X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=a4235f2b23fb601c535f91c33f4d7c1b0ab36f77;hp=4604c52b92f0a6eb839cf04f323d72fedbafbd6a;hb=3984b8f8f0e1f53c737020c936f2a8372029545d;hpb=bdeda52efd55c97d0f5da908267c01f973371e5d diff --git a/src/uci.cpp b/src/uci.cpp index 4604c52b..a4235f2b 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -28,14 +28,14 @@ #include "position.h" #include "search.h" #include "thread.h" -#include "tt.h" #include "timeman.h" +#include "tt.h" #include "uci.h" #include "syzygy/tbprobe.h" using namespace std; -extern void benchmark(const Position& pos, istream& is); +extern vector setup_bench(const Position&, istream&); namespace { @@ -89,11 +89,11 @@ namespace { // Read option name (can contain spaces) while (is >> token && token != "value") - name += string(" ", name.empty() ? 0 : 1) + token; + name += (name.empty() ? "" : " ") + token; // Read option value (can contain spaces) while (is >> token) - value += string(" ", value.empty() ? 0 : 1) + token; + value += (value.empty() ? "" : " ") + token; if (Options.count(name)) Options[name] = value; @@ -128,12 +128,55 @@ namespace { else if (token == "nodes") is >> limits.nodes; else if (token == "movetime") is >> limits.movetime; else if (token == "mate") is >> limits.mate; + else if (token == "perft") is >> limits.perft; else if (token == "infinite") limits.infinite = 1; else if (token == "ponder") ponderMode = true; Threads.start_thinking(pos, states, limits, ponderMode); } + + // bench() is called when engine receives the "bench" command. Firstly + // a list of UCI commands is setup according to bench parameters, then + // it is run one by one printing a summary at the end. + + void bench(Position& pos, istream& args, StateListPtr& states) { + + string token; + uint64_t num, nodes = 0, cnt = 1; + + vector list = setup_bench(pos, args); + num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; }); + + TimePoint elapsed = now(); + + for (const auto& cmd : list) + { + istringstream is(cmd); + is >> skipws >> token; + + if (token == "go") + { + cerr << "\nPosition: " << cnt++ << '/' << num << endl; + go(pos, is, states); + Threads.main()->wait_for_search_finished(); + nodes += Threads.nodes_searched(); + } + else if (token == "setoption") setoption(is); + else if (token == "position") position(pos, is, states); + else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while + } + + elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero' + + dbg_print(); // Just before exiting + + cerr << "\n===========================" + << "\nTotal time (ms) : " << elapsed + << "\nNodes searched : " << nodes + << "\nNodes/second : " << 1000 * nodes / elapsed << endl; + } + } // namespace @@ -164,18 +207,16 @@ void UCI::loop(int argc, char* argv[]) { token.clear(); // Avoid a stale if getline() returns empty or blank line is >> skipws >> token; - // The GUI sends 'ponderhit' to tell us the user has played the expected move. - // So 'ponderhit' will be sent if we were told to ponder on the same move the - // user has played. We should continue searching but switch from pondering to - // normal search. In case Threads.stopOnPonderhit is set we are waiting for - // 'ponderhit' to stop the search, for instance if max search depth is reached. if ( token == "quit" - || token == "stop" - || (token == "ponderhit" && Threads.stopOnPonderhit)) + || token == "stop") Threads.stop = true; + // The GUI sends 'ponderhit' to tell us the user has played the expected move. + // So 'ponderhit' will be sent if we were told to ponder on the same move the + // user has played. We should continue searching but switch from pondering to + // normal search. else if (token == "ponderhit") - Threads.ponder = false; // Switch to normal search + Threads.main()->ponder = false; // Switch to normal search else if (token == "uci") sync_cout << "id name " << engine_info(true) @@ -190,20 +231,9 @@ void UCI::loop(int argc, char* argv[]) { // Additional custom non-UCI commands, mainly for debugging else if (token == "flip") pos.flip(); - else if (token == "bench") benchmark(pos, is); + else if (token == "bench") bench(pos, is, states); else if (token == "d") sync_cout << pos << sync_endl; else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; - else if (token == "perft") - { - int depth; - stringstream ss; - - is >> depth; - ss << Options["Hash"] << " " << Options["Threads"] - << " " << depth << " current perft"; - - benchmark(pos, ss); - } else sync_cout << "Unknown command: " << cmd << sync_endl;