. In case Signals.stopOnPonderhit is set we are // waiting for 'ponderhit' to stop the search (for instance because we // already ran out of time), otherwise we should continue searching but - // switching from pondering to normal search. + // switch from pondering to normal search. if (token != "ponderhit" || Search::Signals.stopOnPonderhit) { Search::Signals.stop = true; - Threads.main_thread()->notify_one(); // Could be sleeping + Threads.main()->notify_one(); // Could be sleeping } else Search::Limits.ponder = false; @@ -90,41 +92,48 @@ void UCI::loop(const string& args) { benchmark(pos, ss); } - else if (token == "key") sync_cout << "position key: " << hex << pos.key() - << "\nmaterial key: " << pos.material_key() - << "\npawn key: " << pos.pawn_key() - << sync_endl; - - else if (token == "uci") sync_cout << "id name " << engine_info(true) - << "\n" << Options - << "\nuciok" << sync_endl; - + else if (token == "key") + sync_cout << hex << uppercase << setfill('0') + << "position key: " << setw(16) << pos.key() + << "\nmaterial key: " << setw(16) << pos.material_key() + << "\npawn key: " << setw(16) << pos.pawn_key() + << dec << sync_endl; + + else if (token == "uci") + sync_cout << "id name " << engine_info(true) + << "\n" << Options + << "\nuciok" << sync_endl; + + else if (token == "eval") + { + Search::RootColor = pos.side_to_move(); // Ensure it is set + sync_cout << Eval::trace(pos) << sync_endl; + } else if (token == "ucinewgame") TT.clear(); else if (token == "go") go(pos, is); - else if (token == "position") set_position(pos, is); - else if (token == "setoption") set_option(is); + else if (token == "position") position(pos, is); + else if (token == "setoption") setoption(is); else if (token == "flip") pos.flip(); else if (token == "bench") benchmark(pos, is); else if (token == "d") sync_cout << pos.pretty() << sync_endl; else if (token == "isready") sync_cout << "readyok" << sync_endl; - else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; else sync_cout << "Unknown command: " << cmd << sync_endl; } while (token != "quit" && args.empty()); // Args have one-shot behaviour - Threads.wait_for_think_finished(); // Cannot quit while search is running + Threads.wait_for_think_finished(); // Cannot quit whilst the search is running } namespace { - // set_position() is called when engine receives the "position" UCI command. - // The function sets up the position described in the given fen string ("fen") + // position() is called when engine receives the "position" UCI command. + // The function sets up the position described in the given FEN string ("fen") // or the starting position ("startpos") and then makes the moves given in the // following move list ("moves"). - void set_position(Position& pos, istringstream& is) { + void position(Position& pos, istringstream& is) { Move m; string token, fen; @@ -142,7 +151,7 @@ namespace { else return; - pos.set(fen, Options["UCI_Chess960"], Threads.main_thread()); + pos.set(fen, Options["UCI_Chess960"], Threads.main()); SetupStates = Search::StateStackPtr(new std::stack()); // Parse move list (if any) @@ -154,10 +163,10 @@ namespace { } - // set_option() is called when engine receives the "setoption" UCI command. The + // setoption() is called when engine receives the "setoption" UCI command. The // function updates the UCI option ("name") to the given value ("value"). - void set_option(istringstream& is) { + void setoption(istringstream& is) { string token, name, value; @@ -182,7 +191,7 @@ namespace { // the thinking time and other parameters from the input string, and starts // the search. - void go(Position& pos, istringstream& is) { + void go(const Position& pos, istringstream& is) { Search::LimitsType limits; vector searchMoves;